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Thread: BRCS Chapter 5

  1. #21
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    > Try simply using this link:
    >
    >http://www.birthright.net/download/brcs-playtest.pdf

    >cut and paste this link into the field were you normally type in web
    addresses. that should do it, though please do not
    >spread this link as that does not count like Arjan want it to.


    Man, this goes to the list and to the forum. Where else could it spread?
    ;-)

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  2. #22
    Senior Member blitzmacher's Avatar
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    My Rp thoughts.

    In trying to make rp collection more accurate (a good thing), you might as well have made a rosetta stone to decipher it (a bad thing). Provence collection should be equall for all regents, while holding collections should be left for the appropriate character class, limiting the collection down to the skill ranks of the appriate skill used in maintaining the particular holding i.e. diplomacy-law, Knowrelige-cleric, and so on.
    Cattle die and kinsmen die,
    thyself too soon must die,
    but one thing never, I ween, will die, --
    fair fame of one who has earned.
    HAVAMAL

  3. #23
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    p97-98, Domain Action Rounds intro section

    A short section, well written, not much to say.

    p98-101, Events and News

    Da, um, ok. No major issues. In Natural Event, it says a natural
    catastrophe reduces collection for 1d6 months, but collection doesn`t
    occur every month, so that`s somewhat unclear.

    Table 5-14, maybe call `fair` `partial success` instead, since it amounts
    to that.

    Gains and losses of regency are well explained. The wierd multipliers are
    here again, another artifact of the bloodline as ability score thing.
    --
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    Daniel McSorley- mcsorley@cis.ohio-state.edu

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  4. #24
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    p101-102, Domain Actions

    Domain actions are divided into Character actions (each regent gets 1),
    Court actions (the number you get is based on your court level), Standard
    actions (regular domain actions), and Full actions (which are standard
    actions, which the regent also spends his character action on). OK, fair
    enough, and I rather like the breakdown.

    The only difference I`m seeing between a Standard domain action and a Full
    domain action is that if a character does a standard action as a full
    action, he gets bonuses due to skills. Problem: There are no actions in
    the descriptions listed as `full actions`.

    Of the standard actions, Agitate, Contest Holding, and Rule Holding are
    listed as being available as Realm actions.

    A realm action is done as a standard action, but each additional target
    requires a Court action to be expended. I like that.

    If a standard action is done as a realm action, must it also be full? Or
    is that not required? I don`t think it is, nor do I think it should be,
    but the writing seems ambiguous.

    p 102, Order of Play

    Domain initiative, it says is d20 + Bloodline Modifier, but then gives an
    exception to say that if your bloodline modifier is less than +0, there is
    none. I can see how this intended to prevent unblooded characters from
    outdoing blooded characters with low bloodlines; wouldn`t a better
    solution be to treat unblooded lords as having a bloodline of 0 (which
    would be a -5 modifier)?
    --
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    Daniel McSorley- mcsorley@cis.ohio-state.edu

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  5. #25
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    p 103 Resolving actions

    Skill modifier- don`t like it. The regent should get to make an aid check
    vs DC 15 or whatever, which provides a +2 to the action check. This
    brings appropriate ability modifiers and feats into play too.

    Extraordinary success- this should use the rules for extra success in
    skill checks from p61 of the PHB.
    --
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    Daniel McSorley- mcsorley@cis.ohio-state.edu

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  6. #26
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    p97-98, Domain Action Rounds intro section

    A short section, well written, not much to say.

    p98-101, Events and News

    Da, um, ok. No major issues. In Natural Event, it says a natural
    catastrophe reduces collection for 1d6 months, but collection doesn`t
    occur every month, so that`s somewhat unclear.

    Table 5-14, maybe call `fair` `partial success` instead, since it amounts
    to that.

    Gains and losses of regency are well explained. The wierd multipliers are
    here again, another artifact of the bloodline as ability score thing.
    --
    Communication is possible only between equals.
    Daniel McSorley- mcsorley@cis.ohio-state.edu

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  7. #27
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    Milos Rasic wrote:

    >>Try simply using this link:
    >>
    >>http://www.birthright.net/download/brcs-playtest.pdf
    >>
    >>
    >
    >
    >
    >>cut and paste this link into the field were you normally type in web
    >>
    >>
    >addresses. that should do it, though please do not
    >
    >
    >>spread this link as that does not count like Arjan want it to.
    >>
    >>
    >
    >
    >Man, this goes to the list and to the forum. Where else could it spread?
    >;-)
    >
    >
    >
    That was a problem on my end, I thought I sent it privately directly to
    him NOT to the list :(

    Sindre

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  8. #28
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    Domain Action Descriptions

    p 104-105, character actions. Seems fine, the travel rules are good.

    p 105-106, court actions.

    Build: Fortify has been subsumed into this, which is fine. The GB/action should be 1d6, to make things a little faster.

    Disband/Muster: Disband says you have to take this action for each unit you disband. One Disband should affect any number of units. Muster doesn't say how many units you can muster per action. It shouldn't just refer to another chapter, it should have the general rule (ie "Any number of units can be mustered with one action, the muster cost must be payed at that time, they become available after one month.") here for reference.

    Occupy should inculed the effects on the adjusting domain attitude roll.

  9. #29
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    p 106-110, standard actions

    Agitate, forces an attitude adjustment check. The old version, most
    things being equal, would succeed about 50% of the time, the new one
    rather less, and has pretty much no chance of success if it is opposed.
    For example, agitating a province which is friendly towards its owner,
    down to indifferent, will never succeed. Say it`s a province 4, you`re
    agitating with a guild 2. Unless you spend a lot more RP than the target,
    your roll will be d20 + 4 (his holding) -2 (your holding), and you have to
    roll less than 1 to succeed. It seems the success chance of this action
    has been greatly reduced.

    Also, in point (4), it says `the target regent`s largest holding`; it
    means the largest holding in the province, right, or are all Darien Avan`s
    holdings protected by his law(7) in the province of Anuire?

    Cast Realm Spell: shouldn`t this be a full action, taking both domain
    resources and the regent`s personal attention?

    Ceremony: Good to have an action for what kings do while the priest casts
    `investiture`. This also contains the old Lieutenant action, and concrete
    rules for Vassalage. Great.

    Hmm, that reminds me, what happened to the old Grant action?

    Contest Holding:
    I like the way this reads now, 1d3 reduction if successful, if reduced
    below 0 it`s destroyed. Simple, good.

    Contest trade route: A temple can contest it? Why?
    The DC is ambiguous. It says `10 + the level of the guild`, which guild
    does that refer to? If the route runs between a guild 4 and a guild 2,
    which one affects the DC? It should probably be the higher one.

    Create Holding: fine.

    Create Ley Line: OK. Why do ley lines have no maintenance any more? 1
    RP per was fine before.

    Create Trade Route: fine.

    Diplomacy: fine.

    Espionage: I like the spy network rule, it neatly replaces the `thieves
    get free espionages` rule.

    Move Troops: should note somehow that the standard action of this replaces
    `declare war`.

    Rule holding: the DC should be 10+ the target level, not the current
    level. I like the way the DC goes up instead of the RP cost, so the
    system works as-written for unblooded rulers, but blooded guys can spend
    RP like the old system to keep the DC 10.

    Rule province: The cost should be GB equal to the target level (otherwise
    it would be free to rule a province from 0 to 1), and the DC should be 10+
    the target level.
    --
    Communication is possible only between equals.
    Daniel McSorley- mcsorley@cis.ohio-state.edu

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  10. #30
    Site Moderator geeman's Avatar
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    At 11:56 PM 2/23/2003 -0500, Daniel Mcsorley wrote:

    >Agitate, forces an attitude adjustment check.

    Just as an aside, I personally would prefer if the text went ahead and kept
    the terminology of the original domain rules as much as possible. In this
    case, I think we could continue to use "Loyalty" and different terms to
    express the domain`s attitude towards the regent. I understand that intent
    of conversion is to parallel 3e`s NPC attitude rules and vocabulary, but
    there are more than one examples in 3e of system features using basically
    the same mechanic but applying different descriptors in order to convey
    flavor. "Loyalty" is, I think, a better term for the purpose of a system
    of domain rules, and if different terms were used along with what amounts
    to the 3e system I don`t think anyone would find that too confusing.

    Gary

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