A lot of views in a single post!

As for vitality point, my objections are totally different from yours (they
have to do with instant-kill criticals from strong enemies), and I`ve
already pointed them out twice, so I see no need to do so again. In sort,
the damage range of a fantasy game is too great for vitality points to work,
IMHO.

As forthe rant against NPC classes, I started out with your opinion.
However, I have since USED the system - and it actualy works fine. In a
military campaign that I`m running, we have stock NPC soldiers with various
levels of Warrior. These guys are great for filling out the squad - they are
no pushovers, but unlike the full PC classes, they have only basic skills
and abilities. They lack the special qualities that makes the PCs heroes.
This means they rarely take over the adventure. When someone has to do a
heroic effort for the squad, it is almost always a PC - but when they form a
line, the NPCs are vital.

As for them being less attractive - well, they are NPC classes. They are
SUPPOSED to be less attractive. If what you wanted was a cool NPC villain,
don`t use an NPC class. But his goons work very well as stock NPCs.

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