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Thread: Bloodtheft

  1. #11
    Site Moderator geeman's Avatar
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    At 09:24 AM 3/6/2003 +0100, Raesene Andu wrote:

    >This section of the rules goes some way to explaining the info from Blood
    >Enemies where several soon-to-be-awnsheghlien have attacked blooded scions
    >and thus became blooded themselves.

    When it comes to those creatures and characters who were commoners and
    gained a bloodline after slaying a scion I would like for there to be some
    sort of game mechanical explanation. I suppose this might have something
    to do with the way bloodtheft works in the original materials or in the 3e
    BRCS since neither really work very well IMO. The actual numbers in the
    original system don`t make much sense, and the way bloodline gets shot out
    of a scion in the form of RP in the BRCS in a sort of mini-Deismaar strikes
    me as not being the way to go.

    The "RP explosion" was done in order to accommodate those few awnsheghlien
    who were unblooded creatures and got a bloodline after slaying a
    scion. That happens so seldom, however, that I don`t know if it needs to
    be possible every time a scion is killed by being stabbed through the
    heart. There are several ancillary effects to that kind of rule. First of
    all, it makes me wonder how a scion could reach the age of 25. While
    gaining a bloodline is not assured it would make killing a scion something
    of a lottery ticket for commoners. While that`s always been the case for
    scions killing other scions, there are few enough of them and they are
    spread out around Cerilia, they are less likely to run across one
    another. For every scion there are 999 commoners (more or less) and if
    commoners can perform bloodtheft then a scion would have to feel the same
    concern for his safety amongst all people (not to mention wild boars,
    wolves or just about any creature) that he would feel in the presence of
    other characters with a bloodline.

    Those few occasions in which a bloodline of Azrai appeared after an act of
    "bloodtheft" occurred could, in fact, be explained as simply the manner in
    which the Land`s Choice happens for Azrai`s bloodline. After all, why must
    the LC be benevolent, and what better way to "earn" a corrupted bloodline
    than by killing a scion? The Land`s Choice apparently does not occur
    unless a bloodline dies out, and the "new" bloodline need not necessarily
    be that of the one that has ended. The both occur rarely enough that one
    could just use a similar method to explain how they work.

    So if there was some sort of system for describing how the Land`s Choice
    occurs it could account for those occasions when Azrai`s bloodline has
    "infected" a commoner. Of course, that means coming up with some sort of
    mechanic for that....

    Gary

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  2. #12
    Site Moderator kgauck's Avatar
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    ----- Original Message -----
    From: "Gary" <geeman@SOFTHOME.NET>
    Sent: Thursday, March 06, 2003 1:00 PM

    > While gaining a bloodline is not assured it would make killing a
    > scion something of a lottery ticket [...].

    This has always bothered me. As a consequence, I have only allowed
    bloodtheft when fighting for the realm or family. Duels of honor, fights
    for the realm, battles, all can be occasions of bloodtheft. Random abushes,
    sneak attacks, and assasination attempts all aimed at stealing blood would
    yield nothing. Its the connection between ruler and realm that controls the
    blood, even when the realm is nothing more than the family (dynasty).

    Kenneth Gauck
    kgauck@mchsi.com

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  3. #13
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    Originally posted by ConjurerDragon
    Yes, I know. However I was referring to the text of the 2E Birthright
    rulebook, by which non-blooded people can´t simply stab a scion through
    the heart and become a scion themselves. Bloodtheft of non-blooded on
    scions should be ,if allowed at all, extre mely rare and not just as
    likely as a scion killing a scion with the same consequences (that was
    in the example someone else wrote add the victims bloodline modifier to
    you, right?).
    Well, I'd hate to say it... but I don't give a damn about 2nd Edition or its rulebooks. After all, I ceased to play that game over four years ago, and have never looked back. I only pay attention to the 3rd Edition rules, as that's what I play.

    Well, according to the BRCS, a commoner can become a scion by being present for usurpation. In my system, the common has to commit the bloodtheft personally, performing a coup de grace attack against the scion. Due to the balance issues (in favor of the scion, see my Feedback thread), a commoner defeating a scion will be rare.


    The BRCS draft 0.0 had at least the non-blooded make a characterlevel
    check before being allowed to gain a bloodline.
    I've thought about adding checks... after all, that release of energy could just kill you. I've thought about adding a Fort save (DC 10 + 1/2 HD + Bld mod), or suffer damage. I've thought about adding a Will save (same DC) or suffer from mental Ability loss. I've also thought about adding a Reflex save in order to avoid the energies completely... but never implemented it.


    To have no requirement at all would mean that any unblooded peasant
    could become blooded simply by killing a scion
    Well, there's really no requirement to become a scion at 1st-level anyhow. You just choose to be one, gain a few benefits, and really lose NOTHING.


    And if the word spread that everyone could have his share of divine
    power simply by killing a scion, not by "receiving the right to rule
    from the gods"... 95% of the population could dream of becoming blooded
    by hunting the other 5% ;-)
    Then that's just too bad for the scions. Blood is a precious thing, and it must be guarded.
    I walk this fine thread...

    Mourn

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