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Thread: The Noble class
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03-04-2003, 06:01 PM #41
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>>>> I include a variant (d20 Modern) death from massive damage ruling
(Damage >CON + PC levels = save vs. DC 15 or reduced to -1 HP and dying.).
This makes even skilled NPC classes easy to kill and makes mages far more
dangerous.
>>> I don`t like that aspect of D20 Modern, because its easy to get damages
that exceed 20 odd points with magic, but without a crit its harder on to do
physically, It makes magic more deadly, while not aiding the fighting
classes, creating an inhernat unbalance (meaning the wizards take a
promiance even in the lower levels). I do like the Grim and Gritty rules for
D20, and have thought about implenting them to BR, but with modfications to
the magic system over all.
Actually, when you get rid of the overwhelming majority of magic items and
ability boosters (the Buffers are gone from my spell lists) it makes
fighting deadly but not overly so for the PCs - those without PC classes
basically become THUGs, some highly skilled and deadly but they still can`t
take a pounding. In my long runnning WoT game damage only got to 1d10+6 at
7th level. It took a crit to bring down the butch fighterers, who could
usually make the save without breaking a sweat.
It does tip the scale towards magic, but since I only have mages mentioned
in the books and about 30-40 others in all of Anuire, it does not bother me
much.
G&G becomes a tank-fest. I do like the rules and once considered using them
but a few testing of the system ended up with everybody strapping on the
biggest meanest armor available or running from combat. Anywhoo, thanks for
the input.
Eosin
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03-04-2003, 06:01 PM #42
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> On nerfingthe bard: entertainer have the same relationship to true bards
as
> maggicians and scholars have to wizards or warriors to fighters - they do
> similiar things, but are not as good at them. In the case of the bard, I`d
> say you could make a good entertainer out of the Expert class. Of course,
> like the wizard and (in my opinion) the magician, these are NPC classes
and
> not PC-worthy. But I see no need for two different grades of bards -
either
> you are a flull bard (use the class and spellsong magic) or you are an
> entertainer (use the Expert class).
Unfortunately my looking has discovered that there is much truth in your
statement. I want a PC Bard that is largely non-magical but not a PrC and I
do not think such a critter exists. I may decide to go the way of the
Gleeman but that class was disappointing to me.
Thanks for the input.
Eosin the Red
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03-04-2003, 06:04 PM #43
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Maybe if you give a feat 1/3 levels, to replace the magic it would work?
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03-04-2003, 06:10 PM #44
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Originally posted by Eosin the Red
Actually, when you get rid of the overwhelming majority of magic items and
ability boosters (the Buffers are gone from my spell lists) it makes
fighting deadly but not overly so for the PCs - those without PC classes
basically become THUGs, some highly skilled and deadly but they still can`t
take a pounding. In my long runnning WoT game damage only got to 1d10+6 at
7th level. It took a crit to bring down the butch fighterers, who could
usually make the save without breaking a sweat.
It does tip the scale towards magic, but since I only have mages mentioned
in the books and about 30-40 others in all of Anuire, it does not bother me
much.
G&G becomes a tank-fest. I do like the rules and once considered using them
but a few testing of the system ended up with everybody strapping on the
biggest meanest armor available or running from combat. Anywhoo, thanks for
the input.
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