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  1. #11
    Site Moderator kgauck's Avatar
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    ----- Original Message -----
    From: "irdeggman" <brnetboard@TUARHIEVEL.ORG>
    Sent: Saturday, February 15, 2003 8:26 PM


    > irdeggman wrote:
    > The reason invulnerability was written to include immunity to
    > polymorph effects was that by using polymorph the invulnerabilty
    > could be bypassed. We didn`t want a polymorphed scion with
    > invulnerability to "pick up" a weakness that could be fatal due
    > to the polymorphing. The scion has only the "set" conditions that
    > can kill him and no other ones. This addition may cause more
    > confusion than it was worth though.

    You could just say that scions with the power of invulnerability cannot
    aquire characteristics of their new form which would prove immediatly fatal.
    Either they retain their normal abilties (such as the scion who is turned
    into a fish, but continues to breath air) or instantly reverts to their
    normal form if they recieve what would be a single death blow in their
    altered form (attempting to squash the scion in mosquito form). Alternatly,
    scions might be instantly teleported to some home location rather than
    actually suffer the intended death.

    Kenneth Gauck
    kgauck@mchsi.com

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  2. #12
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    Kenneth Gauck wrote:

    >----- Original Message -----
    >From: "irdeggman" <brnetboard@TUARHIEVEL.ORG>
    >Sent: Saturday, February 15, 2003 8:26 PM
    >
    >> irdeggman wrote:
    >> The reason invulnerability was written to include immunity to
    >>polymorph effects was that by using polymorph the invulnerabilty
    >>could be bypassed. We didn`t want a polymorphed scion with
    >>invulnerability to "pick up" a weakness that could be fatal due
    >>to the polymorphing. The scion has only the "set" conditions that
    >>can kill him and no other ones. This addition may cause more
    >>confusion than it was worth though.
    >>
    >
    >You could just say that scions with the power of invulnerability cannot
    >aquire characteristics of their new form which would prove immediatly fatal.
    >Either they retain their normal abilties (such as the scion who is turned
    >into a fish, but continues to breath air) or instantly reverts to their
    >normal form if they recieve what would be a single death blow in their
    >altered form (attempting to squash the scion in mosquito form). Alternatly,
    >scions might be instantly teleported to some home location rather than
    >actually suffer the intended death.
    >Kenneth Gauck
    >kgauck@mchsi.com
    >
    I saw a film on TV a few years ago with a younger Sean Connery: Zardoz
    (made up from the the last words from the title of the book "Wizard of
    Oz"). In that film people in a certain small village with superiour
    technology, far in the future had become immortal - they would not age,
    except as punishment and if they died equally how, they just would be
    reborn at a strange place. Not as a baby, but exactly as they had died,
    at the same age, with the same memorys.

    This kind of Immortality?
    bye
    Michael Romes

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  3. #13
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    Kenneth Gauck wrote:

    >----- Original Message -----
    >From: "irdeggman" <brnetboard@TUARHIEVEL.ORG>
    >Sent: Saturday, February 15, 2003 8:26 PM
    >
    >> irdeggman wrote:
    >> The reason invulnerability was written to include immunity to
    >>polymorph effects was that by using polymorph the invulnerabilty
    >>could be bypassed. We didn`t want a polymorphed scion with
    >>invulnerability to "pick up" a weakness that could be fatal due
    >>to the polymorphing. The scion has only the "set" conditions that
    >>can kill him and no other ones. This addition may cause more
    >>confusion than it was worth though.
    >>
    >
    >You could just say that scions with the power of invulnerability cannot
    >aquire characteristics of their new form which would prove immediatly fatal.
    >Either they retain their normal abilties (such as the scion who is turned
    >into a fish, but continues to breath air) or instantly reverts to their
    >normal form if they recieve what would be a single death blow in their
    >altered form (attempting to squash the scion in mosquito form). Alternatly,
    >scions might be instantly teleported to some home location rather than
    >actually suffer the intended death.
    >Kenneth Gauck
    >kgauck@mchsi.com
    >
    I saw a film on TV a few years ago with a younger Sean Connery: Zardoz
    (made up from the the last words from the title of the book "Wizard of
    Oz"). In that film people in a certain small village with superiour
    technology, far in the future had become immortal - they would not age,
    except as punishment and if they died equally how, they just would be
    reborn at a strange place. Not as a baby, but exactly as they had died,
    at the same age, with the same memorys.

    This kind of Immortality?
    bye
    Michael Romes

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  4. #14
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    Regarding the bloodtrait and bloodform blood abilities - they are too vague as presented in the player's section, and I believe more discussion and thought are needed on their presentation in the monster's section (they seem a little rough). I for one would definitely need more guidelines if I am to create a deformed scion of Azrai that has any relation to the bloodform trait (as it is, I'll just wing it).

    Perhaps more importantly, a general note - it helps if you put a "behind the screen" section explaining our design decisions. Especially decisions that have to do with game balance. It retrospect, it seems obvious that a "prereq chain" implies the top-abilities are more powerful, but at first sight I didn't see it, and a behind the screen section would have helped.
    As bloodtrait and bloodform are also probably the most DM-controlled and most complicated of the blood abilities, does it make sense to put them at the begining of the chain? Wouldn't a less-complicated and less useful (aka not world shattering) power be better suited for this role? If bloodmark doesn't work for you, perhaps a greater version of it? (personally, I see bloodmark as pretty much useless (if not crippling) by itself, and hence a good candidtate for a prereq.)

  5. #15
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    >Battlewise: Useless as ever, but good description...
    >

    ?? I thought in 2nd edition Battlewise was by far the most powerful blood
    ability, correct me if I`m missing something...

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  6. #16
    Site Moderator kgauck's Avatar
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    ----- Original Message -----
    From: "Yair" <brnetboard@TUARHIEVEL.ORG>
    Sent: Sunday, February 16, 2003 3:35 PM

    > Personally, I see bloodmark as pretty much useless (if not crippling) by
    > itself, and hence a good candidtate for a prereq.

    I`m curious. Why is bloodmark crippling?

    Kenneth Gauck
    kgauck@mchsi.com

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  7. #17
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    Lord Shade wrote:

    >>Battlewise: Useless as ever, but good description...
    >>
    >
    >?? I thought in 2nd edition Battlewise was by far the most powerful blood
    >ability, correct me if I`m missing something...
    >
    That totally depends on how often you go into a battle with an army.
    If you prefer to be the single adventurer, or the leader of a small
    party adventuring in dungeon, or enjoy social interaction...
    Then Battlewise is useless ;-)

    If however you are the Archduke of Boeruine and want to be the next
    emperor, then having such a bonus to your armys in the field is a great
    bonus...
    bye
    Michael Romes

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  8. #18
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    Kenneth Gauck wrote:

    >----- Original Message -----
    >From: "Yair" <brnetboard@TUARHIEVEL.ORG>
    >Sent: Sunday, February 16, 2003 3:35 PM
    >
    >>Personally, I see bloodmark as pretty much useless (if not crippling) by
    >>itself, and hence a good candidtate for a prereq.
    >>
    >I`m curious. Why is bloodmark crippling?
    >Kenneth Gauck
    >kgauck@mchsi.com
    >
    Because PC´s tend to ignore the Bloodmarks of other players to do what
    they want to do.
    I don´t know many players, who would get exalted to meet someone with
    "extremely red hair" or "steel-gray eyes" and suddenly drop their plans
    and become much more friendly... ;-)
    bye
    Michael Romes

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  9. #19
    Site Moderator Ariadne's Avatar
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    Originally posted by Shade

    >Battlewise: Useless as ever, but good description...

    ?? I thought in 2nd edition Battlewise was by far the most powerful blood ability, correct me if I`m missing something...
    If you don't focus on battles the whole play (in adventuring for example), it's realy a waste of a good maybe ability...
    May Khirdai always bless your sword and his lightning struck your enemies!

  10. #20
    Site Moderator kgauck's Avatar
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    ----- Original Message -----
    From: "Michael Romes" <Archmage@T-ONLINE.DE>
    Sent: Monday, February 17, 2003 10:37 AM

    > Because PC´s tend to ignore the Bloodmarks of other players to
    > do what they want to do. I don´t know many players, who would
    > get exalted to meet someone with "extremely red hair" or "steel-gray
    > eyes" and suddenly drop their plans and become much more
    > friendly... ;-)

    That`s an explanation for why Bloodmarks are useless, but those characters
    with the red hair or the gray eyes aren`t crippled.

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