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  1. #1
    Senior Member
    Join Date
    Apr 2002
    Location
    Belgrade, Serbia
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    > >> Those links don`t work, but I`d really like to see your work. I`m
    > >> doing something similar(see below) and any advice would be useful.
    >
    > > They do so :) I can access them, and I see from my logs that other
    > people > are accessing them, but there may be a router problem or
    > something between > you and me. In any case, there`s not much to see.
    > I`ve attached the text > dump of the db, the php page, and a sample output
    > file.
    >

    Yeah, I had problems with ISP yesterday. Only later I found out that I
    couldn`t get out of the country(on the net, of course :-)).

    >
    >
    > >
    > > Javascript is wonky and poorly supported across platforms, so if I were
    > > writing a pbem manager, I wouldn`t use it. For instance, your page
    > didn`t
    > > load properly just now when I tried it because of all the javascript
    > > menus, I think.
    >


    Yes, I know. That happens because of Lycos` ads. The trick is not to click
    on ads until they close on their own. If that doesn`t work, ctrl + Refresh
    the page and the menu should load correctly. I`ll soon move to paid server
    and then it should load correctly.


    >
    > >
    > > In any case, it`s not a matter of me doing the wrong things, it`s just
    > > that I had no use for an online game manager, since the only BR game I
    > DM
    > > is tabletop.
    >
    >


    LOL. Yeah, that makes sense.

    >
    > >
    > > > Check http://members.lycos.co.uk/itsod2/index.php for preview of what
    > > > I have done for now. Of course, non-players will not be able to see
    > > > player-specific output, but there`s nothing I can do about that except
    > > > offer people to join ItSoD2 ;-)
    > >
    > > Pimp, pimp, pimp. :) Is the game going to wait on you to finish the
    > > programming bits, or are you already up and running?
    >


    The game is already up and running, currently based on www.itsod2.tk
    I actually got the idea to make a site when I saw how hard it is to run a
    game with more than 50 players.


    >
    > >
    > > > Anyway, this site will in the future(close future, I hope) feature
    > > > online domain sheets, online battles and online turn submission. PHP
    > > > certainly doesn`t have a name as cool as Cold Fusion, and it isn`t as
    > > > simple to learn as ASP, but it is certainly the best.
    > >
    > > PHP, JSP, and ASP are all equivalent languages. I prefer perl for text
    > > manipulation, personally. How much are you planning on putting on the
    > > serverside? Turn validation and processing, NPC turn-running?
    >


    I don`t think I will let the server do everything. The site will have a
    script which players will use to submit their turns. The turns will be
    logged in the database, and I will access them with my own admin script
    which could calculate the DC and similar things for me. The most important
    thing is that bidding wars could be done online, too, and I can tell that
    bidding wars can slow down a turn greatly.

    Turn resolution is not hard, although it contains a lot of tiresome simple
    coding and populating the database. I think that online battle resolution
    will be the hardest part. I`ll try to avoid using JavaScript because of
    its poor, almost nonexistent, debugging.

    Another important part in ItSoD2 is that players can see levels of
    holdings and provinces only where they have influence(rule a holding or
    the province itself, or have a spy). With old html-only site, I had
    holdings pages without levels and the levels were displayed in domain
    sheet for each player. Now, the site displays known levels for player when
    he/she is logged in, and the rest of provinces are displayed without this
    additional info.

    Currently implementing roads, rivers, trade routes and ley lines. When it
    is complete, I`ll put the site for download. I don`t know how much the DMs
    are going to use it because of it complex installation. You`d need Apache,
    PHP and MySQL on your computer and the sever, plus Smarty and a way to
    manage the database(either knowledge of MySQL or PHPMyAdmin) on both. It
    won`t contain the starting database, but I hope that some DMs will start
    different regions with my site and send me starting databases so that I
    could put them online for download.

    ************************************************** **************************
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  2. #2
    Senior Member
    Join Date
    Apr 2002
    Location
    Belgrade, Serbia
    Posts
    152
    Downloads
    0
    Uploads
    0
    > >> Those links don`t work, but I`d really like to see your work. I`m
    > >> doing something similar(see below) and any advice would be useful.
    >
    > > They do so :) I can access them, and I see from my logs that other
    > people > are accessing them, but there may be a router problem or
    > something between > you and me. In any case, there`s not much to see.
    > I`ve attached the text > dump of the db, the php page, and a sample output
    > file.
    >

    Yeah, I had problems with ISP yesterday. Only later I found out that I
    couldn`t get out of the country(on the net, of course :-)).

    >
    >
    > >
    > > Javascript is wonky and poorly supported across platforms, so if I were
    > > writing a pbem manager, I wouldn`t use it. For instance, your page
    > didn`t
    > > load properly just now when I tried it because of all the javascript
    > > menus, I think.
    >


    Yes, I know. That happens because of Lycos` ads. The trick is not to click
    on ads until they close on their own. If that doesn`t work, ctrl + Refresh
    the page and the menu should load correctly. I`ll soon move to paid server
    and then it should load correctly.


    >
    > >
    > > In any case, it`s not a matter of me doing the wrong things, it`s just
    > > that I had no use for an online game manager, since the only BR game I
    > DM
    > > is tabletop.
    >
    >


    LOL. Yeah, that makes sense.

    >
    > >
    > > > Check http://members.lycos.co.uk/itsod2/index.php for preview of what
    > > > I have done for now. Of course, non-players will not be able to see
    > > > player-specific output, but there`s nothing I can do about that except
    > > > offer people to join ItSoD2 ;-)
    > >
    > > Pimp, pimp, pimp. :) Is the game going to wait on you to finish the
    > > programming bits, or are you already up and running?
    >


    The game is already up and running, currently based on www.itsod2.tk
    I actually got the idea to make a site when I saw how hard it is to run a
    game with more than 50 players.


    >
    > >
    > > > Anyway, this site will in the future(close future, I hope) feature
    > > > online domain sheets, online battles and online turn submission. PHP
    > > > certainly doesn`t have a name as cool as Cold Fusion, and it isn`t as
    > > > simple to learn as ASP, but it is certainly the best.
    > >
    > > PHP, JSP, and ASP are all equivalent languages. I prefer perl for text
    > > manipulation, personally. How much are you planning on putting on the
    > > serverside? Turn validation and processing, NPC turn-running?
    >


    I don`t think I will let the server do everything. The site will have a
    script which players will use to submit their turns. The turns will be
    logged in the database, and I will access them with my own admin script
    which could calculate the DC and similar things for me. The most important
    thing is that bidding wars could be done online, too, and I can tell that
    bidding wars can slow down a turn greatly.

    Turn resolution is not hard, although it contains a lot of tiresome simple
    coding and populating the database. I think that online battle resolution
    will be the hardest part. I`ll try to avoid using JavaScript because of
    its poor, almost nonexistent, debugging.

    Another important part in ItSoD2 is that players can see levels of
    holdings and provinces only where they have influence(rule a holding or
    the province itself, or have a spy). With old html-only site, I had
    holdings pages without levels and the levels were displayed in domain
    sheet for each player. Now, the site displays known levels for player when
    he/she is logged in, and the rest of provinces are displayed without this
    additional info.

    Currently implementing roads, rivers, trade routes and ley lines. When it
    is complete, I`ll put the site for download. I don`t know how much the DMs
    are going to use it because of it complex installation. You`d need Apache,
    PHP and MySQL on your computer and the sever, plus Smarty and a way to
    manage the database(either knowledge of MySQL or PHPMyAdmin) on both. It
    won`t contain the starting database, but I hope that some DMs will start
    different regions with my site and send me starting databases so that I
    could put them online for download.

    ************************************************** **************************
    The Birthright Homepage: http://www.birthright.net
    Birthright-l Archives: http://oracle.wizards.com/archives/birthright-l.html
    To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM
    with UNSUB BIRTHRIGHT-L in the body of the message.

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