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Thread: Detect Evil at will?
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07-07-2003, 12:21 PM #21Originally posted by irdeggman+Jul 7 2003, 02:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (irdeggman @ Jul 7 2003, 02:07 AM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--CMonkey@Jun 29 2003, 07:31 AM
I really think a section on the different paladin's codes would be a valuable addition to the BRCS.
CM.
This is something best handled in the Atlas, which is including a write up on the different temples. Ariadne, since you've already done substantial work on Cuircean's churches how about adding something concerning paladins? Which temples support paladins, how their code of conduct differs/is the same - something along those lines would fit in really well. [/b][/quote]
Hmmmmmm..... Good idea. I will think of it.
At first I would say, any CG temple (sect) supports paladins. At the church of the "Chosen of Khirdai" paladins will be renegates, I think (same as CG clerics)...May Khirdai always bless your sword and his lightning struck your enemies!
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07-25-2003, 07:46 PM #22
Leave Palidin abilities alone, and change the Enhanced Sense ability ( a Major power, supposedly) to allow scions of Anduiras to Detect Evil at will! It's a level 0 cleric spell, so don't shortchange the blood ability!
Oops! My bad - it is a 1st level spell.
-Osprey (7/29)
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07-25-2003, 08:01 PM #23
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Originally posted by Osprey@Jul 25 2003, 02:46 PM
Leave Palidin abilities alone, and change the Enhanced Sense ability ( a Major power, supposedly) to allow scions of Anduiras to Detect Evil at will! It's a level 0 cleric spell, so don't shortchange the blood ability!
But your point is pretty good in the fact that the Anduiras' ability is the weakest of the group for that ability. Some of the effects will need to be changed with 3.5 rules, I know that track is no longer a feat so this will require some revision so it will definitely be looked at for better balancing.Duane Eggert
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07-26-2003, 02:02 PM #24Originally posted by irdeggman+Jul 25 2003, 09:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (irdeggman @ Jul 25 2003, 09:01 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--Osprey@Jul 25 2003, 02:46 PM
Leave Palidin abilities alone, and change the Enhanced Sense ability ( a Major power, supposedly) to allow scions of Anduiras to Detect Evil at will! It's a level 0 cleric spell, so don't shortchange the blood ability!
[/b][/quote]
I'm really sure, they didn't.
(IMO they did change no single spell to a useful new version, but they added several new were you can discuss if they are this good compared with the "combined" version of 3.0).May Khirdai always bless your sword and his lightning struck your enemies!
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07-27-2003, 08:30 PM #25
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Well it happened.
My new paladin player assigned to the OIT was being sounded out by the acting Patriarch ("You're a good boy, you really like following orders don't you? You'll behave if we decide to, for example, excommunicate the Diem and attempt to take his domain won't you?") and who also happens to be an agent of the Big Bad.
Hmm, he's distracted. Detect. Ooo, evil! Smite it!
Sigh.
CM.
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07-27-2003, 09:02 PM #26
ge -----
From: "CMonkey" <brnetboard@BIRTHRIGHT.NET>
Sent: Sunday, July 27, 2003 3:30 PM
> Well it happened.
How is it that said acting patriarch simultaneously got as far as he did
without being detected and then was tripped up by this paladin? My sense
would be that either 1) the acting patriarch has fooled others and will fool
this one, 2) the acting patriarch can fool no one, including the paladin, or
3) there is some special reason that there is an exception to the general
rule.
When the PC is the first person to make what seems like a rather obvious
discovery using pretty common means, it seems rather Potomkin.
Kenneth Gauck
kgauck@mchsi.com
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07-27-2003, 11:56 PM #27
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I can see where this discussion could quickly break down into a discussion of the essential nature of good and evil...
For my money, a "Detect Evil" spell would very seldom be useful in a court setting. It would probably pick up someone who was about to do something horrific strictly for his own benefit, or just because he was crazy, but it wouldn't pick up run of the mill duplicity, because most political duplicity is sincere and well intentioned. Politicians are usually convinced they are doing the best thing when they tell lies to the people; the salesman who lies through his teeth is simply doing his job to the best of his ability, and so on.
In short, "Detect Evil" is NOT "Detect Lie" or "Detect Enemy". It would only be of marginal use in a court setting, and probably doesn't need to be resatricted.
Uncle Hyena
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07-28-2003, 02:41 AM #28
ge -----
From: "UncleHyena" <brnetboard@BIRTHRIGHT.NET>
Sent: Sunday, July 27, 2003 6:56 PM
> I can see where this discussion could quickly break down into a
> discussion of the essential nature of good and evil...
I like your Augustinian solution here, but clearly the text facors the
Manichean, since the spell description is clearly based on the latter
interpretation. Motive is entirely irrelivant according to the text.
Alignment combines with character level to produce an intensity of evil.
The central problem with the rules in this case is that they don`t work well
in court. While a motive element certainly has a part to play in the
solution, I think there should also be an ability to conceal one`s thoughts
or motives as well. If players could ever interact with Torias Greene (and
paladins in Talinie are as popular as anywhere else) it would be neccesary
for him to be able to send them into a trap (an evil act supported by evil
motives) without tipping off the players. If Torias an a unique NPC, we can
dispence with an explanation of how it works and just rule that he cannot be
detected. But, if there are various evil priests all over doing this kind
of thing, some mechanism is required. I rather think Spell Resistance is
the best model.
Kenneth Gauck
kgauck@mchsi.com
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07-28-2003, 05:09 AM #29
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b:
>----- Original Message -----
>From: "UncleHyena" <brnetboard@BIRTHRIGHT.NET>
>Sent: Sunday, July 27, 2003 6:56 PM
>
>The central problem with the rules in this case is that they don`t work well
>in court. While a motive element certainly has a part to play in the
>solution, I think there should also be an ability to conceal one`s thoughts
>or motives as well. If players could ever interact with Torias Greene (and
>paladins in Talinie are as popular as anywhere else) it would be neccesary
>for him to be able to send them into a trap (an evil act supported by evil
>motives) without tipping off the players. If Torias an a unique NPC, we can
>dispence with an explanation of how it works and just rule that he cannot be
>detected. But, if there are various evil priests all over doing this kind
>of thing, some mechanism is required. I rather think Spell Resistance is
>the best model.
>Kenneth Gauck
>kgauck@mchsi.com
>
>
In the Players Secrets of Talinie he is listed as having an Amulet of
proof against detection and location and a ring of mind shielding.
Perhaps the author intended him to go undetected with that items.
bye
Michael
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07-28-2003, 05:09 AM #30
> Well it happened.
>
> My new paladin player assigned to the OIT was being sounded
> out by the acting Patriarch ("You`re a good boy, you
> really like following orders don`t you? You`ll behave if we
> decide to, for example, excommunicate the Diem and attempt to
> take his domain won`t you?") and who also happens to be
> an agent of the Big Bad.
>
> Hmm, he`s distracted. Detect. Ooo, evil! Smite it!
>
> Sigh.
I hope the acting Patriarch`s guards arrested him shoirtly afterwards.
Or rather killed him. Why did this cleric (I assume he was a cleric) not
have Undetectable Alignment in effect? It would seem to be sensible?
--
John Machin
(trithemius@paradise.net.nz)
-----------------------------------
"Nothing is more beautiful than to know the All."
Athanasius Kircher, Ars Magna Sciendi.John 'Trithemius' Machin
The Other John From Dunedin (now in Canberra)
"Power performs the Miracle." - Johannes Trithemius
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