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  1. #11
    Site Moderator kgauck's Avatar
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    ----- Original Message -----
    From: "Mourn" <brnetboard@TUARHIEVEL.ORG>
    Sent: Friday, March 07, 2003 8:16 PM


    > Magic items are much easier to acquire than feats. Magic
    > items require the money and the availability, not having to
    > wait two or three levels until you get another feat.

    The premise of the conversation is "what happens when magic items are rare."
    So, they aren`t neccesarily easier to aquire than feats. Feat aquisition is
    regular and you can plan on it. Magic aquisition is irregular and you
    cannot rely on ever finding anything. The more rare magic is, the more this
    becomes an expectation of finding no magic.

    > Also... there`s no feats for Armor Specialization (whatever that is),
    > or any feats to grant a fighter damage reduction or the ability to
    > penetrate damage reduction until you get to the Epic Level material
    > ... which should have no bearing on balancing mechanics for levels 1-20.

    If I take magic away from players, there is nothing preventing me from
    beefing up higher level (10-20th level) feats to compensate. The result is
    a more mundane, though no less fantastic setting. I could create or adjust
    prerequisites to replace magic, and do it well so long as I look to balance
    the power and potency of PC`s vs opponants.

    Kenneth Gauck
    kgauck@mchsi.com

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  2. #12
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    Originally posted by kgauck
    The premise of the conversation is "what happens when magic items are rare."
    Actually, the premise of the conversation is "should the paladin retain the wealth restriction he had in 2nd edition?"

    If I take magic away from players, there is nothing preventing me from
    beefing up higher level (10-20th level) feats to compensate. The result is
    a more mundane, though no less fantastic setting. I could create or adjust
    prerequisites to replace magic, and do it well so long as I look to balance
    the power and potency of PC`s vs opponants.
    Yeah, but remember this is a discussion for the playtest document. What works for you as a DM doesn't always work for everybody else.
    I walk this fine thread...

    Mourn

  3. #13
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    On Fri, 7 Mar 2003, Kenneth Gauck wrote:
    > > Also... there`s no feats for Armor Specialization (whatever that is),
    > > or any feats to grant a fighter damage reduction or the ability to
    > > penetrate damage reduction until you get to the Epic Level material
    > > ... which should have no bearing on balancing mechanics for levels 1-20.
    >
    > If I take magic away from players, there is nothing preventing me from
    > beefing up higher level (10-20th level) feats to compensate. The result is
    > a more mundane, though no less fantastic setting. I could create or adjust
    > prerequisites to replace magic, and do it well so long as I look to balance
    > the power and potency of PC`s vs opponants.

    This is exactly what d20 modern does, creating a based defense bonus
    (based on class levels) to AC, and talent trees which add damage,
    penetrate DR, and all other kinds of things.
    --
    Communication is possible only between equals.
    Daniel McSorley- mcsorley@cis.ohio-state.edu

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