The recent thread on Paladins has reminded me of something.

Consider the paladin's ability to detect evil at will. Now in the iconic adventure this is rarely used as the contents of a dungeon, at least those portions of it which are hurling themselves, screaming and foaming onto your waiting swords, are invariably (and patently) evil.

But Birthright is/can be different: courtly intregue, political ambition and subtle manouvering conspire to make discovering who is your friend and who is your enemy as much, if not more of a challenge as 1d6 Orcs in a 30ft square room. That is until the Paladin arrives and just tells you which ones are evil.

In my campaign, Paladins Know Bloodline at will instead. Is this a worthy variant for the BRCS?