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Thread: Lycanthropes

  1. #21
    Birthright Developer irdeggman's Avatar
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    Originally posted by geeman

    When it comes to lycanthropy I kind of like the idea that the various types
    of shapeshifting that focus on animal forms exist on some sort of
    scale. That is, the special dooms of the Rjurik sourcebook would be the
    "mildest" type of shapeshifting, while inflicted lycanthropes would be more
    severe--and more corrupting--while natural lycanthropy would be characters
    who were born part of the were-race. It`s more productive, I think, and
    probably easier to put on a scale of CR/ECL values to break up the powers
    and capacities of the various types of shapeshifter/lycanthrope that way.

    Gary
    Gary, as usual, very good rationale and usage of existing rulesets to have something make sense and still be executable.

    I think (my opinion) that the rationale for the "natural" lycanthrope in 3.0 MM was to account for those that have traditionally had "societies", like wererats. It is difficult to have a society that is totally comprised of those who are only "afflicted".
    Duane Eggert

  2. #22
    Site Moderator geeman's Avatar
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    At 03:02 PM 6/23/2003 +0200, irdeggman wrote:

    >I think (my opinion) that the rationale for the "natural" lycanthrope in
    >3.0 MM was to account for those that have traditionally had "societies",
    >like wererats. It is difficult to have a society that is totally comprised
    >of those who are only "afflicted".

    Yeah, that makes some sense. Traditionally there are so many variants of
    "shapeshifters" in fantasy and mythological literature that this kind of
    thing could have a thousand variations. Shapeshifters are often spirit
    creatures or some otherworldly being. After all, it only makes sense that
    they can change their physical form if they aren`t particularly centered on
    their bodies.

    Gary

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