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  1. #21
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    Dr. Travis Doom wrote:

    >think the two "snips" above illustate one of the trickiest
    >decisions. 3e bards "suddenly" have healing spells. (Priests also
    >suddenly have a very differnet and more diverse selection of
    >high-level divine spells).
    >If we _keep_ the bard list intact then, elven bards can cast healing
    >spells that are _not_ divine. Likewise magicians should be able to
    >cast healing spells (since it is the same branch of magic).
    >If we "nerf" the bard spell list then we basically competely hose the
    >Bard class without offering anything in return. We decided to go with
    >a "do as little harm as possible" approach here and just incorporate
    >minor healing magic into the magician (which is just a BR class
    >in any case) rather than attempting to "fix" a standard class by
    >"removing" spells from its spell list.
    >I`d like to here more opinions on this topic and see what the
    >majority favors. Either way works, but they have very different
    >side effects.
    >
    Another viewpoint on Magicians from me:
    A Magician is foremost a specialized wizard.

    In 3E as before in 2E a wizard who spezializes in a school is forever
    and completely barred from at least one other school or more. A Diviner
    in 3E has to select 1 prohibited school and an Illusionist either
    Divination and Necromancy or any other one as prohibited from the eight
    schools of magic from the PHB.

    A Magician is a specialist wizard in BOTH Illusion and Divination and
    thus it is only right that he has more than double the prohibited
    schools than a specialist wizard who has and can only ever have one
    special school.

    However the 2E Magician retained mastery of spells of level 1 and 2 of
    ALL schools which is an advantage compared to the specialized wizard,
    who gives up all spells of his prohibited school.

    In addition the Magician has the same (small) advantage as the Sorceror
    of having a wider selection of weapons than the Wizard, and he can wear
    light armour.

    Furthermore he has more skills as he can not rely only on his magic
    which makes him similar to the rogue.

    That alone sounds balanced to me to let the Magician be as he was in 2E
    and not give him access to more schools more hitpoints or even healing
    (argh!) - if he needs the Magician can spend his more skill points to
    buy Alchemy ranks and create Healing Salve to get the healing he needs!

    But one more thing is to consider: A Magician is unblooded and can if
    rolled use his best rolls for his abilitys or can if you use the buy
    point system buy higher abilitys than the wizard, who has to build a
    bloodline.

    So there is no need to change the 2E Magician - he is even in my eyes
    superior to the Wizard in some aspects:
    In campaigns where the players start with low-level characters the
    Magician will rule: At low levels he has the same access to spells as
    the wizard and is a specialist in 2 schools. Additionally he has highers
    ability scores because he has no bloodline.

    In short-lived campaigns (sadly that are many) the Magicians will learn
    more spells in the limited time as his twofold specialization allows him
    better chances to succeed the spellcraft checks than his wizard
    counterparts.

    Only in high-level campaigns or in campaigns where the players are
    regents the wizard has the advantage, as Magicians lack 3+ spells of 6
    schools and can never be regents (unless they somehow aquire a bloodline).
    bye
    Michael Romes

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  2. #22
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    From: "Bjørn E. Sørgjerd" <bjorn.sorgjerd@C2I.NET>

    > Then you have a very playable PC magician, without the need for dealing
    > with healing magic, or even worse, 9th level conjurations.
    >

    Are we in agreement on that we want a playable magician? I for one do not. I
    want a magician calibrated versus the other NPC classes, like warrior and
    adept.


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  3. #23
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    >
    > If we _keep_ the bard list intact then, elven bards can cast
    > healing spells that are _not_ divine. Likewise magicians
    > should be able to cast healing spells (since it is the same
    > branch of magic).
    >
    > If we "nerf" the bard spell list then we basically competely
    > hose the Bard class without offering anything in return. We
    > decided to go with a "do as little harm as possible" approach
    > here and just incorporate minor healing magic into the
    > magician (which is just a BR class in any case) rather than
    > attempting to "fix" a standard class by "removing" spells
    > from its spell list.
    >
    > I`d like to here more opinions on this topic and see what the
    > majority favors. Either way works, but they have very
    > different side effects.
    >

    Bardic healing powers are nothing compared to clerical, but in
    Birthright setting Clerics who are high-level enough to feel that
    difference are very rare. I suggest that you make all healing spells for
    Bards and Magicians one level higher, but give them something to
    compensate. For example, they could use their Cha bonus instead of other
    bonuses for saves. This would represent the fact that Bards can use
    their physical attractivness to disrupt the concentration of their
    enemies. For example, a male wizard who thinks about attractiveness of
    female person while he casts deadly spell at her is more likely to fail.

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  4. #24
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    On Fri, 7 Feb 2003, Milos Rasic wrote:
    > Bardic healing powers are nothing compared to clerical, but in
    > Birthright setting Clerics who are high-level enough to feel that
    > difference are very rare.

    Bards were balanced against clerics by the 3e designers, to be able to
    heal, but not as well as clerics. This can be easily seen since bards
    don`t get first level spells at all until second level.

    Magicians, unlike bards, are a version of wizards, and should not use the
    3e bard spell list. No healing for magicians.
    --
    Communication is possible only between equals.
    Daniel McSorley- mcsorley@cis.ohio-state.edu

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  5. #25
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    On Fri, Feb 07, 2003 at 05:28:55PM -0500, daniel mcsorley wrote:
    > Bards were balanced against clerics by the 3e designers, to be able to
    > heal, but not as well as clerics. This can be easily seen since bards
    > don`t get first level spells at all until second level.
    >
    > Magicians, unlike bards, are a version of wizards, and should not use the
    > 3e bard spell list. No healing for magicians.

    I don`t necessarily agree with this statement. 2e BR Magicians were
    their own class. Certainly they cast wizards spells, but their spell
    lists were limited. Likewise, 2e BR bards cast wizard spells (with
    limited spell lists). I don`t see that magicians should be "wizards"
    in 3e anymore than bards should be wizards in 3e. Both have unique
    advantages/disadvantages which differentiate them.

    If the premise that they are a unique class is accepted (opinions will
    clearly differ here) then their spell list is "up in the air", but
    there are certainly advantages to said list being consistant with that
    of the bard (the other class that practices lesser magic).

    ________
    /. Doom@cs.wright.edu

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  6. #26
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    On Fri, 7 Feb 2003, Dr. Travis Doom wrote:
    > If the premise that they are a unique class is accepted (opinions will
    > clearly differ here) then their spell list is "up in the air", but
    > there are certainly advantages to said list being consistant with that
    > of the bard (the other class that practices lesser magic).

    That would be OK, if bards really practiced lesser magic, but they have
    divine healing spells that should be reserved for clerics. This works out
    kind of for bards, since they have delayed spellcasting, but with
    magicians you`d get 1st level wizards casting healing spells like they
    were clerics. Not good.
    --
    Communication is possible only between equals.
    Daniel McSorley- mcsorley@cis.ohio-state.edu

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  7. #27
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    At 10:49 PM 2/7/2003 +0100, you wrote:
    >From: "Bjørn E. Sørgjerd" <bjorn.sorgjerd@C2I.NET>
    >
    >> Then you have a very playable PC magician, without the need for dealing
    >> with healing magic, or even worse, 9th level conjurations.
    >>
    >
    >Are we in agreement on that we want a playable magician? I for one do not. I
    >want a magician calibrated versus the other NPC classes, like warrior and
    >adept.

    I second this wholeheartedly. I do not want a playable magician. I want a
    magician on power with NPC classes.

    I don`t know if this is coming down to a vote but there`s no consensus as
    of yet.

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  8. #28
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    At 06:20 PM 2/7/2003 -0600, Lord Shake wrote:

    > >Are we in agreement on that we want a playable magician? I for one do not. I
    > >want a magician calibrated versus the other NPC classes, like warrior and
    > >adept.
    >
    >I second this wholeheartedly. I do not want a playable magician. I want a
    >magician on power with NPC classes.
    >
    >I don`t know if this is coming down to a vote but there`s no consensus as
    >of yet.

    If I get a vote... I want a playable magician class. I`m not real keen on
    the NPC class concept to begin with, but aside from that a non-blooded
    arcane spellcaster that one might actually want to use would be very
    appropriate to my campaigns in general--not to mention that I think the
    magician was originally meant to be a playable class, not a precurser to
    the 3e NPC class concept.

    Gary

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  9. #29
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    Dr. Travis Doom wrote:

    >On Fri, Feb 07, 2003 at 05:28:55PM -0500, daniel mcsorley wrote:
    >
    >>Bards were balanced against clerics by the 3e designers, to be able to
    >>heal, but not as well as clerics. This can be easily seen since bards
    >>don`t get first level spells at all until second level.
    >>Magicians, unlike bards, are a version of wizards, and should not use the
    >>3e bard spell list. No healing for magicians.
    >>
    >
    >I don`t necessarily agree with this statement. 2e BR Magicians were
    >their own class. Certainly they cast wizards spells, but their spell
    >lists were limited. Likewise, 2e BR bards cast wizard spells (with
    >limited spell lists). I don`t see that magicians should be "wizards"
    >in 3e anymore than bards should be wizards in 3e. Both have unique
    >advantages/disadvantages which differentiate them.
    >
    Magicians in 2E were Wizards in my opinion. Closely resembling
    specialist wizards in two schools. Balanced somewhat by gaining more
    weapons than the wizard and having better access to
    nonweapon-proficiencys, but basically their core is a specialized wizard.

    Unique about the Magician is not that their class - they´re Specialist
    Wizards with some advantages.
    Unique is that unlike in other worlds the True Wizard is so rare as he
    has to be elven or have a bloodline. Magicians fill the need to have
    more arcane spellcasters around (for court magicians, to protect those
    who can afford them and as the many who sell spellcasting services as in
    the PHB). Magicians in this fill a role very similar to that of the
    warrior as already has been mentioned.

    Comparing a Wizard with a Magician is not really correct. Better would
    be to compare a Specialist Wizard with a Magician and they look much
    more equal.

    If Magicians are too weak to be considered as a separate class, perhaps
    that is because most people do not like to be specialist wizards instead
    of being able to learn spells from all schools? Is specialization not
    rewarding enough to forfeit a school of magic?
    And double specialization not rewarding enough to be banned from all but
    two schools and spells lower than level 3 of the rest?

    >If the premise that they are a unique class is accepted (opinions will
    >clearly differ here) then their spell list is "up in the air", but
    >there are certainly advantages to said list being consistant with that
    >of the bard (the other class that practices lesser magic).
    >
    Bards may be practioneres of lesser magic, but even in 2E Birthright
    they could not use all spells they were entitled to by the PHB - there
    is no reason not to have them have the same limitation in 3E when they
    were limited in 2E.

    This is however not really a huge disadvantage for the 3E Bard - the 3E
    Bard is limited similar to the Sorceorr in the total number of spells he
    may know, and thus he could never learn all spells from his own spell
    list or even from all schools of magic, not even most of them even if
    he has access to more schools of magic.

    So he selects the few spells he may know from a list which is not quite
    so large - but he still may know the same number of spells as the 3E
    Bard, only from a more limited list. That the Bardic spell list in 3E IS
    already limited compared to the wizard arcane spell list makes it
    complicated as the 2E bard simply used the wizard list. That could be
    countered by allowing the Birthright Bard access to the same arcane
    spells as the 2E Bard had (= the whole 2E lesser Magic), but more
    spells than on the 3E bard list would make it difficult to use that bard
    character in another world if the player wants to use his character
    elsewhere in a different campaign - which is no reason for a character
    only used in Birthright.

    However one point in which I differ from my own point of view: I would
    not object to have Bards cast healing spells - Music can soothe the
    most savage beast and bring comfort to people. A nice Birthright way to
    deal with 3E Bardic Healing would be to have formerly divine spells be
    one level higher for the Bard (Cure Minor Wounds level 1, Light wounds
    level 2, Moderate Wounds elvel 3, Serious Wounds level 4, Critical
    Wounds level 5) - as the bard can know only a limited number of spells,
    all players would think twice if they really want to know spells which a
    cleric has much earlier and unlimited access to.

    And a last word: Bards are Fighter/Thief/Mages or perhaps
    Warrior/Rogue/Magicians - their spellcasting is not their primary focus
    and not the worst problem as their foremost art is bardic music.
    bye
    Michael Romes

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  10. #30
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    Dr. Travis Doom wrote:

    >On Fri, Feb 07, 2003 at 05:28:55PM -0500, daniel mcsorley wrote:
    >
    >>Magicians, unlike bards, are a version of wizards, and should not use the
    >>3e bard spell list. No healing for magicians.
    >>
    >I don`t necessarily agree with this statement. 2e BR Magicians were
    >their own class. Certainly they cast wizards spells, but their spell
    >lists were limited. Likewise, 2e BR bards cast wizard spells (with
    >limited spell lists). I don`t see that magicians should be "wizards"
    >in 3e anymore than bards should be wizards in 3e. Both have unique
    >advantages/disadvantages which differentiate them.
    >
    >If the premise that they are a unique class is accepted (opinions will
    >clearly differ here) then their spell list is "up in the air", but
    >there are certainly advantages to said list being consistant with that
    >of the bard (the other class that practices lesser magic).
    >/. Doom@cs.wright.edu
    >
    Another important thought on giving Magicians healing what they never
    had is the availability of magical healing.
    Morg has a very good statement about healing on Aebrynnis on his page
    but I do not know if I may post the URL to the public?
    bye
    Michael Romes

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