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  1. #1
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    It is the only way to add bloodlines and have it be balanced and not be complicated.

    Do this or ditch it. Anyother way will completely ruin the game.

  2. #2
    Site Moderator geeman's Avatar
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    At 05:37 AM 3/22/2003 +0100, ecliptic wrote:

    >It is the only way to add bloodlines and have it be balanced and not be
    >complicated.
    >
    >Do this or ditch it. Anyother way will completely ruin the game.

    The sky is falling, the sky is falling!

    As far as I can tell there are three major ways of reflecting bloodline; as
    an ability score, as a character class or in a manner unrelated to
    traditional 3e mechanics (as the original 2e version was.) I`ve done all
    three and each has merits and demerits. When it gets down to it, I think
    it`s really a matter of personal preference and finding a well articulated
    system, but unless someone comes up with a system of reflecting bloodlines
    that actually explodes in the faces of people who read it... I don`t think
    any of them will ruin the game. Even an exploding bloodline system might
    not be ruinous... an explosion is, after all, how bloodlines came about in
    the first place.

    Gary

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  3. #3
    Birthright Developer irdeggman's Avatar
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    Ecliptic,
    Please write up a version of a scion class system that we can discuss. The one previously presented (although admittedly put together quickly) didn't balance very well. A class that isn't a class just doesn't make an sense mechanically.:)
    Duane Eggert

  4. #4
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    Has it been discussed...
    To make Scions a template instead?

    -----Original Message-----
    From: Birthright Roleplaying Game Discussion
    [mailto:birthright-l@oracle.wizards.com] On Behalf Of irdeggman
    Sent: March 21, 2003 11:53 PM
    To: birthright-l@oracle.wizards.com
    Subject: Re: [BIRTHRIGHT] Make Scion a class [36#1472]


    This post was generated by the Birthright.net message forum. You can
    view the entire thread at: http://www.birthright.net/read.php?TID=1472

    irdeggman wrote:
    Ecliptic,
    Please write up a version of a scion class system that we can
    discuss. The one previously presented (although admittedly put together
    quickly) didn`t balance very well. A class that isn`t a class just
    doesn`t make an sense mechanically.:)

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  5. #5
    Site Moderator kgauck's Avatar
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    ----- Original Message -----
    From: "Gary" <geeman@SOFTHOME.NET>
    Sent: Friday, March 21, 2003 11:22 PM


    > As far as I can tell there are three major ways of reflecting bloodline;
    as
    > an ability score, as a character class or in a manner unrelated to
    > traditional 3e mechanics (as the original 2e version was.)

    You left out doing it as a template.

    Kenneth Gauck
    kgauck@mchsi.com

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  6. #6
    Site Moderator geeman's Avatar
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    At 02:17 AM 3/22/2003 -0600, Kenneth Gauck wrote:

    > > As far as I can tell there are three major ways of reflecting bloodline; as
    > > an ability score, as a character class or in a manner unrelated to
    > > traditional 3e mechanics (as the original 2e version was.)
    >
    >You left out doing it as a template.

    I guess that`s true. Templates kind of tack onto the bloodline ability
    score though, don`t they? I like ECL modifiers for a 2e to 3e update too,
    and I`m trying to put together some numbers for how to do that in such a
    system right now. What I`m coming up with is this:

    1. Bloodline strength becomes the basis for a modifier (Bld) that the
    bloodline as an ability score system uses. One uses whatever method one
    wants to come up with a value 1-16 from bloodline strength and then
    compares that result to the table below. ECL is on a table next to the
    bloodline strength descriptions with the ECL value noted in tenths. I like
    having a couple of additional strength score ratings in there, which are
    noted as optional on the table:

    Bloodline (Bld) Optional
    Score Strength Modifier Strength ECL
    1-2 Tainted +0 Touched 0.0
    3-4 Tainted +1 Tainted 0.1
    5-8 Minor +2 Minor 0.2
    9-10 Minor +3 Minor 0.3
    11-12 Major +4 Lesser 0.4
    13-14 Major +5 Major 0.5
    15-16 Great +6 Great 0.6
    17-18 True +7 True 0.7

    2. After bloodline strength is determined one rolls bloodline score (d6 per
    point of the bloodline strength range of 1-16.) I`m writing this stuff up
    for use with a system of bloodline points, so that appears on this table
    along with the ECL modifier that gets added to the one from the previous
    table to determine overall ECL. As I noted in a previous post I`m starting
    to lean more and more towards a system of EL/ECL/CR that uses tenths, so
    eventually I don`t think I`ll be rounding these ECL modifiers at all, but
    in the meantime, I`m rounding them off rather than rounding them down as is
    the norm for D&D.

    Bloodline Bloodline Maximum
    Score Points Abilities ECL
    1-70 0 0 0.0
    8-14 1 1 0.2
    15-21 2 1 0.4
    22-28 3 2 0.6
    29-35 4 2 0.8
    36-42 5 2 1.0
    43-49 6 3 1.2
    50-56 7 3 1.4
    57-63 8 3 1.6
    64-70 9 4 1.8
    71-77 10 4 2.0
    78-84 11 4 2.2
    85-91 12 5 2.4
    92-98 13 5 2.6
    99-105 14 5 2.8

    A scion with a bloodline strength of minor(6) and a bloodline strength
    score of 20 would have a total ECL modifier of 0.2 + 0.6 = 0.8, rounded up
    to +1. Another scion with a bloodline strength of great(15) and a
    bloodline score of 58 would have a total ECL modifier of 0.6 + 1.6 or 2.2,
    rounded down to +2.

    Since I mentioned I`m writing this thing up in the Bloodline Point format
    here`s another blood ability in that style. The bit in paranthesis after
    the title of the blood ability is a "standard abbreviation" for that blood
    ability so that it can be noted along with bloodline strength, score and
    derivation more easily. A character might have a bloodline "An(11/36)
    BHist(3/1)" where An represents the Anduiras bloodline, 11 a major
    bloodline strength (on the table above), 36 the bloodline score and
    BHist(3/1) the Blood History ability with 3 bloodline points spent on the
    base power for that ability and 1 point spent on an enhancement.

    Blood History (BHist) - Br, Ma, Vo
    Your bloodline gives you a sort of living memory that allows you to
    connect to the minds of your ancestors in order to draw upon their
    knowledge and life experiences.
    The memories you can access are up until the time of your birth and the
    birth of your ancestors. That is, you have the memories of your parent
    (the one with the appropriate bloodline and derivation) up until you were
    born. A sibling born two years later would have two years more of memories.
    Base Power: For every BP spent you may call upon your ancestors memories
    once per day. Calling upon your ancestor`s memories can have any one of
    the following effects.

    You may make the equivalent of a Bardic Knowledge (PHB 29) check.
    You may use your Bld as your key ability on any Bardic Knowledge or skill
    check.
    You make a check on any untrained skill despite not having ranks in it.
    You get the equivalent of an aid bonus (+2) on any skill check.

    Enhancements: By spending 1BP you may combine two of the above effects
    in a single check. If you spend an additional BP you may combine three of
    the above effects in a single check.
    Example: A character who had spent 2 BP on Blood History could have put
    1 point into the base power and 1 in the enhancement, allowing him to
    combine two effects from the base power. He could then make a Bardic
    Knowledge check using his Bld in place of intelligence or do so with a +2
    aid bonus. He could make a check using an untrained skill in which he had
    no ranks and either use his Bld as his key ability for that check or get a
    +2 aid bonus.


    Gary

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  7. #7
    Site Moderator kgauck's Avatar
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    Personally, I don`t think using tenths complicates the math so much that I`d
    prefer the innaccuracy of rounding over the simplicity of rounding.

    Kenneth Gauck
    kgauck@mchsi.com

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  8. #8
    Site Moderator geeman's Avatar
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    At 10:53 AM 3/22/2003 -0600, Kenneth Gauck wrote:

    >Personally, I don`t think using tenths complicates the math so much that
    >I`d prefer the innaccuracy of rounding over the simplicity of rounding.

    Yeah, me neither. When coming up with things like ECL modifiers and CR
    awards, though, a little more accuracy is probably a good thing. It
    actually seems to work pretty well in such cases. In certain other cases,
    like determining EL, it`s not a problem to round the numbers. In fact,
    it`s even sensible because one wants a little inaccuracy in such things.

    I haven`t decided for sure yet which of those categories a "3.5" edition of
    the rules falls under... but I`m leaning towards rounding up. ;)

    I also would like a formula rather than a table to do things like CR
    awards, or at least that the formula that is the basis of the table appear
    somewhere on the page along with it. Tables are also, of course, a simpler
    method for lots of folks, and the RPG community seems to be growing
    increasingly math phobic--along with most of Western civilization, I
    guess.... When there is a formula behind the math used to determine a
    table having it appear somewhere in the text along with it would give those
    who can remember the formula more easily than the entries in a table would
    at least have that option. It would certainly save me some time in trying
    to decipher the math behind those tables to put into a spreadsheet or
    something.

    Gary

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  9. #9
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    Here you go, worked on it last night.

    http://ecliptic.netfirms.com/Scion.rtf
    right click and save

    Somethings still not completely finished such as the Blood Abilities list, Bloodlines and descriptions, and the Bonus blood abilities for high Charisima.

  10. #10
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    The scion as a class will completely ruin the Birthright flair. Bloodlines are something that should be seperated from character classes. Further, a class is something that you can improve and what can be developed. As a result you have a sorcerer like class, thats bad for fighters.
    my purpose is now to lead you into the Pallace where you shall have a clear and delightful view of all those various objects, and scattered excellencies, that lye up and down upon the face of creation, which are only seen by those that go down into the Seas, and by no other....

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