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Thread: Bloodline

  1. #21
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    Originally posted by AnakinMiller
    I disgree here, but that is simply my opinion. Birthright is the game of Lords and Rulers not the rable.
    Not all lords and rulers are scions, though, and not all scions are lords and rulers.

    I understand that 3e is supposed to be all balance happy, but damnit a 10th level scion should be more powerful than a 10th level peasant.
    If a 10th-level scion is more powerful than a 10th-level peasant, then the scion is not 10th level. Which is where the ECL adjustment discussion comes in. If a 10th-level scion is as powerful as an 11th-level peasant, then the 10th-level scion should have an ECL adjustment of +1.

    Again, an argument to break the system, and ruin its sense of logic and consistency for no better reason than "just because."

    If the odds where not stacked in favor of the scions then why in hell do they rule by divine right? Kings are the leaders because they are above the common man.
    Again, not all kings are scions, and not all scions are kings. They rule by divine right because the blood in their veins gives them greater ability to do so. However, just because this blood gears them towards leadership over others does not mean that balance can just be ignored.

    If you don't like balance, just go back and play 2nd Edition. 3rd Edition is written to make sense, and two characters of the same character level being of the same equivalent power level makes sense.
    I walk this fine thread...

    Mourn

  2. #22
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    On Fri, 14 Mar 2003, Atarikid wrote:
    > I disgree here, but that is simply my opinion. Birthright is the game of
    > Lords and Rulers not the rable. I understand that 3e is supposed to be all
    > balance happy, but damnit a 10th level scion should be more powerful than a
    > 10th level peasant.

    He is- he`s ECL 11 or 12 though.
    --
    Communication is possible only between equals.
    Daniel McSorley- mcsorley@cis.ohio-state.edu

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  3. #23
    Site Moderator geeman's Avatar
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    At 04:36 PM 3/14/2003 -0600, Anakin Miller wrote:

    >I understand that 3e is supposed to be all balance happy, but damnit a
    >10th level scion should be more powerful than a 10th level peasant. If
    >the odds where not stacked in favor of the scions
    >then why in hell do they rule by divine right? Kings are the leaders
    >because they are above the common man.

    A balanced system does not mean balanced characters. In a balanced system
    characters with the same amount of XP "spent" on them (for character levels
    and ECL adjustments for things like templates) would be balanced against
    each other. 3e already isn`t balanced. There are NPC classes that are
    powered down version of the regular classes, and there are prestige classes
    that generally represent a powering up of character. Both of those things
    are IMO a bad idea because it makes levels themselves something of a rating
    that has no real meaning. The relative power of characters is best
    represented by levels (or just raw XP) in which the actual character
    classes are balanced against one another. One could then still have a
    character (like a king) who was more powerful than another character (like
    a peasant) by making their XP levels different from one another.

    Gary

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  4. #24
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    First of all, to those of you who remember me from before I fell off the
    face of the earth, I`d just like to say `hi` and `it`s nice to be back.`

    > -----Original Message-----
    > From: Birthright Roleplaying Game Discussion
    > [mailto:BIRTHRIGHT-L@ORACLE.WIZARDS.COM]On Behalf Of Mourn

    > If you don`t like balance, just go back and play 2nd Edition.
    > 3rd Edition is written to make sense, and two characters of the
    > same character level being of the same equivalent power level makes sense.

    I think part of the conflict here is a confusing of levels. BR has these two
    inherent levels, the domain level and the character level, that standard 3e
    doesn`t have. So on the one hand, the Scion is MEANT to be unbalanced on the
    domain level, because he has all the power and the commoner doesn`t. Which
    is fine, that`s their shtick. And that I think is the heart of what Anakin
    is getting at. The complication comes because the inherited system of
    Bloodlines makes scions not only more powerful at the domain level, but also
    at the character level, the "here it is, just you and the monster, in a
    battle to the finish" level. It`s this level that 3e is balanced at, and it
    makes a certain amount of sense to retain balance at this level in BR. I
    think it is entirely reasonable that scions have an ECL modifier. And I also
    think it is entirely reasonable to have the ECL dumped on the character for
    free if the character manages to gain a bloodline. I would tend to think of
    that as a reward for good role-play--which it should be if a character has
    gotten to the point where he has a chance of gaining a bloodline, either
    through investiture or through defeating a featured enemy.

    Mark V.
    new address: vander@biology2.

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  5. #25
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    Originally posted by Trevyr
    First of all, to those of you who remember me from before I fell off the
    face of the earth, I`d just like to say `hi` and `it`s nice to be back.`
    I've been here since '01 and haven't seen you before... so.. welcome back! It's always good to see a new(old) face on these boards. It makes discussions more lively.

    I think part of the conflict here is a confusing of levels. BR has these two
    inherent levels, the domain level and the character level, that standard 3e
    doesn`t have.
    I think your use of the word "level" here will add some confusion. I believe you are using it to refer to the scale of the game, whether you are running domain actions or if you are running a character in an adventure.

    In the d20 System, the term level is 'a measure of advancement or power applied to several areas of the game. See caster level, character level, class level, and spell level.' I hate to sound like a stickler, but the terminology should be used correctly, and any new terms should take the old terms into account. When I think of the term "Domain Level" I think "A measure of a domain's power."

    After all, conflicting and confusing terminology was a big problem with 2nd Edition. When the same book would refer to existing rules and terms in a multitude of manners, consistency is lost and a lot of people can become easily confused.

    So on the one hand, the Scion is MEANT to be unbalanced on the
    domain level, because he has all the power and the commoner doesn`t. Which
    is fine, that`s their shtick. And that I think is the heart of what Anakin
    is getting at.
    But we're mainly discussing things related to characters, not domains. I hardly ever employ domain rules, as I prefer to run games focusing on the characters, not their holdings.

    He wants the scion to be more powerful on ALL fronts with no balance in the system. So, simply because one player decides to be a scion and the other one decides to be a commoner, the scion gets extra advantages (granting an ECL) and the commoner gets nothing but the shaft. The rules and mechanics should balance the two against eachother. The commoner would have more versatility, but the scion would have extraordinary abilities.

    The complication comes because the inherited system of Bloodlines makes scions not only more powerful at the domain level, but also at the character level, the "here it is, just you and the monster, in a battle to the finish" level. It`s this level that 3e is balanced at, and it makes a certain amount of sense to retain balance at this level in BR. I think it is entirely reasonable that scions have an ECL modifier.
    Agreed here. The system should be balanced.

    And I also think it is entirely reasonable to have the ECL dumped on the character for free if the character manages to gain a bloodline. I would tend to think of that as a reward for good role-play--which it should be if a character has gotten to the point where he has a chance of gaining a bloodline, either through investiture or through defeating a featured enemy.
    I fail to see how making a successful coup de grace to commit bloodtheft (a check that nearly every character in the game can succeed at) becomes good roleplaying.

    And I fail to see how it is reasonable to grant one character abilities to justify up to a +3 level adjustment without balancing against the other players.

    Also, about suddenly dropping a bloodline on a character... the character shouldn't instantly have a ton of blood abilities... spending your entire life without a shred of magical ability, then pooof you're a scion, and you suddenly know how to use all these special abilities? I think not... a skills/feats system shows that even if you get the Bloodline through other means (investiture, bloodtheft), you must learn what you have.

    This system also allows characters that want to focus on being a scion to really focus on it, by spending their available skills and feats on these blood powers. If the scion wants to be a better fighter, then he'd focus more on his fighting prowess.

    I'll draw a comparison to the Wishsong of Shannara (great book). Brin Ohmsford has the wishsong, a powerful singing ability that allows her to reshape reality through magic, which is inherent in her blood. However, she actually has to learn to control this ability or she can't really even use it. So both Brin and a scion have innate potential (shown in my example system as a feat which grants you a Bloodline score), but both have to learn to control and use their abilities (shown in my system to be the bloodline skills and feats).

    Ciao.
    I walk this fine thread...

    Mourn

  6. #26
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    Originally posted by geeman
    ... 3e already isn`t balanced. There are NPC classes that are
    powered down version of the regular classes, and there are prestige classes
    that generally represent a powering up of character...
    NPC classes are balanced in the Challenge Rating system. A 1st-level of any of the NPC classes is a CR 1/2 not a CR 1. A 2nd-level is only a CR 1.

    Also, prestige classes that "boost" power usually have ridiculous requirements and some even have drawbacks to gain these powers.
    I walk this fine thread...

    Mourn

  7. #27
    Site Moderator geeman's Avatar
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    At 04:52 AM 3/15/2003 +0100, Mourn wrote:

    >
    Originally posted by geeman
    >... 3e already isn`t balanced. There are NPC classes that are
    >powered down version of the regular classes, and there are prestige classes
    >that generally represent a powering up of character...
    >
    >NPC classes are balanced in the Challenge Rating system. A 1st-level of
    >any of the NPC classes is a CR 1/2 not a CR 1. A 2nd-level is only a CR 1.

    That`s not particularly useful for the purposes of this discussion, I`m
    afraid. What we`re comparing is the relative power of classes against one
    another, not the way those classes are rated for the purpose of XP
    awards. Unless, that is, you`re saying we should apply fractional ECL
    adjustments like the fractional CR ratings.... That`d be interesting.

    >Also, prestige classes that "boost" power usually have ridiculous
    >requirements and some even have drawbacks to gain these powers.

    That`s certainly the rationale, though the actual prestige class write ups
    follow it rather irregularly. This issue has been debated around here
    before, so I won`t go repeat any of those arguments. I`ll just not that if
    you do a careful analysis of many prestige classes you`ll find they usually
    represent a greater powering up scale for characters of equal levels than
    the standard PC classes. They are usually a bargain for the requirements
    and drawbacks. That`s not always the case, of course, since they seem to
    be developed without much of a system, and there on several occasions the
    prestige classes reflect a lower power scale for various reasons, mostly
    the primacy of human or "standard" character races (elves, dwarves, etc.)
    vs other humanoids.

    Gary

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  8. #28
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    > First of all, to those of you who remember me from before I fell off the
    > face of the earth, I`d just like to say `hi` and `it`s nice to be back.`

    Nice to some faces I remember from my time on the list. I dropped off the
    face of the world in summer 2000 myself.

    > I think your use of the word "level" here will add some confusion. I
    believe you are using it to refer to the scale of the game, whether you are
    running domain actions or if you are running a character in an adventure.
    >
    > In the d20 System, the term level is `a measure of advancement or power
    applied to several areas of the game. See caster level, character level,
    class level, and spell level.` I hate to sound like a stickler, but the
    terminology should be used correctly, and any new terms should take the old
    terms into account. When I think of the term "Domain Level" I think "A
    measure of a domain`s power."

    What? Get real. Domain level play is an incorrect term? I smell a rules
    lawyer...... When I hear domain level I don`t think of the Power Level of
    said domain, I think of the level of play that occurs on a domain wide
    scale. If someone gets that confused then I only want to know how they
    managed to digest the Player`s Handbook, because it must be on the level of
    astro physics to them.

    > After all, conflicting and confusing terminology was a big problem with
    2nd Edition. When the same book would refer to existing rules and terms in a
    multitude of manners, consistency is lost and a lot of people can become
    easily confused.

    You`re the first I`ve ever heard make an argument that Domain Level is a
    confusing term.

    >
    So on the one hand, the Scion is MEANT to be unbalanced on the
    domain level, because he has all the power and the commoner doesn`t. Which
    is fine, that`s their shtick. And that I think is the heart of what Anakin
    is getting at.
    Thank you Mark. A true man after my own heart.

    > But we`re mainly discussing things related to characters, not domains. I
    hardly ever employ domain rules, as I prefer to run games focusing on the
    characters, not their holdings.

    But Birthright is about the Domain Level play. It has been and always will
    be. That was the entire concept to the product line. The campaign where
    every PC starts out as a Lord and leader of a Kingdom, Guild, Temple or
    Source Network. If you leave out the domain play then why exactly do you
    game in Cerilia?

    > He wants the scion to be more powerful on ALL fronts with no balance in
    the system. So, simply because one player decides to be a scion and the
    other one decides to be a commoner, the scion gets extra advantages
    (granting an ECL) and the commoner gets nothing but the shaft. The rules and
    mechanics should balance the two against eachother. The commoner would have
    more versatility, but the scion would have extraordinary abilities.

    Well if you feel a commoner gets nothing but the shaft don`t play an
    unblooded commoner. Its your choice to play an inferior concept. The
    Scion should outshine an unblooded counterpart end of story.

    > I fail to see how making a successful coup de grace to commit bloodtheft
    (a check that nearly every character in the game can succeed at) becomes
    good roleplaying.

    Well in a hack-n-slash scenario I guess blood theft would not be good
    roleplay but in my campaign a player spent almost a year real time setting
    up the various alliances and favors that where needed to take out the regent
    of the nearby domain. The leader was taken down, a puppet vassal installed
    as the regent. A divesture was performed. The peace was kept and the PC was
    made out to be a hero who acted out of kindness and good intentions. The
    amount of roleplay that went into this was monumental.

    > And I fail to see how it is reasonable to grant one character abilities to
    justify up to a +3 level adjustment without balancing against the other
    players.
    >
    > Also, about suddenly dropping a bloodline on a character... the character
    shouldn`t instantly have a ton of blood abilities... spending your entire
    life without a shred of magical ability, then pooof you`re a scion, and you
    suddenly know how to use all these special abilities? I think not... a
    skills/feats system shows that even if you get the Bloodline through other
    means (investiture, bloodtheft), you must learn what you have.

    Why not? I fail to see why it should take years to manifest powers. A
    Scion has the blood of dead gods coursing through him. It is because of
    this that he develops marvelous powers. This isn`t like finding a strange
    magic blade in some ruins and having to determine the powers of the weapon
    through trial and error. You have divine essence ripping through you,
    manifesting powers.

    > This system also allows characters that want to focus on being a scion to
    really focus on it, by spending their available skills and feats on these
    blood powers. If the scion wants to be a better fighter, then he`d focus
    more on his fighting prowess.

    I don`t like the idea of a regent having to waste feat slots on individual
    powers. While I personally dislike the blood as an ability score, I do not
    prefer the approach to make it a feat/skill based system. Why not leave it
    as it was? A totally seperate system?

    -Anakin Miller
    -------------------------
    "What was sundered, shall be remade.
    What was stolen, shall be avenged. "
    - Engraved on the Crown of Diemed

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    Who are you to speak to me of loneliness, you who have not suffered as I have suffered. My father was lord of the Andu, ruler of a million souls, but not once did he ever claim me as his son. All those years I waited for a single word from him, a simple acknowledgment of my birthright. But, not even on his death bed did he claim me as his. So do not speak to me of your loneliness, you who have never been as alone as I have been all my life.

    - Prince Raesene Andu, -2 HC.

  9. #29
    Site Moderator geeman's Avatar
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    At 11:38 PM 3/14/2003 -0600, Anakin Miller wrote:

    > > I think your use of the word "level" here will add some confusion. I
    >believe you are using it to refer to the scale of the game, whether you are
    >running domain actions or if you are running a character in an adventure.
    > >
    > > In the d20 System, the term level is `a measure of advancement or power
    >applied to several areas of the game. See caster level, character level,
    >class level, and spell level.` I hate to sound like a stickler, but the
    >terminology should be used correctly, and any new terms should take the old
    >terms into account. When I think of the term "Domain Level" I think "A
    >measure of a domain`s power."
    >
    >What? Get real. Domain level play is an incorrect term?

    3e is much more careful and particular regarding its use of vocabulary than
    2e was. I recall a while ago reading about how the word "level" is
    overused in D&D and Gygax et al considered changing the vocabulary so that
    one had a 5th "rank" character entering the 6th "depth" of a dungeon, and
    casts a 4th "power" spell on it or some such thing. When it comes "domain
    level" there`s a bit of a double whammy in that "domain" is also used to
    describe divine spells. "Realm level" is probably a more descriptive a term.

    >Birthright is about the Domain Level play. It has been and always will
    >be. That was the entire concept to the product line. The campaign where
    >every PC starts out as a Lord and leader of a Kingdom, Guild, Temple or
    >Source Network. If you leave out the domain play then why exactly do you
    >game in Cerilia?

    Even without the domain level of play Cerilia is a solid campaign
    setting. I play BR primarily at the adventure level. None of the PCs in
    my campaigns ever start out already at the head of a domain. Even on those
    occasions where I`ve had them inherit a domain later I`ve always made them
    adventure beforehand. After characters get a domain I still prefer to
    adventure out their domain actions rather than simply roll them per the
    domain rules, and I use their success at the adventure level to give
    modifiers or influence the DC of the domain action.

    Regardless of that, however, the domain/realm/whatever level vs the
    adventure level is really a situational condition, isn`t it? That is, one
    type of character might be more useful than another at the realm level,
    just as a ranger is generally more useful in an outdoor adventure and a
    cleric more useful against undead. Situational conditions really shouldn`t
    figure directly into a system of ECL since they can (and do) change so easily.

    > > He wants the scion to be more powerful on ALL fronts with no balance in
    >the system. So, simply because one player decides to be a scion and the
    >other one decides to be a commoner, the scion gets extra advantages
    >(granting an ECL) and the commoner gets nothing but the shaft. The rules and
    >mechanics should balance the two against eachother. The commoner would have
    >more versatility, but the scion would have extraordinary abilities.
    >
    >Well if you feel a commoner gets nothing but the shaft don`t play an
    >unblooded commoner. Its your choice to play an inferior concept. The
    >Scion should outshine an unblooded counterpart end of story.

    The problem is that in an unbalanced system the idea of an "inferior
    concept" throws off the purpose in coming up with balancing factors like
    ECL, or rewards based on the factors that comprise EL. In effect, it
    "breaks" the system.

    A DM tells his players he`d like to do character generation with 5th level
    characters. Everyone will use the standard array, and "average" hit
    points. One character chooses to be blooded, the other doesn`t. In a
    balanced system neither of these characters would be more powerful than the
    other. The would have different abilities, of course, but all things being
    equal they would be as effective in play as every other 5th level character.

    Some people think that scions should be more powerful, level for level, ECL
    for ECL, than any other characters in the setting. I can understand the
    desire to do that thematically, but I don`t think it makes any sense from
    the POV of the rules. Game mechanically, however, one can simply add a few
    levels (or ECLs) to make a character who is thematically more powerful
    stand out amongst other characters.

    Gary

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    At 11:34 AM 3/14/2003 +0100, you wrote:
    >This post was generated by the Birthright.net message forum.
    > You can view the entire thread at:
    http://www.birthright.net/read.php?TID=1429
    >
    > irdeggman wrote:
    > One problem with the feat based proposal is the group that wants to
    determine blood abilities randomly, which is why the variant was included
    in the proposed version. While I don`t believe this is the majority of
    the those playing, I do believe that a sufficient number have expressed the
    desire for the randomness to justify a variant system to accomodate it.

    Agreed. Bloodlines and abilities will continue to be randomly generated in
    my group (reasoning to come in a following post).

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