p. 129 Charge Attack
"Pike units attack damage during this phase for the first round of any
engagement only."

?
Perhaps is meant that "Pike units attack in the Charge Phase for the first
round of any single engagement only."

That makes Pikemen more powerful than in 2E. In 2E they had +1 to attack and
defence vs. mounted and simply could not be charged, and so exchanged blows
with cavalry and knights only in the melee phase. Now they attack in the
same phase as the Charge, so before any melee takes place - however that
means that they can attack not-mounted units also before they can attack
back in the melee phase, right?
And it is a very powerful change in that mounted units are forced to charge
Pikemen if they want to exchange blows in the same phase - if they attack
normally they do not only lose the charge bonus, but also attack AFTER they
suffer the Pikemens attack.


Also the problem is the Knights charge attack: In the part about "Charge
Attack" is the same example about knights as in the 2E rulebook (charging,
meeting in the middle of the field). However that assumes that Knights have
a movement of 2 - now they have 3 (as Cavalry 3, Heavy Armour -2, Veteran +2
= 3. The example is no longer valid and knights - as long as they are
veteran knights, can charge to the other side of the battlefield in the
first move.
This was not possible until now, and only the Cavalry could do this. The
example would be still valid only for standard knights, however under
Anuirean units Veteran Knights as common unit are listed as far as I understood.


"Ending the battle" on same page:
Why has the rule been dropped (at least I could not find it) that an army
retreating from the battlefield is subject to being attacked by mounted
units of the victor and killing 1 retreating unit for each mounted unit
which is not countered by mounted units of the retrating army? There should
be a punishment for being forced to retreat once the battle started - after
all one can retreat before the battle starts...


Fortifications:
Fortresses have become more expensive at higher levels as they no longer
cost a flat 1 GB but 2/3 GB per level. Why then has the "garrison" unit been
erased which defends the fortress in 2E when no friendly army is present?
(as far as I remember the warcard Fortress mentioned 1 unit of Irregulars,
and the Rulebook 1 unit of Infantery).
Still the cost is less expensive than the PS of Endier mentions (1 GB per
level). Why not raise the cost to a full GB per level (less math with parts
of GB) and include the garrison unit again?
bye
Michael Romes

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