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Thread: Birthright ADnD

  1. #1
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    Hey guys~

    Long time listener, first (or second) time poster, and I'm not sure whether or not this has been discussed yet in the light I am about to present, but here goes. I currently own most of Birthright's line of products and many ADnD 2nd Ed. books and am wary of the change that WotC has made. I've not yet purchased into the 3E products (including the core books) because, after the investment that I've made with my 2nd edition collection, its very vast, and I'm not sure I want to upgrade.

    *begin love-spouting ramble*

    The kicker is this- I love the Birthright setting. She's my baby, the one that stands out of many that I've worked on, and I've labored over her since I found her. I've altered the landscape and changed some history, and tweaked the system to work for me a bit. However, because I think Birthright is a great setting, I only want the best for her. This is where this forum becomes important.

    *end love-spouting ramble*

    Is the upgrade worth it? I've been watching Travis Doom present rule adaptation for 3e, and I've read the beta-official one from the Birthright 3e team. What does everyone think of this? How does the system change the feel of the setting, and how does it help/hinder? I'm trying to come at this from a nonbiased perception and, although I want to hold on to my TSR version thats worked for me, I do want to know what everyone else feels on the subject. It does seem that most of the forum is now dedicated to 3e Birthright, and I might be a dying breed, but maybe the reason for that is because 3e *is* that much better. Any thoughts or references?

    I appreciate all of the hard work and dedication many of you put into both the Birthright website and the Birthright campaign. Its great, and keeps one of the best game settings I've ever had the pleasure to own alive and well. And I can ramble for ever, so I'll stop. :)

    Any post would be appreciated!

    Landen

    P.S. I don't mean for this post to cause any arguments over which system is better and which is worse. I just want peoples' feel on how this switch might change my game and why. Thanks!

  2. #2
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    Hi,

    the 3. Edition is a great game. The 2. Edition also was a great game. Changing the system of course would also change the gameplay, spirit and flair. So if you change I would propose to start a complete new campaign on a different Cerilia region.

    If you have collected all the 2. Edition material there is in principal no reason to take over the 3. Edition. The big fun factor of the 3. Edition are IMO all the new sourcebooks, core rules and additional rules. It makes fun to read them and use them into the campaign.

    At the moment I'am playing two Birthright campaigns, one with the 2. Edition rules and one with the 3. Edition rules.

    If you want that the spirit of Birhright is preserved then show up in the Playtesting thread...
    my purpose is now to lead you into the Pallace where you shall have a clear and delightful view of all those various objects, and scattered excellencies, that lye up and down upon the face of creation, which are only seen by those that go down into the Seas, and by no other....

  3. #3
    Birthright Developer irdeggman's Avatar
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    3rd ed made several changes that in my opinion have improved the overall system.

    One was the elimination of multiclassing restrictions. It changed to each race having a favored class and then applying an experience point penalty to each additional class (beyond 1 in addition to the favored class), to balance out the human vice demi-human benefits humans gain an additional feat at 1st level (feats, by the way are worth their weight in gold bars) an extra 4 skill points at first level, an extra skill point at each additional level and their highest class is considered their favored class.

    Another of my favorites is the spontaneous casting of cure spells for clerics. No longer is a cleric relegated to being the band-aid and tying up all of his spell slots with curing spells. He can now memorize an offensive (or other type) of spell and substitute a cure spell for it if the need arises.

    3rd ed also went to a skill based system of proficiencies. What this means is that characters get progressively better at things as they gain levels. The old proficiency system was very broke on this one - the only way to increase your "check" was to add another proficiency that increased the check by one. Proficiencies showed up about as often as do feats in third edition.

    Now as for what this does to the Birthright setting. Nothing if you don't want it to. It is just a different mechanic, the setting is still the "same" setting. What is being attempted with the BRCS is to update the mechanics and yet maintain the "feel" of the setting. There are still bloodlines and blood abilities, even though we are still trying to determine what would be the best mechanic to represent these - the concept is still the same. There are still domains and domain level actions, again the mechanics are being restructured. There are still awnsheghlien, what would Birthright be without the Gorgon?

    You are not the first or only person to object to 3rd edition. There are many people who still prefer the "old" 2nd ed mechanics and there are those who object to being "coerced" into spending hard earned cash on a whole new set of books.:)
    Duane Eggert

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    From: "Landen_Haesri" <brnetboard@TUARHIEVEL.ORG>

    > Is the upgrade worth it?

    The baseline is this - the revision is worth it for those who work with it.
    For those players who want to stay with 2nd edition, it`s clearly not worth
    it. But those of us taking part in the revision project, it is. Or we
    wouldn`t.

    /Carl




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  5. #5
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    irdeggman wrote:

    >This post was generated by the Birthright.net message forum.
    > You can view the entire thread at: http://www.birthright.net/read.php?TID=1423
    >
    > irdeggman wrote:
    > 3rd ed made several changes that in my opinion have improved the overall system.
    >
    >One was the elimination of multiclassing restrictions.
    >
    Mmmh? Did it?
    Certainly the old 2E style of e.g. a Thief must have a STR of at least X
    to become a dual-classed fighter, and he can´t use his thief abilities
    as long as he does not have a higher level as fighter are gone.

    However there are still multi-class restrictions. Even more :-)
    e.g. not all fighers will multi-class to sorceror - simply because a
    sorceror will need 10+ CHA to cast any spell, or any wizard needs 10+
    INT, any cleric 10+ WIS to cast the spells.

    When 3E characters multiclass they pay in comparison much more XP on the
    multiclass than in 2E. A 2E evel Fighter 10/Thief 5would "buy" his
    Thief levels for the same price as if he had started new from level 1 -
    in 3E the Level 10 Fighter would have to spend as much XP on the first
    thief level as on the 11th fighter level what is considerably more
    restrictive than in 2E.

    In my opinion in 2E not everyone COULD multiclass/dualclass but IF he
    could, then it was cheaper in XP than in 3E.

    That all was and should not be of any relevance in Birthright however!
    Even in 2E where dual-classing for humans and multi-classing for the
    other races existed, the Birthright rulebook allowed characters only to
    have a maximum of TWO classes (p. 5 old 2E Birthright Rulebook).

    So an half-elven Fighter/Thief/Mage of 2E would have never existed in 2E
    Birthright.

    That is the reason I would not like to see a Rogue (for the boost of
    skills at first level)/Ranger (for the twoweaponfighting bonus at 1st
    level)/Cleric/Mage in 3E Birthright - even IF 3E allows it, Birthright
    should not to stay true to the setting.
    bye
    Michael Romes

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  6. #6
    Site Moderator geeman's Avatar
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    At 08:28 AM 3/11/2003 +0100, Landen_Haesri wrote:

    >Is the upgrade worth it? I`ve been watching Travis Doom present rule
    >adaptation for 3e, and I`ve read the beta-official one from the
    >Birthright 3e team. What does everyone think of this? How does the system
    >change the feel of the setting, and how does it help/hinder? I`m trying
    >to come at this from a nonbiased perception and, although I want to hold
    >on to my TSR version thats worked for me, I do want to know what everyone
    >else feels on the subject. It does seem that most of the forum is now
    >dedicated to 3e Birthright, and I might be a dying breed, but maybe the
    >reason for that is because 3e *is* that much better. Any thoughts or
    >references?

    This is a tough one because it`s so subjective....

    Personally, I think 3e is worth it, but if you`re a game rule purist then
    maybe not. 3e does many things better than 2e, particularly things that a
    BR aficionado might describe as the "adventure level" of play. Character
    classes make more sense, the system is much more easily adjustable, the
    concepts and vocabulary of 3e (templates, character levels, skills,
    multi-classing, ECL, CR, etc.) are much more clearly defined. It`s far
    from perfect but it is overall, in my opinion, a much more articulate and
    intelligent system of rules. When one factors in the versatility of the
    D20/SRD information and the way the system can be adapted to a vastly
    different types of games ranging from Traveller to Call of Cthulhu, it`s a
    system that is substantially better than 2e.

    It is, however, arguable how well that system of rules really translates
    into other settings. IMO D20 Traveller is a waste of time. Two of the
    most significant themes of the setting are that BR is a low magic world (in
    that there aren`t a lot of permanent magic items lying around) and that it
    is a low level setting. D&D 3e directly interferes with both of these
    basic aspects of the setting. The rate of XP awards and level advancement
    is quite a bit faster in 3e than it is in 2e, which makes the low level
    aspect of the setting more difficulty to justify, and the ability of
    characters to create permanent magic items is streamlined, so logically
    there would be a lot more of them. The 3e BR playtest text doesn`t do much
    to deal with either of these two problems. To be fair, it`s not a simple
    fix. Not a lot of satisfactory solutions have been presented for a 3e
    conversion by anyone.

    Then there is, of course, the issue of cost. Each edition of D&D can
    easily cost several hundred dollars. Since 3.5 is going to be coming out
    in a few short months I wouldn`t spend any money right now. If the point
    is to update to the new set of rules you`ll be out of date in a few short
    months if you upgrade now. If you`re still OK with 2e then at least wait
    until the next "edition" comes out.

    Gary

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  7. #7
    Administrator Green Knight's Avatar
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    One of the things I miss with 3E is AD&D`s multi/dual system. Sure, it wasn`t perfect, but it worked pretty well.

    I wonder if anyone has experimented with different versions of multi/dual classing under 3E?

    Cheers
    Bjørn

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    Cheers
    Bjørn
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  8. #8
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    On Tue, 11 Mar 2003, Landen_Haesri wrote:

    > I`ve not yet purchased into the 3E products (including the core books)
    > because, after the investment that I`ve made with my 2nd edition
    > collection, its very vast, and I`m not sure I want to upgrade.

    A very reasonable concern.

    > I`ve altered the landscape and changed some history, and tweaked the
    > system to work for me a bit.

    I would like you to post a description of your changes, please! I`m
    always interested to see what others have done with the setting.

    > Is the upgrade worth it?

    I don`t know. I`m inclined to say no. I had made a large number of
    changes to 2nd Ed AD&D to make it feel more appropriate to me for BR, so I
    have no trouble looking over 3e to pick and choose the bits I like. But
    for anyone who is not a compulsive rules editor, I`d say don`t bother
    converting. Play BR with 2e mechanics, Mystara with Rules Compendium D&D
    mechanics, Greyhawk with 1st Edition AD&D mechanics, and two Glorantha
    campaigns (one with RuneQuest and one with Hero Wars). I`ve thought about
    trying to play BR with the White Wolf "storyteller system", but that seems
    too daunting a task even for a mechanics junkie like me. John Machin and
    I briefly considered the idea of doing a BR to Hero Wars conversion, but
    we never really went anywhere with it (in part because of disagreements
    over which groups in Cerilia would use which of the four completely
    distinct magic systems from that rules set).

    In fact, given that the 2e electronic software downloads are one-tenth the
    price of the 3e hardcovers, I`d recommend anyone completely new to
    roleplaying to start with *second* edition AD&D, because so much material
    is available so easy and cheap.

    > How does the system change the feel of the setting, and how does it
    > help/hinder?

    That`s been a major part of the many hundreds (thousands?) of messages
    posted here about 3e conversion. As I`ve said before, I think the proper
    way to convert is to change 3e so it is closer to Birthright, not change
    Birthright so it is closer to 3e. As you may gather from this statement,
    I think using unmodified 3e out-of-the-box hurts Birthright. The setting
    must trump the core rules, not the other way around, or there is no point
    in (or even real possibility of) having distinct settings.

    > although I want to hold on to my TSR version thats worked for me

    I think that`s the most important thing. If your version works fine for
    you, I see no reason at all to change it. Becoming compatible with new
    future TSR releases is irrelevant, since most likely they won`t ever
    release anything new for Birthright.

    > It does seem that most of the forum is now dedicated to 3e Birthright,
    > and I might be a dying breed,

    I don`t want you to be. Personally, I am most interested in hearing from
    those who use game engines completely unrelated to D&D, like Ars Magica
    (the favorite system of a long-time poster whom I regret we haven`t heard
    from in a while). I am not at all committed to D&D, but I am committed to
    Birthright.

    > but maybe the reason for that is because 3e *is* that much better.

    I don`t think so. Some things are better, some things are worse. Some
    things are mechanically different, but represent no change in overall
    quality to my eyes. And of course, opinion differs widely on which bits
    are which, and which category is largest.

    > I don`t mean for this post to cause any arguments over which
    > system is better and which is worse.

    Except that I think there isn`t really any other way to answer your
    question. That is, IMO, the only reason to switch BR to 3rd Ed is if you
    think 3rd is better than 2nd overall, so you`d like to use it instead
    while still playing BR. If what you want to know is, "If I`m never going
    to use it for anything but playing BR, which game system should I use?"
    then I would have to say stick with 2nd Ed. You have all those books
    already, and don`t have the new ones -- and as you can easily see from the
    current discussions here, converting BR from 2nd Ed AD&D to any other RPG
    system, even one as close to it as 3rd Ed D&D, is a major headache. It is
    not a project to be entered into by anyone who doesn`t already have a very
    strong feeling about which game system they would rather be using instead
    of the default 2nd Ed AD&D.


    Ryan Caveney

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  9. #9
    Site Moderator kgauck's Avatar
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    ----- Original Message -----
    From: "Michael Romes" <Archmage@T-ONLINE.DE>
    Sent: Tuesday, March 11, 2003 9:38 AM

    > However there are still multi-class restrictions. Even more :-)
    > e.g. not all fighers will multi-class to sorceror - simply because a
    > sorceror will need 10+ CHA to cast any spell, or any wizard
    > needs 10+ INT, any cleric 10+ WIS to cast the spells.

    That`s not a multi-classing restriction, its a class restriction. The same
    restriction applies to the starting character. If I just roll up a
    character and I assign him a Wis of X and a Cha of Y, I`ll still face the
    limits of the class restrictions you describe.

    Kenneth Gauck
    kgauck@mchsi.com

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  10. #10
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    Kenneth Gauck wrote:

    >----- Original Message -----
    >From: "Michael Romes" <Archmage@T-ONLINE.DE>
    >Sent: Tuesday, March 11, 2003 9:38 AM
    >
    >>However there are still multi-class restrictions. Even more :-)
    >>e.g. not all fighers will multi-class to sorceror - simply because a
    >>sorceror will need 10+ CHA to cast any spell, or any wizard
    >>needs 10+ INT, any cleric 10+ WIS to cast the spells.
    >>
    >
    >That`s not a multi-classing restriction, its a class restriction. The same
    >restriction applies to the starting character. If I just roll up a
    >character and I assign him a Wis of X and a Cha of Y, I`ll still face the
    >limits of the class restrictions you describe.
    >Kenneth Gauck
    >kgauck@mchsi.com
    >
    Right. What I meant was that a fighter normally is build around a high
    STR CON score, with less in INT DEX and CHA.
    So a min/maxed fighter with 18 in STR and CON will have only 8 for CHA
    and while being able to multiclass to Sorceror, would never be able to
    actually use the class ability of casting spells - it is not impossible,
    just useless ;-)
    bye
    Michael Romes

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