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  1. #1
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    How to deal with regents who do not want to go on adventures? My players are now knee-deep in realm management, and seem very happy with it. Unfortunately, that is to the point where they do not want to go adventuring anymore, having better things to do. Since they are leading the baronny, Roesone has become a nest for good adventurers, since the players usually prefer to set the matters in adventurers' hands rather than dealing with it themselves. thought about an assassination attempt on a single character, to prove the others that they are quite weak individually and that the resources they have available are the only things that make them secure usually. However, I really do feel bad about forcing them to do something they do not want to do. The problem is that we play a lot of D&D (we usually play 3 or 4 campaigns at the same time) and adventures are the stuff we do usually, so Realm management is what makes Birthright really different than the usual campaigns. If realm management is what they like, I do not want to force them to play adventures, but I believe they miss a lot of Birthright's potential by not adventuring. Would you have any advice to actually make them go adventuring? I tried giving them good reasons to do so : threat to the realm, personal threat, diplomacy reasons, money, magic (I'm sure that if I let things go out of hand, they'd go adventuring, but I sure as hell won't give level characters powerful magic items in a Birtright campaign! :P ), but to no avail.

    I'm desperate for any trick, please help!! ;)
    "A good Goblin is a dead Goblin"

  2. #2
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    On Wed, 5 Mar 2003, poilbrun wrote:

    > How to deal with regents who do not want to go on adventures?

    Thank them for making your job easier, in that you no longer have to
    design adventures? =) I far prefer domain-only campaigns as a DM, in
    terms of the arena in which I feel more comfortable generating plots.
    I suspect your cry for help may indicate you have the opposite comfort,
    and are trying to figure out what to do on the realm scale -- do you
    agree?

    > My players are now knee-deep in realm management, and seem very happy
    > with it.

    Good for them! IMO, that`s what BR is really about.

    > Unfortunately, that is to the point where they do not want to
    > go adventuring anymore, having better things to do.

    Then abide by their wishes, and let them do the things they find more
    interesting.

    > since the players usually prefer to set the matters in adventurers`
    > hands rather than dealing with it themselves.

    Ah, delegation. It shows they have some understanding of the power and
    responsibility they ought to have as regents.

    > However, I really do feel bad about forcing them to do something they
    > do not want to do.

    Good! Hold on to that thought.

    > The problem is that we play a lot of D&D (we usually play 3 or 4
    > campaigns at the same time) and adventures are the stuff we do
    > usually, so Realm management is what makes Birthright really different
    > than the usual campaigns.

    Well -- yes, exactly. They get plenty of adventure in non-BR settings, so
    of course they are most attracted to the part of BR which is most
    different from their usual activities. I think it`s very healthy.

    > If realm management is what they like, I do not want to force them to
    > play adventures, but I believe they miss a lot of Birthright`s
    > potential by not adventuring.

    Given that they play lots of adventures anyway, I think trying to get away
    from the realm-management core of BR to make Cerilia just another place to
    have adventures (which they can get in any of your campaigns) is actually
    depriving them of a lot more of their potential fun.

    > Would you have any advice to actually make them go adventuring?

    My advice is: do not make them go adventuring. They are correct to note
    that regents have many better things to do. Please let them. From what
    you`ve said, it seems clear that you`d like to abide by their wishes. Why
    are you second-guessing that plan?

    If you desperately want to run traditional D&D adventures in Cerilia, I
    think the best approach for you, given that you already run multiple
    campaigns in parallel, is simply to add another. That is, have *two* BR
    campaigns -- but in one, the characters are regents and never go on
    adventures themselves, while in the other the characters are not regents
    but adventurers who never really interact with the domain system (except
    possibly as a source of adventure ideas).

    Another way to do this, since they clearly like domain management, is to
    let them become regents in one (or more!) of your other campaigns, so they
    can keep getting their rulership fix, which might free up Cerilia for
    other things than being king. If BR is the only place to rule, then any
    rulership you don`t do there you can`t make up elsewhere. If they can
    choose completely freely, maybe you`d discover they`d be even happier as
    regents in Greyhawk and common adventurers in Cerilia, rather than the
    other way around. Or maybe you discover they never want to adventure
    again. :} Even if they do decide this, maybe it`s only for a while, and
    if you let them be just regents for a while, they`ll go back to a more
    balanced mixture after the initial glut.


    Ryan Caveney

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  3. #3
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    poilbrun wrote:

    >This post was generated by the Birthright.net message forum.
    > You can view the entire thread at: http://www.birthright.net/read.php?TID=1407
    >
    > poilbrun wrote:
    >
    >...
    >
    [Regents not adventuring snipped]

    >
    >I`m desperate for any trick, please help!! ;)
    >
    In the Book of Regency some tricks are already mentioned.
    If they let adventurers do the adventuring sometimes -good. A king needs
    to know what to delegate and how to run the big business. If they let
    adventurers do the adventurers all the time - then perhaps the
    adventurers get a reputation as the saviours of the country and the
    regents will be seen as sitting in their ivory towers remote from the
    people. Make it a GREAT CAPTAIN event if you like - people follow heros...

    Use bait: Even the rumour of a powerful artifact should get your regents
    up and adventuring. It does not need to be true, a red herring with some
    minor magical item suffices - just make sure to mention what the enemys
    of the regents could do IF the artifact is real and IF the enemys get it
    in their hads (e.g. the Staff of Transport - they will transport the
    army of your regent into the midst of the Spiderfell to be eaten by the
    Spiders minions...).
    bye
    Michael Romes

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  4. #4
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    If they won`t let their regent characters go adventuring, and hire
    adventurers to do their dirty work for them, why don`t you have themplaying
    those very adventurers themselves? See how fun it is to do their lords`
    dirty work. Or you could get another group of player to play that part out.

    And, when the adventurers are high level and the regents still in their
    diapers, the regents can blame themselves if they get a coup-de-état on
    their hands from their much-more-competent hirelings!

    /Carl


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  5. #5
    Site Moderator geeman's Avatar
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    If your players are delegating adventures to adventurers... have them play
    the adventurers. Instead of allowing them to merely hand off those events
    make the people they are being handed off to (the supporting staff) cohorts
    or LTs of the PC regents and have the players take over those roles.

    Gary

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  6. #6
    > poilbrun wrote:
    > Would you have any advice to actually make them go adventuring? I tried
    giving them good reasons to do so : threat to the realm, personal threat,
    diplomacy reasons, money, magic (I`m sure that if I let things go out of
    hand, they`d go adventuring, but I sure as hell won`t give level
    characters powerful magic items in a Birtright campaign! :P ), but to no
    avail.


    Give them the best reason of all - nothing gets done unless they do it
    themselves. Make 15-45% of all the adventurers fail at their appointed task.
    Have one of the groups be working for GT or the Gorgon. If they cannot rely
    on adventurers with certainty, they will likely pick up a few of the more
    critical adventures themselves rather than trust it to someone who might
    bungle the job. This also lets them pick and choose when they want to strap
    on the armor.

    My thoughts anyway.

    Eosin

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  7. #7
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    I will follow some of your advice next time I play.

    As for the reason I do not want to do only realm-management, it is because I do not DM to work on an accounting diploma! :P Seriously, I by far prefer to prepare adventures than to prepare two turns of Birthright realm management. And when I DM BR, I do not DM anything else, the other campaigns are DMed by the players of my BR campaign...
    "A good Goblin is a dead Goblin"

  8. #8
    Site Moderator Ariadne's Avatar
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    IMO domain-only campaigns are truely boring (we make this domain stuff at the side).

    Encourage your players going on adventure or let them simply no choice (such as a minor awnie tries to assassinate the regent, go and stop him). Then they might like adventuring again...
    May Khirdai always bless your sword and his lightning struck your enemies!

  9. #9
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    ----- Original Message -----
    From: "poilbrun" <brnetboard@TUARHIEVEL.ORG>
    Sent: Thursday, March 06, 2003 4:24 AM


    > As for the reason I do not want to do only realm-management,
    > it is because I do not DM to work on an accounting diploma! :P

    Maybe you`d prefer computer science. Get (or make) a template for excel or
    some other spreadsheet to handle all of your accoundting (including dice if
    you like). It leaves you to spend all of your time planing intrigues,
    crises, and the reactions of other (NPC) powers.

    Kenneth Gauck
    kgauck@mchsi.com

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  10. #10
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    On Thu, 6 Mar 2003, poilbrun wrote:

    > Seriously, I by far prefer to prepare adventures than to prepare two
    > turns of Birthright realm management. And when I DM BR, I do not DM
    > anything else, the other campaigns are DMed by the players of my BR
    > campaign...

    Perhaps you could swap with one of them, who would be less irritated by
    running the realm management part of the game? You shouldn`t be forced
    into doing something you don`t like any more than they should, but since
    they do seem to like ruling domains, it should be possible to work
    something out...


    Ryan Caveney

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