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Thread: Feat/Skill based scion
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04-17-2003, 10:09 PM #1
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Feat:
Minor Bloodline
Benefit: Allows the character to obtain a minor bloodline skill (11 and under).
Special: Must be taken at first level.
Major Bloodline
Prerequisites: Minor Bloodline feat
Benefit: Allows the character to obtain a major bloodline skill (19 and under).
Great Bloodline
Prerequisites: Major Bloodline feat
Benefit: Allows the character to obtain a great bloodline skill (20 and over).
Skill:
Bloodline (Cha)
7 Gains Minor Blood Ability
11 Gains Minor Blood Ability
13 Gains Minor Blood ABility
15 Gains Major Blood Ability
19 Gains Major Blood Ability
22 Gains Great Blood Ability
24 Gains Great Blood Ability
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04-17-2003, 10:23 PM #2
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I assume that bloodline skill is an exclusive skill of some kind. I really don't know it can be written up to require a feat as a prerequisite, since I have never seen that format used in d20 products, only the other way.
A character won't be able to gain a blood ability until at least 3rd level (4 ranks at first level +1 rank at each additional level for class skills). Somehow this doesn't seem quite in line with the setting.Duane Eggert
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04-17-2003, 10:28 PM #3
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It is by far the most simple way and it seems to be able to be the most balanced aswell as keeping with the setting.
They can still have a bloodline at 1st level, so Wizard can technically exist at first level. Yes they can have a blood ability at first. Since the skill uses Charisma modifier.
Matter of fact, now that I think about it this is the supreme way. It gets rid of the random stuff that causes players to argue aswell. :)
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04-17-2003, 10:54 PM #4
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So this is not ranks but total modifier then? Do you mean to allow Skill Focus to apply also?
Duane Eggert
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04-17-2003, 10:55 PM #5
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Bloodsteal: To determine if you have stolen the scion's bloodline. Do an opposed roll against the enemy scion's Bloodline skill. If you match it or beat his roll, you obtain bloodline skill ranks. The number you beat him by is the number of ranks added to your Bloodline skill.
:D
So this is not ranks but total modifier then? Do you mean to allow Skill Focus to apply also?
I know the chart needs a little adjusting to fully balance it but I think it's the right idea.
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04-17-2003, 11:19 PM #6
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On Fri, 18 Apr 2003, irdeggman wrote:
> I assume that bloodline skill is an exclusive skill of some kind.
> I really don`t know it can be written up to require a feat as a
> prerequisite, since I have never seen that format used in d20
> products, only the other way.
Did you perhaps mean to say this the other way around? There are lots of
skills which have feats as prerequisites (Star Wars D20`s Force system
comes to mind), but AFAIK no feats which have skills as prerequisites --
unless you count BAB as a skill, which I am generally inclined to do.
Ryan Caveney
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04-17-2003, 11:37 PM #7
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Originally posted by ryancaveney
On Fri, 18 Apr 2003, irdeggman wrote:
> I assume that bloodline skill is an exclusive skill of some kind.
> I really don`t know it can be written up to require a feat as a
> prerequisite, since I have never seen that format used in d20
> products, only the other way.
Did you perhaps mean to say this the other way around? There are lots of
skills which have feats as prerequisites (Star Wars D20`s Force system
comes to mind), but AFAIK no feats which have skills as prerequisites --
unless you count BAB as a skill, which I am generally inclined to do.
Ryan Caveney
The Star Wars skills requiring feats are basically skills as a subset of a type of force focus (Control, Alter, Sense, General). But that is not a good comparison to use for a D&D setting. Too many things are different in Star Wars to make a very good comparison. Vitality and Wounds versus hit points armor using DR against wound damage (Star Wars) versus adding to the armor class (D&D), etc. But even then in Star Wars the force based skills are the only ones that require the feats as prerequisites. In Star Wars feats that have skills as prerequsites: Frightful Presence, Starship Dodge, Starship Operation, Zero-G Training, Force Flight, and Force Whirlwind. :)Duane Eggert
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04-17-2003, 11:52 PM #8
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04-18-2003, 12:14 AM #9
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On Fri, 18 Apr 2003, irdeggman wrote:
> In Star Wars feats that have skills as prerequsites: Frightful
> Presence, Starship Dodge, Starship Operation, Zero-G Training,
> Force Flight, and Force Whirlwind. :)
I sit corrected! =)
That said, even if it does appear to be a change, I don`t see any
problem in general with having a feat as a prerequisite for a skill.
Ryan Caveney
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04-18-2003, 02:42 AM #10
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The skill and Feat are both called Famous. I'm not sure how it works but it seems okay, in theory. I don't like the idea of other peoples knowledge of your character being a skill, but I'll use it as an example.
I think the way to write it up is to have Famous be an exclusive skill, except no class has it listed as a class skill. I've seen feats that turn non-class skills (cross-class or maybe even exclusive) into class skills. So, for example, the famous feat would be.
Famous (General)
Benefit: Famous is a class skill for you.
Normal: The Famous skill is an exclusive skill not available to your class.
If you were to try to have the bloodline score be a skill, or skill-like, you should probably have the skill limit be based on something besides character level. You probably shouldn't use skill points to determine bloodline score, either, but you could create a skill that determines how well you use your blood abilities. I guess that kind of doesn't actually make a feat-skill based bloodline system, though.Explain how this is a signature, its not my handwriting.
The hardest part was teaching the bunnies to hug. -Duke Phillips
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