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  1. #1
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    Given that domain turns (4 = 1 year) can rapidly age a scion, how many people have run games long enough for this to become a factor, and if so, how do you deal with it when the PC ages into retirement/death?

  2. #2
    Site Moderator kgauck's Avatar
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    ----- Original Message -----
    From: "esmdev" <brnetboard@TUARHIEVEL.ORG>
    Sent: Sunday, March 23, 2003 8:48 AM


    > Given that domain turns (4 = 1 year) can rapidly age a scion, how
    > many people have run games long enough for this to become a factor,
    > and if so, how do you deal with it when the PC ages into retirement/
    > death?

    Encourage PC`s to produce heirs. Aside from allowing players to keep
    playing *after* death and retirement, it can also allow low level, starting
    over play when characters are mighty.

    Kenneth Gauck
    kgauck@mchsi.com

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  3. #3
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    If I was going to run a multi-generational game, I`d use the family rules
    from PENDRAGON, which are elegant in their simplicity.

    -Scott

    At 10:12 AM 3/23/2003 -0600, you wrote:
    >----- Original Message -----
    >From: "esmdev" <brnetboard@TUARHIEVEL.ORG>
    >Sent: Sunday, March 23, 2003 8:48 AM
    >
    >
    > > Given that domain turns (4 = 1 year) can rapidly age a scion, how
    > > many people have run games long enough for this to become a factor,
    > > and if so, how do you deal with it when the PC ages into retirement/
    > > death?
    >
    >Encourage PC`s to produce heirs. Aside from allowing players to keep
    >playing *after* death and retirement, it can also allow low level, starting
    >over play when characters are mighty.
    >
    >Kenneth Gauck
    >kgauck@mchsi.com
    >
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    Paranoia is merely an optimistic outlook on life.

  4. #4
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    An usual RPG is focused on playing adventures. This should also be the main focus in a Birthright campaign, so that domain turns are only an addition to the standard game. Some people like to concentrate more on the domain and strategy part, thats also ok, but than one has to leave the path of "normal" roleplaying".

    In my experience a normal campaigns fills the time of 5-10 Cerilian years, thats plenty of time to go adventureing and enought to reach a major domain and strategy goal.



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    my purpose is now to lead you into the Pallace where you shall have a clear and delightful view of all those various objects, and scattered excellencies, that lye up and down upon the face of creation, which are only seen by those that go down into the Seas, and by no other....

  5. #5
    Site Moderator kgauck's Avatar
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    ----- Original Message -----
    From: "Azrai" <brnetboard@TUARHIEVEL.ORG>
    Sent: Sunday, March 23, 2003 12:34 PM

    > An usual RPG is focused on playing adventures. This should
    > also be the main focus in a Birthright campaign, so that domain
    > turns are only an addition to the standard game. Some people
    > like to concentrate more on the domain and strategy part, thats
    > also ok, but than one has to leave the path of "normal" roleplaying".

    Why?

    This statements seems to me to be say that BR should avoid an aspect of play
    which this forum has demonstrated attracts players. The PBeM campaigns are
    nearly exclusivly domain driven, and some table-top games are largely domain
    driven. Surely they aren`t to be abandon by the CS.

    Kenneth Gauck
    kgauck@mchsi.com

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  6. #6
    Site Moderator Ariadne's Avatar
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    Originally posted by kgauck

    This statements seems to me to be say that BR should avoid an aspect of play which this forum has demonstrated attracts players. The PBeM campaigns are nearly exclusivly domain driven, and some table-top games are largely domain driven. Surely they aren`t to be abandon by the CS.
    IMO playing BR only with domain sheets is boring. It is a nice addition and opens many new adventuring ideas, but this shouldn't be a single focus. Further if you don't have the blood ability "long life" (and you aren't a half-elf or elf) you see your PC aging as if the player would be an elf... Not really satisfying!
    May Khirdai always bless your sword and his lightning struck your enemies!

  7. #7
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    On Mon, 24 Mar 2003, Ariadne wrote:

    > IMO playing BR only with domain sheets is boring.

    And I think it`s much less boring than standard D&D adventuring. To each
    his or her own, as usual. Fundamentally, "only with domain sheets" is a
    perfectly valid way to play Birthright -- I am strongly tempted to argue
    it is the most valid -- and is the part of the Birthright rules about
    which I care the most. I haven`t really posted about the draft conversion
    guide`s domain rules yet, but that`s largely because I`ve been too busy
    playing purely-domain-level BR with standard 2e rules (and some changes of
    my own) to have the time to really delve as deeply into them as I`d like. =)

    Sure, D&D adventures might be a nice addition to the main BR rulership
    system, since they open some new domain action resultion ideas, but they
    shouldn`t be the primary focus. You see the parallel?

    To me, domain rulership is the single most important part of Birthright.


    Ryan Caveney

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  8. #8
    Birthright Developer irdeggman's Avatar
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    And hence results the appeal and controversy of any Birthright game. How much time should be spent on domain actions and how much should be spent on adventuring. As has been cited PBEM are almost exclusively domain based and there is a split between how many table top games are mostly adventuring and how many are mostly domain level.

    When we put together the BRCS playtest version we had tried to keep both goals in mind. In Chapter 8 there is a information concerning suggestions for experience for domain actions (of keen interest to those playing PBEM games), how to "import" the domain rules into a non-Birthright setting (this was one of the considerations when the domain action costs were written strictly for GB, with RP being used as a modifier) and other things that were designed to coordinate and aid those who wished to play one type of game instead of another (domain level versus adventuring or vice versa).

    This is an important issue and anything done in the "official" document needs to reflect both styles of play.:)
    Duane Eggert

  9. #9
    Site Moderator Ariadne's Avatar
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    Originally posted by ryancaveney

    Fundamentally, "only with domain sheets" is a perfectly valid way to play Birthright -- I am strongly tempted to argue it is the most valid --
    I didn't say I hate domain sheets, I only think they are a minor part. If you ONLY play with domain sheets tell me those things: How do your players get XP and how long do they need to reach next level?
    May Khirdai always bless your sword and his lightning struck your enemies!

  10. #10
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    Ariadne wrote:

    >This post was generated by the Birthright.net message forum.
    > You can view the entire thread at: http://www.birthright.net/read.php?TID=1475
    >
    > Ariadne wrote:
    >
    Originally posted by ryancaveney
    >
    >Fundamentally, "only with domain sheets" is a perfectly valid way to play Birthright -- I am strongly tempted to argue it is the most valid --
    >I didn`t say I hate domain sheets, I only think they are a minor part. If you ONLY play with domain sheets tell me those things: How do your players get XP and how long do they need to reach next level?
    >
    To add to this I have to say that the only Birthright games I
    participate in are PBEMS - there are simply not enough players around my
    area (between Bonn and Koblenz in Germany) to meet once a week and play
    around a table.

    And the PBEMS I have participated in (COG II of Morg and ITSOD II of
    Milos) were both heavy on the domain level, with some adventuring in
    between - but most actions/month were domain actions.

    Even the core DMG has a variant rule to gain XP for overcoming tasks not
    related to "kill orcs or other nastys". The old Birthright.Net site had
    even a webpage created by a fan with XP values for succeeding at domain
    actions.
    bye
    Michael Romes

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