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  1. #11
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    > l this depends on how you look at Rhuobhe`s character as well, of course
    - shining elf knight gone bad, sneaky manhunter, a mix of the two, etc.
    Now, does it make sense to change around some of Rhuobhe`s levels a bit,
    in order to better fit him mechanically into the new system? I think, from
    the way I ask, it`s clear what I think, but I`d like to see if there`s
    substantial different opionions on this.

    I plan to make him a ranger/sorcerer with levels in Foehunter in my
    campaign.

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  2. #12
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    Perhaps the requirement to become an awnsheghlien should be "Alignment: Any nongood" and Ehrsheglien should be "Alignment: Any nonevil." This shows that creatures with less than good (or evil) tendencies (neutral characters) can be pulled down the path of light or darkness, but it is impossible for a person of good heart (and alignment) to walk that path, unless corrupted away from the side of good (in which case, they would become neutral).

    One thing they talked about in Savage Species is that templates can even be used as "monster class levels," just like normal monsters. They have stated that they are going to put out a few web enhancements dealing with changing templates over to this system. If it works, then why not just work up some templates that can be "bought up" like this, and really diversify them to create unique creatures by mixing and matching.

    I could imagine the Ogre have the Feral template from SS. I could image some kind of incarnate Construct being an awnsheglien (or even an ehrhsheghlien), brought to life by the death of a powerful scion. I think SS is one of the best supplements to compliment the idea of awnsheghlien in Birthright.
    I walk this fine thread...

    Mourn

  3. #13
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    Hi,

    I'm due to run a BR game this weekend (or next, damn Epic level FR getting in my way), and the Spider is due to turn up. There were no stats in the BRCS download, so has anyone got a 3e conversion that I could use?


    Cheers,

  4. #14
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    On Wed, 19 Mar 2003, jericho wrote:

    > the Spider is due to turn up. There were no stats in the BRCS
    > download, so has anyone got a 3e conversion that I could use?

    Why exactly do you need stats for the Spider? Are your PCs actually going
    to try to *fight* him? I think "you lose" is a fine combat resolution
    system, and "he`s obviously insane" pretty much covers conversation.
    Just how powerful are your PCs, and what is Spidey up to in your game?


    Ryan Caveney

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  5. #15
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    >On Wed, 19 Mar 2003, jericho wrote:
    >
    >> the Spider is due to turn up. There were no stats in the BRCS
    >> download, so has anyone got a 3e conversion that I could use?
    >
    >Why exactly do you need stats for the Spider? Are your PCs actually going
    >to try to *fight* him? I think "you lose" is a fine combat resolution
    >system, and "he`s obviously insane" pretty much covers conversation.
    >Just how powerful are your PCs, and what is Spidey up to in your game?


    The players are 5th level, so I would not expect them to attack him, I just want to have something to hand in case they do. If they took on the Gorgon or Rhoube then I would just say "you lose" but the Spider seemed one of the weaker Awnsheghlien going by his 2e stats. What CR would you make him in 3e?

    The group I'm DMing is generally very sensible, however the second campaign we're playing is a high level Realms game which has featured quite a few PC deaths but a load of high CR nasties biting the dust. My main concern is that one player has played BR before under 2e rules. His group beat the Spider at 8th level, or so he tells us. Everything else I've heard about that group indicates that they powergamed "a bit." So there's always the possibility that this player might have a go.

    Spidey is indeed insane in our game, at the moment he's rampaging into Caerwil (Medoere) with an army of goblins to demand that the Deretha surrender.



    Cheers,


    Jericho

  6. #16
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    The Spider

    Large Magical Beast (Awnshegh)
    Hit Dice: 23d10+141 (272 hp)
    Initiative: +7
    Speed: 40 ft., climb 40 ft.
    AC: 27 (-1 size, +3 Dex, +15 natural)
    Attacks: 2 claws +30, bite +28
    Damage: Claw 1d8+8, bite 1d10+12 plus poison
    Face/Reach: 10 ft. by 10 ft./10 ft.
    Special Attacks: Pounce, Poison, Webs, Spittle
    Special Qualities: Bloodline, Insanity, Spell Resistance 21
    Saves: Fort +20, Ref +15, Will +1
    Abilities: Str 26, Dex 16, Con 22, Int 13, Wis 1,
    Cha 17, Bld 45
    Skills: Climb +20, Craft (trapmaking) +5,
    Diplomacy +5, Hide +5, Jump +30, Move
    Silently +8, Warcraft +13
    Feats: Cleave, Dodge, Endurance, Great Fortitude,
    Improved Critical (bite), Improved Initiative,
    Lightning Reflexes, Mobility, Multiattack, Power
    Attack, Run, Spring Attack, Sunder, Toughness
    Climate/Terrain: Any land (Spiderfell)
    Organization: Solitary (Unique)
    Challenge Rating: 17
    Treasure: Double standard
    Alignment: Always chaotic evil
    Advancement: –

    Combat
    Pounce (Ex): By jumping at an opponent, the Spider can make a full attack as part of a charge action. If the Spider has leftover movement after pouncing, he may jump away as part of the same action.
    Poison (Ex): Bite; Fort save DC 37; Initial and Secondary Damage 3d6 Con.
    Webs (Ex): Treat as a Gargantuan Monstrous Spider, MM page 208-210.
    Spittle (Ex): As a ranged touch attack replacing its bite attack, the Spider can use its spittle on one creature within 60 feet. That creature must make a Reflex save (DC 37) or be blinded, as well as taking 2d6 damage. A successful save merely indicates temporary blindness for 1d6 rounds, and 1d6 damage.
    Insanity (Su): The Spider is insane. This inflicts a --10 penalty to its Wisdom score (reflected in the above stats), but also renders it immune to all mind-affecting effects and spells. Any attempt at reading the Spider’s mind (via detect thoughts, for instance) automatically fails, and the spellcaster must make a will save (DC 37) or suffer the effects of a confusion spell and take 1d6 points of Wisdom damage.
    Skills: The Spider has a +4 racial bonus on all Move Silently checks, and a +8 racial bonus on all Climb and Jump checks.


    That's a quick summary of the draft stats I had lying around; it doesn't include blood abilities, and the CR probably isn't extremely accurate (might have to be adjusted up or down a notch), but overall it should work ok. Fighting this version of the Spider without some effect that neutralizes poison, or the spell, is pretty much a RIP encounter.
    Jan E. Juvstad.

  7. #17
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    Thanks Mark,

    That's a much better representation of the Spider than the stats in Blood Enemies. The Spider is going to be the major enemy for the PCs, so if he does show up and knock them around a bit without breaking a sweat then that should make them keep him in mind.

    I have in mind that they'll need some sort of high level divination spell to find out how to get around the invulnerability. One thing I've wondered about is that if the Spider is killed with a bloodsilver weapon and loses his bloodline, would the invulnerability still apply? It's kind of a moot point as you'd end up creating a replacement scion of Azrai in the process but still....


    Jericho

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