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  1. #31
    Senior Member RaspK_FOG's Avatar
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    Originally posted by kgauck

    > Extreme alignments are all the alignments that have no "neutral"
    > element, that is, the LG, CG, LE, and CE alignments.

    * That`s always from the point of view. For an NG character CG
    * or LG isn`t an extreme alignment, but LN, CN, LE, NE or CE is... ;)

    # That`s pretty much exactly where I was coming from. Extreme
    # alignments are those that are most in opposition to each other - pretty
    # much any lawful and any chaotic, any good and any evil, etc.

    We should distingush between in-character and out-of-character analysis
    here. One analyis observes that the alignment chart typically has a middle
    and an edge, another analysis takes a position on the chart and then notices
    that some positions are nearer to it than others. These are different forms
    of analysis for different purposes. When we`re discussing role-play, the
    subjective analysis is the better one. When we`re discussing game
    mechanics, the objective analysys is the better one.

    Kenneth Gauck
    kgauck@mchsi.com

    Exactly my point! "Extreme alignments" is a game mechanics term, reffering to the alignments that recide on the far edges of the law-vs-chaos axis and the good-vs-evil axis. These are LE, CE, CG and LG.

    Furtermore, I really liked what has been told (see previous posts) concerning the application of excisting themes or spells in battle. "Scare the horses" and "Line of Force" rock!

  2. #32
    Site Moderator geeman's Avatar
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    I remember reading way back in the day some stuff about how the Law-Chaos
    dichotomy of the alignment system could in some ways disturb the Good-Evil
    aspect of alignments. That is, a character who was lawful good could not
    necessarily be as good as a character who was neutral good because his
    lawfulness in many ways pulled him away from goodness. A very lawful
    character, for instance, would be willing to make the occasional sacrifice
    of an individual lawbreaker (or accused lawbreaker) for the sake of
    upholding the law (in a legal sense) itself. Legality and honor are highly
    important to a lawful good person, where a neutral good person would always
    look for the absolute good regardless of whether that good had a chaotic
    influence or a lawful one.

    In such an interpretation (which I believe was 1e--though I`d have to look
    it up if anyone really wants a reference) there is no alignment that is
    more extreme than any other. A character might be "more lawful" than
    another but the nature of alignment itself isn`t such that the alignments
    themselves exist on extremes.

    In Monte Cook`s _Book of Hallowed Might_ he has a brief section about
    assigning a numerical value to the alignments of characters. The all exist
    on a scale from 1-9 or so with various numbers representing how much the
    character embraces that alignment. A character who was L3G9, for instance,
    might refuse to harm any living thing as part of his "G9" and genuinely
    respect all authority figures as part of his L3. However, to be L4 or
    better the character would have to be willing to see one person killed or
    injured if it helps a large number of people. That starts contradicting
    the G9 aspect of the character, making for a moral quandary that is not
    resolvable within the scope of the G9 part of his alignment.

    As an interesting extension on such a system, one could make those numbers
    a "point value" rather than a simple assessment and dole them out as a
    reward during play. That way characters would have to "level up" into
    particular goodness/evil or law/chaotic in the same way they gain
    powers. Since those aspects of alignment in D&D have in many ways actual
    material effects that might make some sense, particularly in a campaign in
    which alignment was to play a major part.

    In effect, I think this is a much more realistic (if I can use that word
    without drawing too many smirks) way of treating alignment since it
    addresses some issues that many people seem to overlook or purposefully
    ignore--that the perpendicular aspects of alignment are in contradiction to
    one another. They do not contradict as directly as the ones that exist on
    the same line, but they are influences.

    Gary

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  3. #33
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    Originally posted by geeman:
    In Monte Cook`s _Book of Hallowed Might_ he has a brief section about
    assigning a numerical value to the alignments of characters. The all exist
    on a scale from 1-9 or so with various numbers representing how much the
    character embraces that alignment. A character who was L3G9, for instance,
    might refuse to harm any living thing as part of his "G9" and genuinely
    respect all authority figures as part of his L3. However, to be L4 or
    better the character would have to be willing to see one person killed or
    injured if it helps a large number of people. That starts contradicting
    the G9 aspect of the character, making for a moral quandary that is not
    resolvable within the scope of the G9 part of his alignment.

    I really liked the Book of Hallowed Might - and that element is one of those variant rules I want to incorporate in some form. The main downside is that it adds a bit to the bookkeeping side, the upside is that it is a way to mechanically award role-playing, beyond simply giving XP. The system also reminds me a bit of Humanity or the other paths in Vampire.

    Beyond that, though, there's a couple of feats - Accolade and Adoubement, that I'd consider highly appropriate for Birthright campaigns.

    Overall, top-notch D&D content which I think'd be appropriate for most campaigns.
    Jan E. Juvstad.

  4. #34
    Site Moderator geeman's Avatar
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    At 03:04 AM 6/12/2003 +0200, Mark Aurel wrote:

    >I really liked the Book of Hallowed Might - and that element is one of
    >those variant rules I want to incorporate in some form. The main downside
    >is that it adds a bit to the bookkeeping side, the upside is that it is a
    >way to mechanically award role-playing, beyond simply giving XP. The
    >system also reminds me a bit of Humanity or the other paths in Vampire.
    >
    >Beyond that, though, there`s a couple of feats - Accolade and Adoubement,
    >that I`d consider highly appropriate for Birthright campaigns.
    >
    >Overall, top-notch D&D content which I think`d be appropriate for most
    >campaigns.

    Yeah, it`s got some very interesting stuff in it. Particularly as to
    neutral good and chaotic good paladins, the feats (as you mention) and some
    of the stuff regarding new spells. The alignment section is intriguing and
    makes me wonder about how it might be incorporated into a
    game. Personally, I don`t like the alignment system much all by itself. I
    prefer a system of allegiances rather than alignment as it is more
    versatile. One could, however, extend the "point value" or "numerical
    rating" system of the alignment system proposed by MC into an allegiance
    system. One could be Evil(4), Ghoere(3) and Lawful(2).

    Those numbers might represent the overall attitude of the character as
    determined by the player, but I`m starting to like the idea that one has a
    certain amount of points based on character level and they are distributed
    by the player after some discussion with the DM. After accomplishing a
    mission in support of a particular organization a character might level up
    and point a point into his allegiance to that organization should the
    player and the DM think it warranted. Those numbers might also effect
    things like Diplomacy actions or other effects normally reserved for the
    reputation score. At least, that`s the kind of direction I`m thinking this
    stuff my go in my homebrew.

    As you note it does create something of a bookkeeping issue. In general, I
    don`t much worry about that kind of thing when it comes to the "non-play"
    periods of the game. That is, character generation and after the
    adventuring portion of play when one doles out rewards. Anything that
    causes play to slow is a problem, but if it occurs during the bookends of
    play then the bookkeeping isn`t such an issue.

    Gary

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  5. #35
    Site Moderator kgauck's Avatar
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    ----- Original Message -----
    From: "Gary" <geeman@SOFTHOME.NET>
    Sent: Wednesday, June 11, 2003 7:00 PM


    > A character who was lawful good could not necessarily be as good
    > as a character who was neutral good because his lawfulness in many
    > ways pulled him away from goodness.

    The Star Trek RPG recomended these kinds of moral conflicts as one of the
    central recuring themes of a good Trek campaign Any time you can posit
    competing goods you can give meat and drink to good role-players. I see
    Haelyn as a particularly ethically concerned sect (Wisdom based, law, the
    possibility of LE and CG priests) and have tried to pose such dilemas to the
    Haelynites in the group. Talinie as I have it is divided by various
    interpretations of Haelyn, some of which hinge on questions of law and good.
    The NIT is a NG temple, AFAIC compared to the more southern temples, which
    are LG or LN.

    > In Monte Cook`s _Book of Hallowed Might_ he has a brief section about
    > assigning a numerical value to the alignments of characters. [...]
    > As an interesting extension on such a system, one could make those numbers
    > a "point value" rather than a simple assessment and dole them out as a
    > reward during play.

    I keep track of these along with the seven chivalrous traits and two
    enviromental traits I track as part of my overall reputation system. When
    characters meet strangers, I roll to see if they are recognized, and then at
    the very least they are known by their leading trait, and possibly by
    several traits. Character who are, say, lawful good are almost never both
    in sufficient qualities so as to be recognized for both their lawfulness and
    their goodness. The lawful qualities, honesty, faith, and duty generally
    shine, or the good ones do, compassion, humility, and grace. The only
    exception is a priest of Haelyn. The Anuirian knight IMC is LG, but he`s a
    good 4, law 7 by Monte`s system.

    If one is going to invest in a reputation system, Monte`s numbered alignment
    is worth a read.

    Kenneth Gauck
    kgauck@mchsi.com

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  6. #36
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    All alingments except CG are extreme (perhaps sometimes NG isn't extreme)
    Odin([_]

  7. #37
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    On Thu, 12 Jun 2003, Kenneth Gauck wrote:

    > I keep track of these along with the seven chivalrous traits and two
    > enviromental traits I track as part of my overall reputation system.

    Are you by any chance playing Pendragon? =)

    (Wonderful game system for everyday life, especially for regents of small
    domains, or in Anuirean and Rjurik lands, but probably not a very good fit
    for BR magic.)


    Ryan Caveney

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  8. #38
    Site Moderator kgauck's Avatar
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    ----- Original Message -----
    From: "Ryan B. Caveney" <ryanb@CYBERCOM.NET>
    Sent: Thursday, June 12, 2003 10:16 AM


    > > I keep track of these along with the seven chivalrous traits and two
    > > enviromental traits I track as part of my overall reputation system.
    >
    > Are you by any chance playing Pendragon? =)

    Nope. Never really looked at it. Star Trek had a reputation system based
    on getting points for archetypal actions. Rokugan did that for d20. Then
    the Dragon offered such a system for playing chivalrous characters. So, I
    added a system like that which included a rating for stewardship of the land
    and protection of the land. Stewardship means you use the land according to
    Erik`s teachings, Protection means you protect the land from those who would
    abuse the land. A close match between the reputation of the PC and the
    NPC`s values can improve NPC attitude. Considerable distance is a penalty
    to attitude.

    Kenneth Gauck
    kgauck@mchsi.com

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  9. #39
    Senior Member RaspK_FOG's Avatar
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    Well, I honestly disagree with the idea of placing alignment points. I f you do, then place them in a 1 to 9 scale of:

    1 to 3 are Chaotic
    4 to 6 are Neutral
    7 to 9 are Lawful

    and:

    1 to 3 are Evil
    4 to 6 are Neutral
    7 to 9 are Good

    or something like that. Alignments represent tendencies, not tennets! If you have paladin or other tennet bound characters (ie, samurai) in your campaign, make them follow them, or let them taste the consequences! Role-playing and its rewards cannot be ruled by mechanics. A Lawful Good character can allow a foe a fair fight, or bind and teleport the same foe to justice before being slain by the character's comrades!

    Anyway, the whole alignment discussion has been introduced by my mistake, and I suggest we leave it and talk more about the original subject of the thread.

    If anyone agrees, well... he/she knows what to do.

  10. #40
    Senior Member RaspK_FOG's Avatar
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    Change "tennet" to "tenet"... Sorry!

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