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  1. #21
    Senior Member Doyle's Avatar
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    Wohoo!

    Finally got it going on ME, thanks for the advice - I haven`t been able
    to play the game since I upgraded. Now I wonder how I`d go as Rhoubhe...
    :-)



    Regards,

    Doyle



    /* We don`t stop playing games because we get old, we get old because we
    stop playing games */

    -------Original Message-------



    Date: Friday, 11 April 2003 11:48:18 AM

    Did you try DOS install and copying of WINBR.EXE? I think I played it that way on WinME before.

    ************************************************** **************************
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    Doyle

  2. #22
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    ummm did anyone else find a major glitch in the game?? one that allowed virtually unlimited actions in a turn?? at virtually no cost??

    cause i did, and have yet to find some1 who has done the same, i've tried teaching it to ppl, but i've yet to teach it successfully to some1 unless i show them

  3. #23
    Moo! Are you happy now? Arjan's Avatar
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    I just uploaded 8 save games of domains you are not supposed to play in the initial game.

    Anuire
    Avanil
    Boeruine
    Five Peaks
    Ghoere
    Mur Kilad
    Mhoried
    Thurazor

    have fun

    Arjan
    Te audire non possum. Musa sapientum fixa est in aure.

  4. #24
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    On Mon, 14 Apr 2003, LewsTherin83 wrote:

    > ummm did anyone else find a major glitch in the game?? one that
    > allowed virtually unlimited actions in a turn?? at virtually no cost??

    Yes, this happens when I try to use "DM mode". It really annoys me,
    because it therefore fails to be the DM`s recordkeeping tool it claims!

    Does this mean the two of us are somehow using the wrong patch level, or
    is this a problem with no known fix?


    Ryan Caveney

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  5. #25
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    Birthright: The Gorgon's Alliance FAQ


    Q: How do I memorize / learn spells?

    A: To memorize spells prior to an adventure, go to the adventure prep
    screen and left click on your wizard. A box should come up with the
    character's inventory etc. Click on Spells and a whole list of spells
    with varying levels should come up. Some will be set at 0 and some
    will be memorized already. There should also be a button there. To
    memorize the spell, just click on buttons to your liking. There is only a
    certain amount of spells you can memorize per level and to see how
    many of that level you have left to memorize, just deselect the spell
    that is currently selected and down the bottom, you should see a little
    status message saying n1/n2/n3/n4/etc where n numbers of spells left
    that you can memorize for that level (the n1 n2 etc. denotes level 1,
    level 2, etc. etc. etc.).
    Harley

    Q: I found a Spell book/Tome, how do I use it?

    A: To memorize spell books for wizards, just go to the inventory screen
    DURING THE ADVENTURE and 'use' the book. Be aware that sometimes books can
    only be used by people with a certain alignment.
    And some books, esp Priest books, aren't spell books, rather, if the
    right character (in terms of alignment) is carrying it in their inventory,
    then the bonuses automatically begin working for you.
    Harley

    Q: How do you equip rings and cloaks?

    A: Click on the picture of the item on your inventory screen to Equip
    items. If it an equipable item it will get a * next to it. Things like
    wands staffs and necklesses are used with the USE buttons and others are
    used simply by having them on your person
    (mostly tomes and artifacts).
    Jim

    Q: Help!! I am on a quest and ran into That big ugly Gorgon, I tried
    fighting him But he stones half the party and swiftly kills the other
    half. How can I defeat him? Also, if he is killed in the adventure,
    is he also demised in the rest of the game? Do you get points for
    his death?

    A: 1)Well, it doesn't do a whole lot of good to fight the Gorgon in
    hand to hand combat, because even if you win, he doesn't really die. He
    just turns to stone and comes back after the adventure is over. I
    reccomend using the Wand of Flesh to Stone on him. One shot, from
    a distance, and he's out of action for the rest of the adventure.
    D. Pierce Williams

    A: 2) If you don't want to just stone the old guy (which seems a
    little too easy doesn't it?) you can try this:
    1. Send a fighter or two in to do combat with him. Have them use a
    potion of Giant Strength. There's a potion of Titan strength right there
    in the room where the ogres are before you fight the Gorgon, unless
    you come up one of the two back ways, that is. There is also a Potion
    of Invulnerability, but you do not need this if you
    2. have a ready supply of Confusion or Power Word: Stun spells
    available. Use them and his rockyness will just wander about or stand
    immobile while your fighter(s) thrash him.
    3. It also helps if you use any Oil of Sharpness you have with you. A
    Blindness spell will also make him easier to hit.
    The Gorgon can't get out of the room he is in, so you need not face
    him if you don't feel like it. There are some nice goodies in that room
    with him, though. By carefully placing yourself in the doorway and in
    the back entrances, however, you can snatch all the treasure up
    without having to fight him.
    These tactics also work when you go on the Kal-Saitharak adventure
    and face him again. (You can kill him during an adventure or on the
    battle field, but he just keeps coming back.)
    Gary

    A:3)You get about 32,000 exp. for killing him.
    Porphyrogenetus
    __________________________________________________ ____________________

    Realm questions

    The Broken Empire

    Q: The Imperial City of Anuire. I must be blind or something because I
    have never seen it. Can someone help me out and let me know where I
    should be looking for it?

    A: The Imperial City Is the City of Anuire. It is located between The
    Diemed realm and Avanil. It is kina (but not really) a part of the province
    of Anuire. but It a power in its own right.
    It is a neutral City and has its own regents. (that never lasts long)
    Jim

    Q: Simple question.Vassals, what are they and how do I get some?

    A: Vassalage is political agreement between two domains. One regent
    agrees to be the "Lord," who's major responsibility is to provide
    protection to the other party, the vassal. In return, the vassal must
    ai the Lord when called upon, either by providing troops in time of war
    or paying tribute.
    In Birthright, you create a vassalage agreement by using the
    Diplomacy domain action. You must increase another domains
    reaction rating (the percentage next to their name) to 150% or more.
    You will genrally need to create a Permissive Alliance, followed by a
    Full Allaince, and then finally go for the Oath of Fealty which
    creates the vassalage agreement.

    When you negotiate an Oath of Fealty with a landed domain, that
    domain will become a very close ally but you will not get any of their
    holdings (of course, you can always demand them throgh Diplomacy).
    When you negotiate the Oath with a non-landed regent or domain,
    such as the High Mage Aelies or the Swamp Mage, they become your
    lieutenant and you gain control of all of their holdings.
    D. Pierce Williams

    Q: How is it possible that the gorgon takes over a whole realm with
    all holdings and units in one round????

    A: Gorgon: he takes over an entire realm at once. HEY! That's no fair.
    Oh, wait--he did it right after he slapped his incompetent ally asside
    and said he was going to take over his armies himself, right?
    Porphyrogenetus

    Q: How do I prevent my lieutenants or Regent from being assassinated?

    A: Always stack your Regent and important lieutenants with other
    units. This lowers the chances that they will be the target of an assassin.
    D. Pierce Williams

    Q: What does a trade routes do?

    A: Guilds bring in a certain amount of GB without any trade routes.
    In fact, a Guild (5) in a Province (5) has the potential to generate
    1d6 GB, the same amount as a Temple (5) in that same province. So, if
    making the maximum GB is your goal, Guilds are a better approach
    because they bring in a nice income on their own, and their trade
    routes can be VERY lucrative. To determine how much a trade route
    will bring in, average the levels of the two provinces it connects.
    For example, if I create a route between Caercas in Roesone which is a
    Province (4) and Calrie in Aerenwe, a Province (6), I will make 5 GB
    per turn off of it. Not bad. Guilds will probably be even more
    attractive when they do something to make Thieves better lieutenants.
    D. Pierce Williams

    Q: How can I use blood abilities?

    A: As far as I know, all of the blood abilities that should effect
    realm actions or battles do work as they should. But, the blood abilities
    that should have had an effect in adventures were disabled when the game
    shipped. A whole slew of these have been fixed and were listed in the
    Birthright Updates Newsletter. 4 more were fixed after the newsletter
    went out.
    Robert Clardy

    Q: I have a Invaded and laid siege to a province and I
    accidentally moved my troops into a province I already have.
    When I try to move them back I get a message "You cannot
    cross that boarded" Why?

    A: Once you have declared war, invaded and laid siege to a province.
    Your troops may move freely in and out of that province even after the
    season you declared war has passed, As long as you have troops in the
    province securing your military claim to that province. Once you move your
    troops out, you no longer have that claim and must declare war to reenter the
    province or enter via some other means like transport or summoning.
    Jim

    Q: How do I successfully Conquer an enemy's land?

    A: The crossed swords (the X) on the province icon means that you have
    successfully occupied the province. There is still one more step to take
    before you can control it, though. You must destroy all castles and
    wizards towers in the province (this happens automatically if you have
    troops in the province equal to the castle or tower level) and then use
    the Investiture action to take control of the province. You will know
    when you have met the requirements for investiture when the crossed
    word change to the silhouette of a soldier (looks like a little blob) on
    the province icon in the taxation menu. Now that you own the prov.
    you can use the agitate option to raise the level of loyalty. Agitate is
    a very powerful tool if used properly since you can agitate any
    providence you have holdings in.

    Q: Whenever I investiture a conquered province, the province has a "X"
    over a symbol in the taxation screen. I can tax them but only lightly or
    the loyalty will go down. Is there a way to get totally control of a
    conquered province and how?

    A:(1) Now that you own the prov. you can use the agitate option to raise
    the level of loyalty. Agitate is a very powerful tool if used properly
    since you can agitate any providence you have holdings in.
    Jim

    A:(2) The most common cause of deteriorating loyalty in a provence you
    have invested (note the word. I know I' m pedantic but: Investiture,
    the act of investment, to invest, I invested that provence) is a lack of
    lawholdings and taxing the provence above "light".

    You need to create and rule law holdings in a provence if you want to
    increase the tax rate. It's often easiest to just build trade routes and get
    the bulk of your money that way.

    Sometimes, though, as a kind of "random event" Provences with
    adequate law holdings will flip out, riot, and rebel. This is rare,
    though. But it has happened to me.
    Porphyrogenetus

    Q:What is the purpose of having the War Banner of the Gorgon?

    A:(1)When youz gits da War Banner from da Gorgon, it gits you 100
    points toward becoming da next Emperor o All Anuire.
    Da Ork Guard

    Q: I Am having trouble increasing the levels of holdings that I created.
    In my capital province, I was unable to raise 0 level temple holding to
    a 1st level holding until my province level was 6. Why does that happen?
    Am I doing something wrong?

    A: Sounds like someone else has their feet in your territory...
    Click on the first button on the bottom right (that says units and
    holdings). Then select button that allows the comp to show all holdings
    and units for all three categories. Then check out the map and see if
    people are hogging up your space...

    Guilds, temples and Law holdings all rely on the amount of population
    space left in the province. Eg. 5/6 means level 5 pop and level 6
    magic. Source holdings rely on the magic level. Now if someone has a
    holding in your territory, say at a level 4, then in the above example,
    your maximum holding can only be a level 1 (4+1=5), until you raise
    the level of the population (which is what you have done) in which
    case, you can increase by a further level (and so can they, so be
    quick!!).

    Does that make any sense? If not, I'll amputate my fingers and try
    typing it again with my nose.
    Harley

    Q: What is a Tribute?

    A: A tribute it gold given each season to you or from you depending on
    who demands the tribute.

    Q: I have played the game until the 18th turn and yet to see any sign
    of the Regency points. I know that I need at least 300 to win the
    game but I can't see my progress! If any of my rivals get 300, will they
    win the game? I am scared of that scenario happening as Mur-Kilad has gone
    pretty gigantic.

    A: Hold on a second there, chummer. Seems to be a bit of confusion:
    Regency Points are things you collect every turn based on 1) your
    Regency strength and 2) your realm strength. You spend 'em (along
    with Gold Bars) on actions to increase your success, etc.
    Realm Strength is how you win the game and become Emperor: On
    the reports screen, under the Chamberlain, bring up the Realm
    Strength chart; it will show your strength as compaired to the top ten
    NPC realms.
    Porphyrogenetus

    Q: Who are these Thieves that keep robing me after I get above 5k and
    how can I prevent it?

    A: The money disapearing is a preventive to keep your realm from
    getting too much money.
    Once your treasury gets above a certain level It could start causing
    unwanted actions such as negitve numbers and other wierd things.

    Q: I have killed all contenders, own all provinces, and have become the
    emperor. How do I get rid of these nasty chaos troops and end the
    game?

    A: When you become emperor, you have "won" the game. This is the
    time in the game where you have become pretty much unstoppable,
    you have proven you can win, and so we acknowledge the fact and
    encourage you to try again with harder settings and a harder realm.
    But, many people let us know that they did not necessarily want to
    stop that game at that time. They had become attached to the action,
    to that realm and those characters and wished to play on. Some had
    their own goals (take every province, for instance) that took longer
    than another player might wish to invest.
    So, it's your choice when you stop and how long you play. Start over
    when you get bored. Change realms and strategies. Find other
    approaches to the game. It's your game. We're not going to tell you
    when to stop playing.
    Oh yeah, those irritating monster invasions. Even if you control
    every province in Anuire, there are hidy holes and caves, secret
    lairs and inaccessible mountains where monsters will breed and prey
    upon your peaceful kingdom. They are a part of life, now and forever. You
    can never completely eliminate them.
    Goblin Bob

    __________________________________________________ ____________________

    Field Battle questions
    __________________________________________________ ____________________

    The Gods Final Battle

    Q: How do I cast in combat?

    A: You have to wait until an enemy unit is on its way or is already in a
    square North, South, East, or West of you (no diagonals). Then you'll
    probably hear something like, "Wizard ready". THEN when you
    click on the wizard the spells will come up. A quick way to see how
    many battlefield spells you have left is to RIGHT click on your
    wizard's unit. (This all applies to Priests as well)
    Tanger the Elf

    Q: Skeletons are Really tough how can I beat them?

    Without the use of magic.
    A:(1) Skeletons are as tough as they are in the pen n paper game (which
    is TOUGH). They can be (easily) defeated, once you know how,
    though (try magic. lots of magic; and let the computer run the bigger
    battles involving skeletons vs. knights when you have no mage or
    cleric available for that fight).
    Porphyrogenetus
    A:(2) I found that dwarven inf. does a fairly good job of wailing on those
    babies, That and bowmen. As long as you are not too out numbered. Use
    bowmen/Archers/Calvery of any other unit with missile weapons (elven
    archers are the Best but any can work.). Keep them at a distance and
    firing. When the
    Skeletons advance on the unit move them. (mounted units move faster and
    come to a ready state much quicker then the skeletons) When a unit is
    grayed out you can run through them to get behind them and fire from
    behind.
    Magic is by far the best way to deal with them and in large Numbers.
    Jim

    Defeating Skeletons using magic

    A:(3) Watch where the computer player puts their units. This is the
    advantage of having them move onto the battlefield 1st. Put your
    priests or mage opposite the skeles. Also, if you have more than one
    priest or mage, stagger them like so (where S stands for spellcaster):
    S KorA S KorA S
    or KorA S KorA S KorA

    Move the spellcasters forward a space. Let them destroy the unit
    oposite them, and shoot diagonally at the oponent to their flank when
    they move forward. Don't hesitate to 'redeploy" your spellcasters by
    moving them into the reserves, then bringing them back onto the
    battlefield in the critical area. Don't waste spells on lesser units;
    that's what the archers and knights are there for. Do not directly engage
    the enemy with the wizard or priest; they won't be able to spellcast. Move
    'em back, then wipe out the threatening unit and move forward. The
    battlefield is like a chessboard; if you control the critical squares, you
    will be able to retain manuverability and crush the enemy. Once you
    get good, you'll never loose more than two-three units even in the
    hardest fight. So keep practicing.

    Oh, and you probably were not around for this suggestion; move
    wounded units (yellow or red condition bars) into the reserves, and
    they will survive the battle a lot more often than if you leave 'em on the
    field. Undamaged units tend to be somewhat better for some reasons,
    also, so it is a good idea to replace the wounded ones for that reason
    as well (but keep using those spellcasters till they run out of spells,
    though not at the risk of getting them killed).
    Porphyrogenetus

    Q: Does Battlewise work? I don't seem to notice any improvement while
    fielding a regent with it.

    A: It does work, but it is subtle. It increasing the attack and
    defense numbers of the unit that that character is attached to. They do
    better in battle than they would without his presence. Not real obvious in
    its effects, but a reasonable approximation of what it should do.
    Goblin Bob

    __________________________________________________ ____________________

    MISC. Questions
    __________________________________________________ ____________________

    The Blooded

    Q: How does it compare to the real game?

    A: It's actually VERY faithful to the pen n paper game(if you've tried any
    of the other strategic-type ADnD to computer conversions, I can
    understand why you asked; they were NOT very good at adapting the
    campaign world).
    It is almost exactly like the rules in the game. A few minor things were
    left out. Some more important were to (like the Reasurch action), but
    are probably going to be added. I could rave some more about it, but
    I'll let others do so.
    Porphyrogenetus

    A:(2) Two thumbs WAY up on this game. (g)
    In these threads you might see us debating on rules, or patches, or
    whatever. We might disagree or wish some of the finer points were a
    little different, but actually this is more of an indication of how cool
    (and deep) this game is--I know I wouldn't take the trouble of
    raising/responding to issues if I thought BR was just an ok game.
    It's a game that's excited us enough to clamor for more.
    Finri

    Q: How do you win via Magic style?

    A:(1) Winning With magic. The subject forced me to try to win Purely by
    magical means and Yes It can be done. Quick summery of how I did
    it is this. Collect powerful sources, lay lines to other owning in other
    lands. Casting raze spells to get rid of castles, mass distruction to
    eleminate troops, death spell to get rid of holdings and summoning to
    gain lands. I never once delaired war the entire game.
    Jim b

    A:(2) 1) the "rulership styles" (magic, trade, military, temple, etc),
    for each realm are just suggested ones (that is, their situation is
    conductive to benifiting from a strategy dependant on that style). But you
    can use any method you want.

    2) Re getting source holdings all over the map. Yep, I get that a lot.
    That and guild holdings. Tip, though: Some of em, many of em, are not
    worth defending if a foreign regent decides to contest them. Let 'em
    fall. Keep only the best ones, and the ones connected to lay lines
    (enemy regents tend to get fixated on one holding, and will keep
    comming back even if you fight off their attempt. Suddenly you can
    realize, turns later, that you've spent over a hundred regency points
    protecting a lousy level 3 source that you don't even plan to use).

    3) How to win with magic: Usually you need to mix in all the strategies
    to some extent (trade to fund your armies and diplomacy, armies to
    dispatch to threatened allies, and to invade an area you don't have a
    source in, or don't want to spend the RP to summon into, and magic
    to ward out enemies and skrew 'em over). A strategy dominated by
    magic would consist of getting the aformentioned pages of source
    holdings, creating modest sources in provences that you want to
    ensourcel [sp=very bad], and connecting them with lay lines to your
    best sources. You need to try to get either the level 7 source in
    spiderfell or the level 9 one in Rhoubhe if you can, but any of the
    numerous potential level 5 sources will do for most of your purposes
    (just build castles instead of strongholds. But thouse other sources are
    too cool for me, I never pass 'em up, even if they have little game play
    benifit).

    Adventure primarily for stuff like Feale's and Dierdrien's rings, etc
    (that is, if you have a choice between them and, say, the Amulet of
    Inspiration), 'cause they're most helpful with this strategy(If they don't
    pop up as potential adventures, though, don't worry, and don't
    hesitate to adventure for the other atrifacts).

    You have to have regency to BURN with this strategy, though; Mass
    distruction costs 10 regency points per unit destroyed. Hooking up a
    mass of lay lines over long distances can also deplete you (so don't
    build 'em just cause you can; build the ones you need. Build more later
    if /when you find yourself overflowwing with regency, late in the
    game). Summoning troops into provences is probably the best way to
    conquer them; you get to invest the provence, and for some reason
    the former owner doesn't mind as much.
    Porphyrogenetus
    __________________________________________________ ____________________

    Hardware Issues

    also see

    The trouble Shooting guide.


    Q: I'm using the french version of Win95. The game seem's to
    be looking for the french version of the text files on the CD.
    But, it doesn't find them since I have the english version of the game.

    A: The problem you are describing is because the game was prepared for
    multiple languages to be on one CD, then the European office decided
    they wanted a separate master. So, installing the English game on a
    German or French system (Win95 in that language), confuses the install
    and it tries to install the non-existent foreign language text files.

    To fix the problem, you should edit the file called BRSETUP.CFG with
    any text editor or word processor. The first line should read
    [SETUP_TYPE] and the next line has a digit on it. The digit should be
    2 for English language game text. Change that and it should work fine.

    The other problem mentioned (no text in DOS play) happens if you play
    the DOS verison in a Win95 DOS box. Can't do that unless you setup
    Win95 memory management correctly. Your best bet is to boot to
    native DOS mode and play the DOS version there. Or, stick with Win95.
    But, not a DOS box under Win95.
    Goblin Bob

    Q: I cant seem to get the game to run in DirectX what can I do?

    A: The game was designed to be used with DirectX 2.0 The latest versions
    of directX are not backward compatable (they are suposed to be) and so the
    game does not work properly with never versions of DirectX. You Can
    Uninstall your current DirectX (I don't recomend this as alot of new games
    you may have will need newer versions of DirectX) and reinstall useing
    2.0.
    Or if you don't want to use Direct Draw, bring your screen down to
    640x480 by right clicking on your desktop, selecting properties and
    selecting the settings tab, you will find that it fills the entire screen,
    without even using D-Draw.
    The last option is that you could run it in dos.
    Jim b

    Q: The character editor doesn't seem to work right now that
    I have the beta patch installed. What happened?

    A: As it currently stands the patch messes with the chargen. You can still
    change all the inventory stuff, but it seems to disable the other changes
    (level, class, ability scores, etc.) I think (just a theory) that this
    is caused by the changes that were made to prevent edited characters from
    appearing in multiplayer games (where they can really mess things up).
    Hopefully it will be fixed soon.

    Hint:

    Get Kratzal Skreedal (goblin warrior lieutenant):
    Choose any realm (one that has a good relation with Thurazor recommended).
    Find the province were their goblin regent is located. Select him and in his party
    you should find him in the first slot, a goblin cavalry in the second slot,
    and Kratzal Skreedal in the third place. Assassinate their regent. You should
    now see the goblin cavalry instead of the regent. Then, press the alliance
    button. Demand the province from Thurazor where the goblin cavalry is located.
    When it is yours, the goblin cavalry and Kratzal Skreedal will also be there.
    Note: You can use Kratzal in adventure mode, but he will look slightly fuzzy.
    If playing as one of the Elven realms, you can do the same thing with Rhoube
    and get his stronghold and lieutenant, Noun the Elf.


    Azazel

  6. #26
    Senior Member Doyle's Avatar
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    The program does continue with the next realm when you click on the `Hold`
    action, and a GM should be able to edit as much as he /she wants to - I
    thought that was the way the GM mode was supposed to work.

    An actual bug is the ability to run a second income phase before doing
    actions. It`s been a while since I discovered this so I don`t know if the
    patches fixed that or not.

    Regards,

    Doyle.

    -------Original Message-------
    On Mon, 14 Apr 2003, LewsTherin83 wrote:

    > ummm did anyone else find a major glitch in the game?? one that
    > allowed virtually unlimited actions in a turn?? at virtually no cost??

    Yes, this happens when I try to use "DM mode". It really annoys me,
    because it therefore fails to be the DM`s recordkeeping tool it claims!

    Does this mean the two of us are somehow using the wrong patch level, or
    is this a problem with no known fix?


    Ryan Caveney
    Doyle

  7. #27
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    On Tue, 15 Apr 2003, Doyle wrote:

    > The program does continue with the next realm when you click on the
    > `Hold` action,

    Yes, I eventually discovered that.

    > and a GM should be able to edit as much as he /she wants to -
    > I thought that was the way the GM mode was supposed to work.

    I thought the point of DM mode was to play every realm at once, and use
    the game engine as a database, dice roller and battle resolver. Any other
    kinds of changes ought to be accomplished through the scenario editor.
    The thing that annoyed me most was that it didn`t seem to be possible to
    actually *spend* RP in DM mode (I could allocate as many as I wanted, and
    was never charged for any of it), and keeping track of RP expenditure was
    one of the main things I wanted it to do for me.


    Ryan Caveney

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  8. #28
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    Does anyone know some place to order this game in Canada? Is it old enough to be considered Abandonware, and if so, can it be downloaded anywhere?

    I played the demo years ago (it came bundled with Diablo: Hellfire), and I haven't since seen a retail copy. I loved the demo then, and for some reason I started having cravings to play again (I don't have the demo anymore, and Sierra has taken it off their FTP).

  9. #29
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    >
    > poindexter wrote:
    > Does anyone know some place to order this game in Canada? Is it old
    > enough to be considered Abandonware, and if so, can it be downloaded
    > anywhere?

    It is, but Sierra-on-Line are very anti-abandonware.

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  10. #30
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    There are at least two copies of the game on e-bay right now, under 10 US dollars (didnt check for Canadian currency pricing or anything).

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