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Thread: Dark Knight NPC
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03-15-2003, 11:26 PM #11
I think that power increase in levels is geometric, not arithmatic, so feats
at higher levels should be progressively more powerful than feats you can
take at low levels. Kraftig Greatsword required a +8 BAB in addition to two
prereq feats, and is limited to greatswords. That strikes me as about
right. A +1 just isn`t as valuable at 10th level as it is at 1st.
Kenneth Gauck
kgauck@mchsi.com
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03-16-2003, 05:35 AM #12
----- Original Message -----
From: "Lord Shade" <lordshade@SOFTHOME.NET>
Sent: Saturday, March 15, 2003 4:47 PM
> Where are these feats from, Kenneth? I recognize Superior Sunder =
Improved
> Sunder (which I was already considering). What are the other 2 from?
I made them up.
> Kraftig Greatsword seems a bit overpowered to me.
You can certainly tweak it to suit your sense of how powerful it should be.
Kenneth Gauck
kgauck@mchsi.com
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03-16-2003, 05:35 AM #13
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On Sat, 15 Mar 2003, Lord Shade wrote:
> Hmm. So how would a Rjurik bard work in 3e? The setting and core rules
> are directly contradictory.
The setting rules always take precedence. =)
> As for the NPC, it is not essential that he is Rjurik. He just needs
> to be from a culture that can produce both bards and barbarians of
> evil alignment.
Personally, I don`t like alignment restrictions to begin with. That said,
even if they do exist, I consider them at best demographic descriptors
that are only statistically true. I see no problem at all in having *one*
bard in Rjurik, especially a named major NPC, who isn`t lawful.
> I originally had him as a Vos, but I figured that they don`t have
> bards. Right?
No, they have them. They just don`t like them much. _Tribes of the
Heartless Wastes_ has this to say:
"The Vos do not respect bards as a class. Few Vos ever become
bards; those who do are considered even more cowardly than thieves.
Still, they can often find work as entertainers in the larger tribal
courts or castles. The priests of the Vos tolerate bards only as long as
they do not display magical skills."
TotHW: Player`s Chronicle, page 12
Ryan Caveney
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03-16-2003, 09:19 AM #14
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I`m going to bicker a little about pseudo-Scandinavian Rjurik language here.
Feel free to ignore if you wish.
> Kraftig Greatsword.
>
True to form for Rjurik names, this translation is quite funny. Kraftig
translates to "stout" or "reinforced" in Swedish - it is what you call
someone who is fat when you want to be polite. It can also imply
supernatural power, and in that way is similar to the English word force -
as in "force sword" from WH40K or "the force" from Star Wars - though the
proper form then would be "kraft" (the noun form) - best translated as "of
force" or "of spirit".
"Stark" - (translates as strong) - is the word you are looking for - but
that means something else in English. Actually, you could use "strong" - an
unusual word in swedish, implying resilience and strength of character but
also great ability in general - similar to how the word "strong" is used in
translations of Chinese cinema. Another possibility is "makt" (noun) or
"mäktig" (adj) - meaning power. But "makt" is more a characteristic of the
weapon rather than the user
Possible names and their meaning - several of which work poorly, because
they mean something else in English. The vikings really had a major
influence on the English language on this subject!
Stark Greatsword - Greatsword of strength
Starkt Greatsword - Strong greatsword
Strong Greatsword - Greatsword of character
Makt Greatsword - Greatsword of power
Kraft Greatsword - Greatsword of spirit
I think "Starkt Greatsword" is best - if an English-speaker can get their
tounge around the double consonant at the end. "Makt" is a pronouncible
compromise.
It`s a bit funny that there is no word for "greatsword" in Swedish - we`d
call it "storsvärd" (big sword) or "tvåhandssvärd" (two-handed sword). The
same goes for axes, even if "stångyxa" (pole-axe) is also available there.
I don`t know how these words translate into other scandinavian languages -
but we do have a Norseman on the list (oh yes - I beleive they call them
Norwegians these days :).
BTW, for vikings, this ability is more associated with axes than with
claymores - especially in olden days that the Rjurik seem inspired by.
Vikings were famous for dispatching cavalry by cutting the horse`s head
right off with their greataxes. Greatswords were more of a Gaelic thing -
maybe there is an appropriate Gaelic word there?
Also note that a raging barbarian already benefits greatly from the
increased leverage of a two-handed weapon. As outlined, the feat is very
powerful - it has both the benefit of Weapon Soecialization AND an
additional damage bonus. I think something like this would be more balanced:
Great Blow [General]
You can strike mighty blows with mighty weapons.
Prerequisite: Power Attack, Strength 15+, base attack bonus +6 or greater.
Benefit: As a full-round action, you can make a single powerful attack with
either a greatclub, greataxe or greatsword, that causes double damage.
/Carl
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03-16-2003, 11:38 AM #15
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From: "Kenneth Gauck" <kgauck@MCHSI.COM>
>A +1 just isn`t as valuable at 10th level as it is at 1st.
>
Actually, it is. It is that last plus that counts. The fact that you have +3
weapons instead of normal weapons only makes this more clear - imagine the
cost of increasing you attack bonus in each of these cases. The tenth level
character needs to upgrade from +3 to +4, the 1st level character only needs
to get himself a masterwork weapon.
I`m talking about a world where magic items are common here - but the
reasoning is the same in Birthright, only bonuses are harder to get.
/Carl
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03-16-2003, 11:38 AM #16
----- Original Message -----
From: "Stephen Starfox" <stephen_starfox@YAHOO.SE>
Sent: Sunday, March 16, 2003 2:56 AM
> I`m going to bicker a little about pseudo-Scandinavian Rjurik
> language here. Feel free to ignore if you wish.
I was hung up on the name and went with German. I fall back on German for
Rjurik, Brecht, and Dwarvish, so I`m sure it gets way too much use. But its
my only foriegn language. Had my Anglo-Saxon books not been burried I might
have looked there. Henceforth though I have a handy guide to at least 6
more Rjurik words I can use. Thanks.
Kenneth Gauck
kgauck@mchsi.com
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03-16-2003, 08:22 PM #17
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On Sat, 15 Mar 2003, Lord Shade wrote:
> Here`s an attempt at a powerful Dark Knight build. This character will
> be an NPC in my Birthright campaign.
I really like the story and general concept. I`m still a bit fuzzy on 3e
mechanics, but this does have fascinating possibilities.
> Azrai`s derivation subtly increased Hruskgar`s interest in occultism
> as well as further corrupting his already evil nature.
Even with the official lawfulness of skalds, acquiring an Azrai bloodline
and being banished are plenty of good story reason to let him change from
LE to NE. He and his former Rjurik culture mutually reject each other.
> Now wholly committed to the practice of profane rituals, perhaps
> because of his dark blood, Hruskgar fled to Anuire, where he found a
> place to continue his study.
> Now a lieutenant of the Duke Jaison Raenech of Osoerde,
Good connection, especially as you note with the TCV there.
> Brd2/Bbn2/Ftr2/Blackguard3/Master of Shrouds1/Warrior of Darkness10
I don`t recognize the last two classes. From what accessory do they come?
Overall class levels of 20 is quite high -- what sort of levels are your
PCs at, and what chance is there of ever having to face him directly?
Ryan Caveney
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03-17-2003, 12:28 AM #18
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>> Brd2/Bbn2/Ftr2/Blackguard3/Master of Shrouds1/Warrior of Darkness10
>
>I don`t recognize the last two classes. From what accessory do they come?
Master of Shrouds is from Defenders of the Faith, Warrior of Darkness is
from Book of Vile Darkness.
>Overall class levels of 20 is quite high -- what sort of levels are your
>PCs at, and what chance is there of ever having to face him directly?
Yeah, you`re right. Most of the time builds are posted on the minmax boards
with a 20 level progression. He will probably be level 4-6 when my PCs
first meet him (soon).
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