Ply Trade:
Table 5.15 bring problems at the low and high end:

2 gp for unskilled labour:
Following table 5.2 from the 3E DMG unskilled labour (laborer, porter, maid)
earns 1 sp per day. 32 Cerilian days per month, but only 6 working days in
Anuire = 24 X 1 sp /10 = 2,4 gp (and while irrelevant for domain level
characters for a laborer it would be quite relevant to have 40 sp more per
month or not). If the character works one more day per week he could earn
2,8 gp. But even this is low compared to the 5D6 gp from the 2E Birthright
version. I suggest to use 3 gp as baseline of unskilled labour.

On the high end you dropped the special income for spellcasters (2E:
25*characterlevel* province level) which is not dependant on skills.
Perhaps you could add that spellcasters can demand prices according to table
7-9 PHB (spellcasting services).

a highlevel example: A wizard 16th level with a spellcraft rank of 19 would
only earn 760 gp per month normally to your table, but could according to
the PHB table already earn 1280 gp casting an 8th level spell once and much
more if he sells his spellcasting for more than one spell - and that in the
PHB which does not take into account the rarity of true arcane magic in
Birthright. Perhaps a X province level added to table 7.9 PHB prices would
be approbiate for Birthright spellcasting services?


Training:
Spending a full month of time training to gain 1 HP is in my opinion enough
effort to gain permanent 1 HP without chance of failure. If you add the 2E
rule that a character can´t surpass the maximum HP of his class, level and
CON with highest rolls, and if you consider that major and great regents add
heaps of HP due to their RP collection, then 1 HP within the normal range of
HP is not that great of an advantage to require a dice roll if you get it or
not. And as the old 2E system did demand none, there is one more reason not
to demand a dice roll but simply give it to those who spend a month training.


Court actions:
If I understood it right, then there are no more "free" actions as in 2E but
a regent with an expensive court can have up to 5 court actions per
month/round in addition to his own, correct?

I always thought that free actions should be limited, at least as on the old
2E cardboard with 1 free action per character level per turn, so I like the
idea to limit "free" actions.

However that no longer rogues can spy, or priest can agitate as a free
action regardless of court seems far from the Birthright rules. I would have
preferred to make if dependant on a successfull skill check to make it more
3E if the action is free, e.g. as in Dooms version where a leadership skill
check meant you could agitate without it counting against your allowed
actions. Similar a gather information check could make an Espionage action free.

And what happened to the 1 lieutenant action in addition to the 3
domain/regent actions?


Finance action:
To sell off grain silos or wares is a merkantile skill - in the light of
3E´s skill system I would have liked to see that e.g. an appraise roll would
be necessary to see if the regent (or one of his lieuteants) are skilled
enough to sell off their assets at a fair price or lose money by not knowing
the exact worth, or even gain money by achieving extraordinary success (as
on p. 61 PHB).


Occupy province:
The rule leaves open, just as the 2E version did, what happens when a landed
regent occupys his OWN provinces, e.g. to destroy a holding he does not want
in his own lands. Would he also gain no RP from the province, as it is
occupied by soldiers instead of ruled by law? I personally would like that
as occupation is a strong tool to destroy foreign holdings and in this light
does the same for a cheaper price than contest.

Ceremony (Divestiture)
Only provinces are mentioned. Holdings can´t any longer be divested? ;-)
bye
Michael Romes

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