Page 4 of 5 FirstFirst 12345 LastLast
Results 31 to 40 of 48
  1. #31
    Member
    Join Date
    Dec 2001
    Posts
    38
    Downloads
    2
    Uploads
    0
    I was going to post this in my other thread, but realized that the idea for the following came out of this thread so I'll post it here (at least for now)...

    Thanks to some researching I (think that I) have found out what the Human modifiers for Birthright were (let me know if I am missing anything):

    Anuirean: +1 Wis, -1 Dex
    Brecht: +1 Dex, -1 Wis
    Khinasi: +1 Int, -1 Con
    Rjurik: +1 Con, -1 Cha
    Vos: +1 Str, -1 Int

    The following are possible “flavorful, but balanced” ideas for each of these cultures:

    Anuirean:

    +1 Will save
    +1 to Sense Motive
    +1 to Administrate
    -1 Reflex save
    -1 to Initiative

    Brecht:

    +1 Reflex save
    +1 to Initiative
    -1 Will save
    -2 to Wilderness Lore

    Khinasi:

    +1 to Knowledge (any one)
    +1 to Appraise
    -1 to Fortitude saves

    Rjurik:

    +1 to Fortitude saves
    +1 to any checks for performing a physical action that extends over a period of time (running, swimming, hold your breath, etc).
    -1 to Bluff
    -1 to Diplomacy
    -1 to Disguise
    -1 to Gather Information

    Vos:

    +2 to Strength for purposes of determining carrying capacity
    +2 to Strength checks (not skills).
    -1 to all Knowledge skills
    All Vos are considered illiterate (Barbarian Vos must spend 4 skill points to become literate instead of the normal 2 skill points).

    What do you all think?

    I tried to keep to benefits and drawbacks that reflect the ability score adjustments from the original and the cultures.

    Note that these are for the most part very different from what is currently in the BRCS-playtest version, but I thought I would present them as an alternative to the "benefits, but no drawbacks" approach the Birthright Team has taken and the "use the PHB Human" concept that Birthright-L has put forth...

    Take Care,
    Joseph Miller

  2. #32
    Senior Member
    Join Date
    Apr 2002
    Location
    BR mailing list
    Posts
    1,538
    Downloads
    0
    Uploads
    0
    From: "Lord Shade" <lordshade@SOFTHOME.NET>

    > For instance humans from the
    > Crane clan get Diplomacy as a class skill, humans from the Scorpion clan
    > get Bluff as a class skill.
    >

    Note that these sub-groups of humand do not get to choose their favored
    class freely - it is fixed. Arguably, this makes them less powerful than
    baseline humans. What is best, an extra class skill, or getting to choose
    your favored class as you will?

    I repeat myself - I think BR humans should get greater benefits thanbaseline
    humans (say three feat equvialents), but at the price of not getting a
    freely selectable feat and not getting to select their favored class.

    Once humans are balanced this way, the other races can be balanced through
    ECL modifiers. I don`t mind ECL for nonhumans in Cerilia at all, as I don`t
    envisions players using nonhumans. Complexities involving NPCs don`t bother
    me.

    /Carl


    __________________________________________________ ___
    Gratis e-mail resten av livet på www.yahoo.se/mail
    Busenkelt!

    ************************************************** **************************
    The Birthright Homepage: http://www.birthright.net
    Birthright-l Archives: http://oracle.wizards.com/archives/birthright-l.html
    To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM
    with UNSUB BIRTHRIGHT-L in the body of the message.
    NOTE: Messages posted by Birthright-L are automatically inserted posts originating from the mailing list linked to the forum.

  3. #33
    Senior Member
    Join Date
    Jan 2003
    Posts
    317
    Downloads
    0
    Uploads
    0
    >Note that these sub-groups of humand do not get to choose their favored
    >class freely - it is fixed. Arguably, this makes them less powerful than
    >baseline humans. What is best, an extra class skill, or getting to choose
    >your favored class as you will?

    I think they`re about equal. Neither is significantly useful for the
    majority of builds, which are primarily made up of prestige classes.

    >I repeat myself - I think BR humans should get greater benefits thanbaseline
    >humans (say three feat equvialents), but at the price of not getting a
    >freely selectable feat and not getting to select their favored class.

    Whoa. Taking away humans` extra feat is a HUGE change. This takes away the
    primary advantage of being a human.

    I no way can I endorse this proposed change.

    ************************************************** **************************
    The Birthright Homepage: http://www.birthright.net
    Birthright-l Archives: http://oracle.wizards.com/archives/birthright-l.html
    To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM
    with UNSUB BIRTHRIGHT-L in the body of the message.

  4. #34
    Senior Member
    Join Date
    Apr 2002
    Location
    BR mailing list
    Posts
    1,538
    Downloads
    0
    Uploads
    0
    > >I think BR humans should get greater benefits thanbaseline
    > >humans (say three feat equvialents), but at the price of not getting a
    > >freely selectable feat and not getting to select their favored class.

    From: "Lord Shade" <lordshade@SOFTHOME.NET>

    > Whoa. Taking away humans` extra feat is a HUGE change. This takes away the
    > primary advantage of being a human.
    >
    > I no way can I endorse this proposed change.
    >


    I`m not saying that variant humans should not get extra feats. I`m saying
    that they should get MORE feats, but from a limited or fixed selection
    depending on their origin.

    Who much compensation these variant humans should get for their lack of
    flexibility is an open matter.

    In my analysis, the freely selectible favored class advantage is huge when
    building characters - especially since a mix of classes usually makes
    qualifying for prestige classes so much easier. And if you don`t use PrCs,
    it becomes even more valuable.

    But I don`t like new human sub-races that get new abilities "for nothing".



    __________________________________________________ ___
    Gratis e-mail resten av livet på www.yahoo.se/mail
    Busenkelt!

    ************************************************** **************************
    The Birthright Homepage: http://www.birthright.net
    Birthright-l Archives: http://oracle.wizards.com/archives/birthright-l.html
    To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM
    with UNSUB BIRTHRIGHT-L in the body of the message.
    NOTE: Messages posted by Birthright-L are automatically inserted posts originating from the mailing list linked to the forum.

  5. #35
    Birthright Developer
    Join Date
    Nov 2001
    Location
    USA.
    Posts
    626
    Downloads
    0
    Uploads
    0
    On Fri, Feb 07, 2003 at 06:16:49AM +0100, jaldaen wrote:
    > I tried to keep to benefits and drawbacks that reflect the ability
    > score adjustments from the original and the cultures.
    >
    > Note that these are for the most part very different from what is
    > currently in the BRCS-playtest version, but I thought I would present
    > them as an alternative to the "benefits, but no drawbacks" approach
    > the Birthright Team has taken and the "use the PHB Human" concept
    > that Birthright-L has put forth...

    I think that it is safe to say that the "races" issues has (to date) been
    the primary topic of consideration. I`d like to add a bit of direction
    to this discussion to aid us in coming to a concensus as to A) If there
    needs to be a change and B) What that change should be.

    --- First, the history

    Races were one of the first topics covered by the team (back when _we_
    were stilling developing a good set of rules for interacting and making
    decisions). The team conensus was that the published "extra goodies"
    for Cerilian elves/dwarves/halfings did not quite equate to an ECL
    (using the FRCS +1 ECL races for comparision). I am going to
    oversimplify dramatically and say that we came up with a few basic
    options:

    Option #1: Charge Cerilian dwarves, halflings, and elves an effective
    level penalty and keep the humans "baseline" (i.e. with
    minor "flavor adjustments" that net to zero or less than
    zero). This could require "inventing" some bonuses to
    make the races a "full" +1 ECL.

    Option #2: NOT charge cerilian dwarves, halflings, and elves with an
    ECL penalty, but instead to just increase the baseline
    for humans by as roughly proportionate amount. This might
    require "inventing" some d20 advantages above and beyond
    the "argueably balanced" +1/-1 stat mod.

    Option #3: "Down grade" Cerilian dwarves, halfings, and elves to be
    at baseline.

    Option #4: Just ignore the difference in power level (as per 2e BR).

    Clearly we chose Option #2 for the first BRCS release. Was this

    --- Now what?

    The races discussion is complicated by people treading lines between
    these options. What is an "appropriate" bonus, whether humans should
    be baseline or not, and pretty much every other decision regarding
    races depends, firstly on which of the options above we wish to use as
    our basic model.

    Does the community at large have a strong opinion as to _which_ of
    these options they find most agreeable. Yet a different option??
    Unless we are in agreement as to which of these approaches is "the
    best", it might be difficult to move forward and/or compare different
    proposals.

    - Doom

    ************************************************** **************************
    The Birthright Homepage: http://www.birthright.net
    Birthright-l Archives: http://oracle.wizards.com/archives/birthright-l.html
    To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM
    with UNSUB BIRTHRIGHT-L in the body of the message.

  6. #36
    Birthright Developer
    Join Date
    Feb 2003
    Posts
    388
    Downloads
    0
    Uploads
    0
    On Fri, 7 Feb 2003, Dr. Travis Doom wrote:
    > Option #1: Charge Cerilian dwarves, halflings, and elves an effective
    > level penalty and keep the humans "baseline" (i.e. with
    > minor "flavor adjustments" that net to zero or less than
    > zero). This could require "inventing" some bonuses to
    > make the races a "full" +1 ECL.
    >
    > Option #2: NOT charge cerilian dwarves, halflings, and elves with an
    > ECL penalty, but instead to just increase the baseline
    > for humans by as roughly proportionate amount. This might
    > require "inventing" some d20 advantages above and beyond
    > the "argueably balanced" +1/-1 stat mod.
    >
    > Option #3: "Down grade" Cerilian dwarves, halfings, and elves to be
    > at baseline.
    >
    > Clearly we chose Option #2 for the first BRCS release. Was this
    >
    > --- Now what?
    >
    > The races discussion is complicated by people treading lines between
    > these options. What is an "appropriate" bonus, whether humans should
    > be baseline or not, and pretty much every other decision regarding
    > races depends, firstly on which of the options above we wish to use as
    > our basic model.

    I heard at one point that you were looking at a FRCS model of regional
    feats to give flavor to humanity. What happened to that?

    Ranking the options, number 4 is clearly out. I don`t like the way 2
    seems to work, because I think humans should be standard.

    That leaves 1 and 3. 1 is difficult because the elves, dwarves, and
    halflings, while powerful, may or may not make the cut to ECL +1 in
    peoples` opinions.

    I say go with #3, cutting Pass W/O trace from the elves, the encumberance
    bonus from dwarves, and shadow sense from halflings. Maybe the DR v blunt
    from dwarves instead. That`s quick and painless, powers down the three
    races enough to seat them firmly in ECL 0, and those make bloody marvelous
    racial feats.

    That way, the system is balanced at ECL 0 by default, and DMs who want to
    power up their demihumans can just give out the appropriate feats for
    free.

    :)
    --
    Communication is possible only between equals.
    Daniel McSorley- mcsorley@cis.ohio-state.edu

    ************************************************** **************************
    The Birthright Homepage: http://www.birthright.net
    Birthright-l Archives: http://oracle.wizards.com/archives/birthright-l.html
    To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM
    with UNSUB BIRTHRIGHT-L in the body of the message.

  7. #37
    Birthright Developer irdeggman's Avatar
    Join Date
    Nov 2001
    Location
    Virginia Beach, Virginia
    Posts
    3,945
    Downloads
    0
    Uploads
    0
    Daniel, there are regional (and racial) feats ala FRCS. FRCS didn't give the regional feats for free either they were just a regional exclusive option.
    Duane Eggert

  8. #38
    Senior Member
    Join Date
    Jan 2003
    Posts
    317
    Downloads
    0
    Uploads
    0
    At 10:59 AM 2/7/2003 +0100, you wrote:
    >> >I think BR humans should get greater benefits thanbaseline
    >> >humans (say three feat equvialents), but at the price of not getting a
    >> >freely selectable feat and not getting to select their favored class.
    >
    >From: "Lord Shade" <lordshade@SOFTHOME.NET>
    >
    >> Whoa. Taking away humans` extra feat is a HUGE change. This takes away the
    >> primary advantage of being a human.
    >>
    >> I no way can I endorse this proposed change.
    >>
    >
    >
    >I`m not saying that variant humans should not get extra feats. I`m saying
    >that they should get MORE feats, but from a limited or fixed selection
    >depending on their origin.
    >
    >Who much compensation these variant humans should get for their lack of
    >flexibility is an open matter.
    >
    >In my analysis, the freely selectible favored class advantage is huge when
    >building characters - especially since a mix of classes usually makes
    >qualifying for prestige classes so much easier. And if you don`t use PrCs,
    >it becomes even more valuable.
    >
    >But I don`t like new human sub-races that get new abilities "for nothing".

    I agree with your statement that the freely selectable feat is a big
    advantage. However, I think that the freely selectable feat is the main
    reason to be a human and that should under no circumstances be changed.

    I think the best solution is to take away all the "extra" feats (the +1s to
    saves and skills) and just give 1 extra class skill for "flavor." Or, how
    about this:

    When you choose human as your race, choose an ethnicity. You have the
    option of getting 1 extra class skill based on your ethnicity at the cost
    of having a fixed favored class based on your ethnicity. If you don`t want
    the extra class skill, you can play a standard human.

    Anuirean - Favored Class: Fighter (or cleric, to be decided by the
    listserv). Any one skill (Wis based) or Knowledge (Nobility) is always a
    class skill for you.

    Khinasi - Favored Class: Wizard (if blooded) or Magician (if unblooded).
    Any one skill (Int based) or Diplomacy is always a class skill for you.

    Brecht - Favored Class: Rogue. Any one skill (Dex based) or Appraise is
    always a class skill for you.

    Rjurik - Favored Class: Ranger. Any one skill (Con based) or Wilderness
    Lore is always a class skill for you.

    Vos - Favored Class: Barbarian. Any one skill (Str based) or Intimidate is
    always a class skill for you.

    You may choose to be any of the above ethnicities but lose the free class
    skill and gain the ability to have Favored Class: Any. This is equal to the
    standard human presented in the PHB.

    This basically gives you the exact same option that OA does: you can be a
    1. standard human or you can be a 2. human from one of the Clans and get a
    specific favored class and an extra class skill. However in BR, there are
    no "non ethnic" humans; so you still call yourself an Anuirean, although
    you are identical to the PHB human.

    I hope this explanation is clear.

    ************************************************** **************************
    The Birthright Homepage: http://www.birthright.net
    Birthright-l Archives: http://oracle.wizards.com/archives/birthright-l.html
    To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM
    with UNSUB BIRTHRIGHT-L in the body of the message.

  9. #39
    Senior Member
    Join Date
    Jan 2003
    Posts
    317
    Downloads
    0
    Uploads
    0
    I favor option #1. Keep humans = to PHB (vanilla) or OA (flavored) humans,
    make elf/dwarf/halfling +1 ECL.

    Some suggestions on how to increase elf/dwarf/halfling abilities without
    adding drastically different abilities:

    Increase dwarf modifiers to +4 Con, -2 Dex.

    Instead of making halflings buy feats to use their shadow abilities, give
    them all for free.

    Elves - this is the trickiest part. I`d say go along the lines of dwarves
    and add more ability scores.. maybe +2 Dex Int Cha, -2 Str Con. This
    reflects the ability of an elf to be equally proficient at being a bard,
    wizard, or sorcerer.

    ************************************************** **************************
    The Birthright Homepage: http://www.birthright.net
    Birthright-l Archives: http://oracle.wizards.com/archives/birthright-l.html
    To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM
    with UNSUB BIRTHRIGHT-L in the body of the message.

  10. #40
    Member
    Join Date
    Dec 2001
    Posts
    38
    Downloads
    2
    Uploads
    0
    Originally posted by doom
    Option #1: Charge Cerilian dwarves, halflings, and elves an effective
    level penalty and keep the humans "baseline" (i.e. with
    minor "flavor adjustments" that net to zero or less than
    zero). This could require "inventing" some bonuses to
    make the races a "full" +1 ECL.
    Pros: Takes into account the increased power of the non-human races in the Birthright CS.
    Cons: ECL races are disliked by certain sectors of the gaming community. Also *might* require the addition of abilities to races that do not appear in the origianl Birthright book.

    Opionion: I don't mind ECLs for the Birthright races as long as they don't exceed +2... which in my opinion none of the current BR races would reach... though they *might* be +1...

    Originally posted by doom
    Option #2: NOT charge cerilian dwarves, halflings, and elves with an
    ECL penalty, but instead to just increase the baseline
    for humans by as roughly proportionate amount. This might
    require "inventing" some d20 advantages above and beyond
    the "argueably balanced" +1/-1 stat mod.
    Pros: This provides a nice "self contained" balance.

    Cons: Birthright characters would be much more powerful than their peers in other settings and as such cross campaign setting adventures would be problematic. MM monsters are balanced toward the "baseline" PHB races and so Birthright characters would technically have a slight upper hand on them from a technical POV. Also *might* require the addition of abilities to humans that do not appear in the origianl Birthright book or even reflect the original concepts.

    Opinion: This approach is fine, but as noted above cross campaign setting adventures would be quite problematic as Birthright characters would be more powerful than normal. Monsters also are at a *slight* disadvatage as the races are more powerful. Thus CRs might need amending (which is actually a good idea for any unique setting to look at).

    Originally posted by doom
    Option #3: "Down grade" Cerilian dwarves, halfings, and elves to be
    at baseline.
    Pros: Makes cross campaign setting adventures possible and does not give the Birthright characters a *slight* upperhand against standard monsters.

    Cons: Takes away from the flavor of Birthright.

    Opinion: Not my favorite option as it takes away from the setting... though actually if you were to take away the PHB benefits first perhaps you could lower them to the "baseline" without sacrificng any of the Birthright flavor... hmmm this might be worth a try...

    Originally posted by doom
    Option #4: Just ignore the difference in power level (as per 2e BR).

    Clearly we chose Option #2 for the first BRCS release. Was this
    Pros: Less work.

    Cons: No balance.

    Opinion: Not good ;-)

    I can see that you chose Option #2 and it is not a bad option, my only observation is that perhaps you might have used the Birthright +1/-1 stats as a "stricter" guideline... still I think you did a decent job at putting together the human cultural traits.

    Originally posted by doom
    --- Now what?

    Does the community at large have a strong opinion as to _which_ of
    these options they find most agreeable. Yet a different option??
    Unless we are in agreement as to which of these approaches is "the
    best", it might be difficult to move forward and/or compare different
    proposals.

    - Doom
    I find option 1 and 2 the most appealing, but option 3 done right might be even better... option 4 is not really a good option at all...

    If you take a look at my race thread you'll find an approach that would fit best with option 1... one that gives the humans cultural traits that "balance" each other out and provide flavor that is (IMHO) consistant with the benefits from the original.

    Take Care,
    Joseph

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.