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  1. #1
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    All the bonuses for Agitating seem to be designed for positive agitating. What if I want to agitate against a regent. Do all my +'s become -'s? Do all the bonuses on part two of 5.8 become - for me and + for him and do the bonuses on part 3 become reversed as well


    Second Q

    If I want to agitate against a landless regent, should the DM track this province by province or realm by realm??


    It seems like the action was written for positive agitating only.

  2. #2
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    > -----Original Message-----
    > From: Birthright Roleplaying Game Discussion
    > [mailto:BIRTHRIGHT-L@ORACLE.WIZARDS.COM]On Behalf Of Rhobher Nichaleir

    > Rhobher Nichaleir wrote:
    > All the bonuses for Agitating seem to be designed for positive
    > agitating. What if I want to agitate against a regent. Do all my
    > +`s become -`s? Do all the bonuses on part two of 5.8 become -
    > for me and + for him and do the bonuses on part 3 become reversed as well

    Well, I`m not sure what you`re getting at w/ 5.8. The rules for Agitate are
    in chapter 5, but I can`t make heads or tails of the .8 part. That said,
    most of the modifiers to Agitate should be positive because they are
    refering to the SUCCESS of the Agitation. The Agitation itself can be for or
    against a domain, which I suppose could be considered positive or negative
    changes give their effects on Loyalty. But I think things will come more
    clear to you if you think of positive bonuses as things which aid the
    success of agitation, and negative modifiers as things which hinder your
    ability to agitate.

    > Second Q
    >
    > If I want to agitate against a landless regent, should the DM
    > track this province by province or realm by realm??

    Well, agitating against a landless regent is a whole `nother ball of wax. It
    seems in the original rules that the designers really didn`t want you
    agitating against landless regents, because the rules for Loyalty really
    effect only the landed regent. However, it is not too difficult (although a
    potentially significant increase in bookkeeping on the part of the DM) to
    extend that reasoning to the other civil holding types. You may keep track
    of Faith score for Temples, and Satisfaction (or something) with Guilds. Law
    holdings become more problematic since province holders and law holders tend
    to be the same set of persons.

    I would guess that the DM--assuming that she even wants to open that
    particular can of worms--would want to keep track of it province by province
    following the pattern of Loyalty.

    Mark V.

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  3. #3
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    Originally posted by Trevyr


    Well, I`m not sure what you`re getting at w/ 5.8. The rules for Agitate are
    in chapter 5, but I can`t make heads or tails of the .8 part. That said,
    most of the modifiers to Agitate should be positive because they are
    refering to the SUCCESS of the Agitation. The Agitation itself can be for or
    against a domain, which I suppose could be considered positive or negative
    changes give their effects on Loyalty. But I think things will come more
    clear to you if you think of positive bonuses as things which aid the
    success of agitation, and negative modifiers as things which hinder your
    ability to agitate.
    Table 5.8 on page 94. It is arranged such that all modifiers lead towards an increase in domain loyalty.


    Well, agitating against a landless regent is a whole `nother ball of wax. It
    seems in the original rules that the designers really didn`t want you
    agitating against landless regents, because the rules for Loyalty really
    effect only the landed regent. However, it is not too difficult (although a
    potentially significant increase in bookkeeping on the part of the DM) to
    extend that reasoning to the other civil holding types. You may keep track
    of Faith score for Temples, and Satisfaction (or something) with Guilds. Law
    holdings become more problematic since province holders and law holders tend
    to be the same set of persons.

    I would guess that the DM--assuming that she even wants to open that
    particular can of worms--would want to keep track of it province by province
    following the pattern of Loyalty.
    This is discussed on page 93 at the bottom of the first column.

  4. #4
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    > -----Original Message-----
    > From: Birthright Roleplaying Game Discussion
    > [mailto:BIRTHRIGHT-L@ORACLE.WIZARDS.COM]On Behalf Of Rhobher Nichaleir

    > Table 5.8 on page 94. It is arranged such that all modifiers lead
    > towards an increase in domain loyalty.

    Ah, got you. Yes, well that is the function of that table. It assesses
    random (pseudorandom) changes in province loyalty based on recent events,
    etc. as part of a normal domain turn. In other words, changes in loyalty
    that happen "spontaneously" rather than because someone causes them via
    agitation. In this case, and from the perspective of the province holder,
    positive change is always the preferred change. Nothing on this table
    applies to manipulating province loyalty by design, through agitation.

    Mark V.

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  5. #5
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    But the Agitate Action refers you back to this table....

  6. #6
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    Any help on negative agitating????

  7. #7
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    I just use the "new attitude" as the point where it starts and the "initial attitude" as the goal and find the DC as usual. This seems to make it very easy to agitate in either direction if you agitate as a function of the Lead skill though.

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