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Thread: Bloodline

  1. #1
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    To have any kinda blood abilities it should be a prestiege class that requires a bloodline feat that must be taken at level 1. That or just make it a full class.

    Just my thoughts on it. :)

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    Originally posted by ecliptic


    To have any kinda blood abilities it should be a prestiege class that requires a bloodline feat that must be taken at level 1. That or just make it a full class.

    Just my thoughts on it. :)
    That was discussed in another thread (Poll 3 - ECLS), so go ahead and take a look over there for this discussion, and see if you can add some meaningful input. If the idea can work, great.

    I personally think going to a feat/skill-based system with a Bloodline ability score would be ideal. Thus, every character is built the same, and what they spend their feats and skills on is their choice.
    I walk this fine thread...

    Mourn

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    Just to put my vote in, I am in favor of the current system. Blood abilities should be drawn based on your bloodline score, that just makes sense. And you do pay for it - or steal it through blood theft. And that seems just fine to me.

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    Site Moderator geeman's Avatar
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    At 09:57 PM 3/13/2003 +0100, Yair wrote:

    >Just to put my vote in, I am in favor of the current system. Blood
    >abilities should be drawn based on your bloodline score, that just makes
    >sense. And you do pay for it - or steal it through blood theft. And that
    >seems just fine to me.

    Maybe I`m not understanding you correct, but all the suggested ways of
    reflecting bloodline work like that don`t they?

    Gary

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    Site Moderator kgauck's Avatar
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    I could be completely obtuse and suggest that bloodlines and bloodabilities
    be handled in much the same way that Star Wars handles the Force. It
    certainly has the virtue of being d20.

    Kenneth Gauck
    kgauck@mchsi.com

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  6. #6
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    On Thu, 13 Mar 2003, Kenneth Gauck wrote:
    > I could be completely obtuse and suggest that bloodlines and bloodabilities
    > be handled in much the same way that Star Wars handles the Force. It
    > certainly has the virtue of being d20.

    Never played it, how do they do it? From your tone I imagine it`s a
    complete tack-on like bloodlines were in 2e, with none of this nonsense
    about balance :)
    --
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    Daniel McSorley- mcsorley@cis.ohio-state.edu

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    Birthright Developer irdeggman's Avatar
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    Actually in Star Wars there are several feats that must be taken to gain force skills (force sensitive, control, sense and alter). These feats then allow the character to purchase ranks in the various force skills associated with that feat. This is what IMO wouldn't translate very well into blood abilities. In order to make them skills would require the character to put ranks into them in order to make them work better (or just to suceed), there are not enough skill points available to balance this and it would make certain classes much better at blood abilities (e.g., rogue).

    Now using force points (light and dark side points) for awnsheghlien and ersheghlien type ability increases is an interesting concept.
    Duane Eggert

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    At 05:48 PM 3/13/2003 -0600, you wrote:
    >I could be completely obtuse and suggest that bloodlines and bloodabilities
    >be handled in much the same way that Star Wars handles the Force. It
    >certainly has the virtue of being d20.
    >
    >Kenneth Gauck

    I`m not familiar with Star Wars, could you describe how it works briefly?

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  9. #9
    Site Moderator kgauck's Avatar
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    ----- Original Message -----
    From: "irdeggman" <brnetboard@TUARHIEVEL.ORG>
    Sent: Thursday, March 13, 2003 6:43 PM


    > These feats then allow the character to purchase ranks in the various
    > force skills associated with that feat. This is what IMO wouldn`t
    > translate very well into blood abilities. In order to make them skills
    > would require the character to put ranks into them in order to make
    > them work better (or just to suceed

    Star Wars also has force based classes, so the skill points come from those.
    BR instead has the concept of bloodline strength. Suppose you got one
    "force" skill rank for a tainted bloodline, two for a minor bloodline, four
    for a major, six for a great bloodline. But, frankly, I don`t think you
    need to the skills to carry over from Star Wars to BR, unless you like them.

    Kenneth Gauck
    kgauck@mchsi.com

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  10. #10
    Site Moderator kgauck's Avatar
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    ----- Original Message -----
    From: "daniel mcsorley" <mcsorley@CIS.OHIO-STATE.EDU>
    Sent: Thursday, March 13, 2003 6:06 PM

    > Never played it, how do they do it? From your tone I imagine it`s a
    > complete tack-on like bloodlines were in 2e, with none of this nonsense
    > about balance :)

    First I`ll explain my thinking, then I`ll describe how the Force works in
    Star Wars.

    Blood powers amount to feats. Access to blood powers is limited by
    bloodline derivation. The quantity and quality of blood powers is limited
    by blood strength. So, let`s say we just wrote all the blood powers us as
    feats [General] so fighters don`t have any advantages. You`d need to meet
    the prerequisites to take the feat, like having an appropraite bloodline
    derivation.

    We already have a progression in certain feats. We could just as well talk
    about Cleave (minor), Cleave (major), and Cleave (great) which we instead
    class Cleave, Improved Cleave, and Superior Cleave. So, to take Courage
    (major) you`d need to have Courage (minor) as a prerequisite.

    The total number of feats could be limited by blood strength. A tainted
    strength could allow one blood feat, and limit the progression to minor. A
    minor strength could allow two blood feats and limit the progression to
    minor. A major strength could allow three feats and limit progression to
    major. A great strength could allow four feats and limit progression to
    great. These numbers are suggestions, season to taste.

    In Star Wars, there are some 20 force-based feasts. Each of them reflects
    some jedi power, like their speed, combat, mind control, &c. There are 17
    force-based skills which reflect specific force powers, like sending
    thoughts, knowing thoughts, enhancing abilities, and other super abilities.
    The skills don`t really make much of a difference, because the blood
    abilities as we know them are directly convertable to feats. There is no
    obvious skill componant to blood abilities.

    That said, I have make everything skills based, including spell effects.
    Using skills for blood powers could certainly be done, and it appeals to me.
    But, I`ll say again, its not neccesarily a part of what Blood Powers would
    be through translating SW.

    Force points (or void points from other settings) do add an excellent way to
    track various elements of taint and virtue. I`ve used such a system for
    Shadow World connections, but one could instead track transformations to
    awnsheghlien and ersheghlien.

    Kenneth Gauck
    kgauck@mchsi.com

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