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Thread: More Powers
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08-14-2003, 06:36 PM #11
It wasn`t balance I was addressing, but the appropriateness of such
> abilities for PCs. Things can be balanced game mechanically (and should be
> if one is going to maintain the EL, ECL and CR system of 3e) but a campaign
> that contains PC awnsheighlien is likely going to go a particular direction
> which the DM may not want to deal with. It`s a bit more difficult to find
> or develop adventures for such PCs, so the DM should take that into
> consideration before allowing players to have access to those powers.
Personally, I have had a player awnsheghlien in one of my large
"conventional" (i.e. non-PBeM) games before. The player was trustworthy
and I feel that the character was a great asset to the game. However, I
am by no means certain that such a thing should be granted to just any
player.
It should certianly not occur if the GM is trying to preserve a parity
in ECL (or whatever) amongst the PCs. I was not striving to do this in
that particular game (indeed "higher level" was one of the options that
I had listed in my own homebrewed "realm creation options" system).
--
John Machin
(between clients, so no sig)John 'Trithemius' Machin
The Other John From Dunedin (now in Canberra)
"Power performs the Miracle." - Johannes Trithemius
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08-14-2003, 09:42 PM #12
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Is there going to be consideration for adding new powers? Who needs to give the idea the official ok? Perhaps a poll would help. What do you guys think?
I think it would be interesting to have people submit proposed ideas (on the forum so everybody can see and give feedback). That way the developers can get more imput and add what they think will work the best.
Geeman, thanks for the imput on my Shadow Jaunt ability. I will consider your suggestion on attaching it to bloodline strength instead of level. But let me ask you this, what did you think of the actual power? Did it fit the setting? Was the effect appropriate?
Thanks for reading.
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08-15-2003, 04:43 AM #13
Well, I liked it for one!
Gary, your advancement idea is really cool! And the propositions for the other levels of the power are also great.
Truly, I would like it if we could run a poll on this.
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08-15-2003, 07:11 AM #14
3 +0200, RaspK_FOG wrote:
>Gary, your advancement idea is really cool! And the
>propositions for the other levels of the power are also great.
>
> Truly, I would like it if we could run a poll on this.
A poll would be interesting. I am curious what the community thinks about
this sort of thing.
Should all blood abilities have minor, major and great levels of
power? For instance, many blood abilities have only minor but no major or
great powers, while others have only great but no minor or major
powers. Should there be new versions of the blood abilities written up so
that they all have all three categories of blood ability power?
A. Yes.
B. No.
En example in the post that introduces the poll might be apt. One doesn`t
really need a "Keep things the way they are answer there, since that`s what
a no answer means.
Essentially the whole Bloodline Point system was an extension of that basic
premise; that blood abilities should scale all the way up and and the way
down. In fiddling around with such things I found the minor, major and
great categories to be too broad a grouping in order to reflect the
permutations possible.
Even if one does only fill out the three categories of blood abilities it
does represent an awful lot of effort. The BP system had at least nine
levels for each power and that took a lot of time to put together. A
shorthand way of doing it might to take a look at the powers granted by the
BP system and just assign the first three BP of powers to a minor version
of the power, the next three to a major, etc. At the very least one gets a
point based method of developing blood abilities to help deal with issues
of balance.
Gary
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08-15-2003, 07:30 AM #15
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bilities have minor, major and great levels of
> power? For instance, many blood abilities have only minor but no major or
> great powers, while others have only great but no minor or major
> powers. Should there be new versions of the blood abilities written up so
> that they all have all three categories of blood ability power?
> A. Yes.
> B. No.
No. Not all. I might say that MOST should probably be expanded but don`t
expand stuff simply for the sake of expanding them. I don`t know if my
games really need a GREAT version of a hightened-percpetion power. Minor
versions of Travel would just be a little bit silly in that typical
D&D-esque fashion. (Though I can`t find any rational argument for excluding
The Incredible Blinking Scion from the game...)
-Lord RahvinNOTE: Messages posted by Birthright-L are automatically inserted posts originating from the mailing list linked to the forum.
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08-15-2003, 07:33 AM #16
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Ooh, inspiration coming up.
One of the things I like in the Bloodline Proposals is the BP system in option C. I began thinking about and came up with the following outline:
Option A: Add a new skill called: Use Blood Ability (or something to that effect). Each blood ability has a rank, which can be increased by spending points. Some blood abilities are considered automatic and does not require a check. Depending on the rank of the ability and the result of the check, the abilities result may vary greatly.
Option B: Consider the blood abilities to function like skills. You buy ranks in your blood abilities (those that are not considered automatic) and each time you wish to invoke a blood ability, you make a blood ability check. This check would something like 1D20 + Blood ability rank + bloodline score modifier.
The result depends on what the check is.
This would serve to emulate the work needed to learn how to properly use blood abilities. I recall the Birthrigth Novel "War" where the young half-elf "Gannd uses a lot of time trying to learn how to use his blood abilities. Some of them, like Divine Wrath, catches him more or less unaware, but others he have to work with. (Divine Wrath are an example of an automatic blood ability).
As mentioned this is only outlines, they need alot of work, but I personally think that it would be worth considering. Combining it with the Scion class of Option D in the proposals, and the BP system in Option C, I think the blood ability system would become extremely flexible and do away with the minor/major/great classification, which always has bothered me quite a bit.
What do you think?
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08-15-2003, 08:09 AM #17
3 +0200, Cinder wrote:
>Geeman, thanks for the imput on my Shadow Jaunt ability. I will consider
>your suggestion on attaching it to bloodline strength instead of
>level. But let me ask you this, what did you think of the actual
>power? Did it fit the setting? Was the effect appropriate?
I think it works. I even like the title. In effect, it`s similar to the
ability of the Shadow Dancer prestige class, which is a class that on the
whole probably should not be included in BR, but the power itself is
apt. Here`s a version I just wrote up using BP:
Shadow Jaunt (SJnt) - Az, Br
With this ability you are able to manipulate shadows, even taking on the
characteristics of shadows yourself.
Base Power: You gain the following powers and abilities for each BP spent
on Shadow Form:
BP Power
1 Add your Bld to all Hide checks made while in shadows.
2 You gain low-light vision and a +1 dodge bonus to your AC while in
shadows.
3 Once per day you may add your Bld as a dodge bonus to your AC while
in heavy shadows. This bonus remains in effect for 1 minute/Bld.
4 You may use the equivalent of Dimension Door (PHB 195) with a range
of 50 feet + 10 feet per Bld. This ability is useable 1/day. Such
movement requires concentration and is a full round action.
Enhancements: For each additional BP spent you may increase the number of
times you can use the Dimension Dorr ability by 1/day.
BP may also increase the range of your Dimension door ability. Each BP
spent doubles it`s effective range. That is, 1 BP increases the range to
100 feet + 20 feet per Bld, 2 BP doubles it again to 200 feet and 40 feet
per Bld, etc.
A BP may also be spent to make the ability to Dimension Door a standard
action.
Gary
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08-15-2003, 08:09 AM #18
3 -0600, Lord Rahvin wrote:
>>Should all blood abilities have minor, major and great levels of
>>power?
>
>No. Not all. I might say that MOST should probably be expanded but don`t
>expand stuff simply for the sake of expanding them. I don`t know if my
>games really need a GREAT version of a hightened-percpetion power. Minor
>versions of Travel would just be a little bit silly in that typical
>D&D-esque fashion. (Though I can`t find any rational argument for excluding
>The Incredible Blinking Scion from the game...)
Well, that would be a silly addition, but that`s not the way it need
go. Minor versions of the Travel ability could improve movement rate,
improve constitution checks made to avoid the tiring effects of making a
forced march, improvements to ones ability to jump, climb, swim, run, etc.
before getting to the ability to actually travel instantaneously. Several
of the blood abilities work this way. I wrote up advanced versions of
enhanced sense for all the bloodline derivations (except Azrai) and it
works just fine.
Gary
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08-15-2003, 09:58 AM #19
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4 You may use the equivalent of Dimension Door (PHB 195) with a range
of 50 feet + 10 feet per Bld. This ability is useable 1/day. Such
movement requires concentration and is a full round action.
Enhancements: For each additional BP spent you may increase the number of
times you can use the Dimension Dorr ability by 1/day.
BP may also increase the range of your Dimension door ability. Each BP
spent doubles it`s effective range. That is, 1 BP increases the range to
100 feet + 20 feet per Bld, 2 BP doubles it again to 200 feet and 40 feet
per Bld, etc.
A BP may also be spent to make the ability to Dimension Door a standard
action.Jan E. Juvstad.
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08-15-2003, 10:05 AM #20
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Is there going to be consideration for adding new powers? Who needs to give the idea the official ok? Perhaps a poll would help. What do you guys think?
I think it would be interesting to have people submit proposed ideas (on the forum so everybody can see and give feedback). That way the developers can get more imput and add what they think will work the best.Jan E. Juvstad.
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