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Thread: Gems of Aoborea
02-28-2003, 01:13 AM #1
- Join Date
- Feb 2003
I am about to kickoff a Rjuirk campaign, and I would like to know what these do? Apparently the Grand Mistress of the Elven realm (which I will not attempt to spell without the resources in front of me!) has nine of the 12, and if she had all 12 then the source in the province that her capital is in would be "greatly enhanced" with only nine of the 12 the "benefits" of the gems are greatly reduced.
Whilst the PCs will not run the elven realm, the search for the three missing Gems could prove a bit of a campaign hook.
There are several mentions of the gems throughout the Rjurik Highlands expansion and through some of the players secrets for the region. However these are more clues and adventure hooks of where they could be rather than what they actually are or do...
Ideas of what the gems could do individually, in groups or in totality would be appreciated!
02-28-2003, 03:29 AM #2
I wrote up some info for the gems are part of complex adventure I ran for my players. Feel free to make use of this in your own campaigns if you find it of use.
The 12 Gems of Arborea
These gems remains one of the most powerful artifacts in all of Cerilia. Once the Elves of Lluabraight used the powerful magic to defend their lands from any invader. But now some of the gems are missing and their powers greatly reduced. Many centuries ago three of the most powerful of the 12 gems were stolen and with them went most of the magical powers they controlled. For the higher magic contained in each of the gems could not be accessed unless all are present in their places in Tower of the Grand Mistress of Lluabraight. Fortunately the Elves still retain control of the Crown of Lluabraight, a related artifact that allows the wearer control over the gems.
The gems have been describes a resembling a wizards crystal ball, although they are a deep purple in colour. Apart from each other they look nothing more than a pretty smooth stone, but when brought within range (1 mile) of another gem they start to glow, softly at first but brighter the closer the gem gets to its companion. The nine gems that remain in the Tower fill it with their magical light, making everything in the throne room the colour of a grape.
The gems are surprisingly not the same size. In fact their are three different size. The first and most powerful size is about 30 cm in diameter, the second 20 cm, and the third 15 cm. The size reflect their powers. Unfortunately for the Elves the three missing gems are all of the largest size, leaving only one of that size still under their control.
* Each gem is linked to a source of varied size. The power of the gem also reflect the size of the source. A movable ley line is linked from the gem to the source, so that no matter where the gem is the source is still usable via the ley line.
* The ley lines linked to the gems do not need to be maintained.
* Only Elves and the Blooded can use the gems powers. To all others they are just pretty stones.
* Unless all the gems are controlled only their secondary powers are accessible. The ley lines are still usable though.
* If the Crown of Lluabraight is also controlled then multiples of a single power may be used. For example the third gem grants the ability to cast mass charm once per day. With the crown and all 12 gems then this spell could be cast 12 times a day. No other primary powers could be used from any of the gems though.
* With the Crown the powers are also usable anywhere linked to the gems. Thus they may be used in the Lluabraight province of Rhoisneibhal where the Tower of the Grand Mistress is located or in any provinces linked by ley lines to any of the gems. As most of these provinces are outside the Elven kingdom this would give the Elves great power over their enemies, but as they do not have all 12 gems it is of little use at the moment.
Note: The gems secondary powers are listed first, followed by the more powerful primary power and finally the province the ley line is linked to and the level of the source holding. The Gems currently missing are gems 1, 3, and 4.
1 - 4 (30 cm in diameter)
* Affect Normal Fires at will.
* Meteor Storm 1/day
* Ley line to Idzar (0/9), level 9 source holding.
* Fog Cloud at will.
* Incendiary Cloud 1/day.
* Ley line to Caer Dwyth (1/8), level 8 source holding.
* Clairaudiance at will.
* Sink 1/day.
* Ley line to Raka-Zai (0/9), level 9 source holding.
* Water Breathing at will.
* Mass Charm 1/day.
* Ley line to Hor-than (0/9), level 9 source holding.
5 - 8 (20 cm in diameter)
* Light at will.
* Delayed Blast Fireball 1/day.
* Ley line to Innherad (0/7), level 7 source holding.
* Feather Fall at will.
* Control Weather 1/day.
* Ley line to Barrow Woods (0/7), level 7 source holding.
* Detect Magic at will.
* Lower Water 1/day.
* Ley line to Vejle (1/6), level 6 source holding.
* Armour at will.
* Move Earth 1/day.
* Ley line to Halten (1/6), level 6 source holding.
9 - 12 (10 cm in diameter)
* Dancing Lights at will.
* Wall of Fire 1/day.
* Ley line to Bjorlangen (0/5), level 5 source holding.
* Phantasmal Force at will.
* Cloudkill 1/day.
* Ley line to Floda Fjord (1/4), level 4 source holding.
* Sleep at will.
* Cone of Cold 1/day.
* Ley line to Boganhaar (0/5), level 5 source holding.
* Mending at will.
* Stone Shape 1/day.
* Ley line to Kazal-Zai (0/5), level 5 source holding.
Combined with the Crown these Gems are an incredible magical artifact. It is advised that the Gorgon be kept well away from them as the consequence would be very, very bad. The same goes for PC's as they almost rank on the same scale as the Gorgon for destructive capability.Let me claim your Birthright!!
03-02-2003, 02:27 AM #3
- Join Date
- Feb 2003
That kicks serious ass.
Thanks for sharing your work in this area, it is exactly what I was looking for. The only change I might make for my campaign is to limit the use of the ley lines until the the 12 are reunited.
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