I think the timeline should be advanced in the setting a few years or so. This would allow the creation of new Player's and DM's secrets that don't require the old ones. 3e gives the perfect chance/excuse to do this because of the rule shifts.

A few new rulers, split realms, new awnshegh, or other intrigues and events could really spice up the continent.

Maybe I'm just a big fan of dynamic campaigns. Of course this would require delicate arbitration from the people in charge. I greatly dislike things that distinctly remove balance from the game (such as munchkinism).