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Thread: No monks?

  1. #71
    Site Moderator kgauck's Avatar
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    ----- Original Message -----
    From: "Ryan B. Caveney" <ryanb@CYBERCOM.NET>
    Sent: Sunday, February 09, 2003 2:02 PM


    > If I were running the all-Sidhelien campaign I`ve been
    > planning for some time now, I`d be giving everyone lots
    > and lots of extra skills.

    Knowledge of one kind or another, meaning all of the skills without a key
    physical componant, are aquired a variety of ways in RL. Physical skills
    are much more strongly correlated to natural ability and practice. Mental
    skills, not so much. Having an active intellect is sufficient to maintain
    high mental skill. I don`t need to practice my multiplication tables to
    remain a proficient computer they way I need to practice my jump shot to be
    a proficient basketball player. This reflects the different ways our
    physical and mental abilities are retained over time. As a result, a long
    lived person will aquire mental skills beyond one to one corespondance with
    physical skills. Because D&D is rooted in a phsyical contest, both physical
    and mental skills aquisition follow from the physical model of no-pain,
    no-gain. I play basketball to get better at the game, and I drill on
    fundamentals to maintain my edge and prevent atrophy. Aquiring mental
    skills requires less experience (the very existing of writing means that one
    person`s experience can benefit many) and mental skills atrophy much more
    slowly (especially in terms of specific use) so that over time, mental
    skills will begin to diverge from a curve of physical effort. In a
    relatively short period of time, say the adventuring career of a human, that
    might not be too great a problem, although retired adventurers should
    continue to show improvement in mental ability (if they desire) whithout any
    improvement (and possible decline) in physical prowess. Elves and dwarves,
    on the other hand, won`t be so easily limited unless we simply don`t want to
    confront the two different curves (mental and physical) of learning and
    capacity. If we imagine three primary sources of learning, they might be
    enrichment (how much, and how easy is it to learn new things), experience
    (as in so many skill ranks per level), and the passage of time.

    So a proper skills aquisition system would involve cultural bonuses
    (Septentrionalis does a nice job with this), ranks per level, and annual
    skill bonuses. The quadruple starting bonus is desinged to mirror this
    complexity, but does so best when we have a short period of examination.
    Its particularly bad at describing the aquired knowledge of long lived
    anyones, particularly elves.

    I would go so far as to abandon the quadruple bonus, and instead use the
    following formula.
    10 bonus points for cultural knowledge assinged by the culture
    5 bonus points for cultural knowledge for specific classes
    2 skill ranks per year alive
    additional skill ranks per level.

    An 18 year old 1st level human fighter would have 10+5= 15 bonuses and
    2+36=38 skill ranks. Much of this would be tied up Knowledge (culture
    homeland), (history homeland), (geography homeland), and Craft, Profession,
    and Perform skills neccesary to function as a person. Beyond this people
    will begin to aquire other skills. Again, on the human scale, we`re often
    content to just assume a certain amount of knowledge about one`s home and
    livelihood. This breaks down when we look at the 2500 year old 12th level
    elf fighter. My suggestion above would give him 15 bonuses, and 5024 skill
    ranks. Again probabaly a ton of this knowledge is historical and cultural.

    Consider, when confronted by the Ring of Power, Gandalf has to go to Minas
    Tirith to research the true nature of the Ring. Elrond the elf, was there
    when the Ring changed hands, he just knows this (and innumerable other
    things) that even a learned wizard like Gandalf has to go and look up.

    Most will nod in the direction of such disparities, but will avoid
    complicated formulas for skills in the name of the virtue of simplicity.
    Others may throw caution to the wind and consider alternatives.

    Kenneth Gauck
    kgauck@mchsi.com

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  2. #72
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    A lot of this can be solved by simply adjusting the DC for knowledge rolls.
    This is all according tothe rules on knowledge skills - something that
    happened during your lifetime is not obtruse knowledge to you.

    "What were the banners worn by duke so-and-so at the battle of Vemelion four
    hundred years ago?"
    " I have this tome with eywitness accounts here, it may say something. Or
    perhaps in the heraldry section of the library..."
    "Let me see if I can remember - blue and green, with some sort of white
    figure - a stag I think."

    In this case a human scholar would have a DC in the 30s range, while an elf
    who was actually there has a DC of 5 or 10. Then again, elves will not have
    witnessed much of human history simply because they were holed up in their
    forests when it happened.


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  3. #73
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    I think some of the more recent posts deserve a topic of their own. :)

    On the subject of monks in Birthright.

    In the strictest nature of what Birthright was when originally presented, I don't think that the Monk needs to be included into the core BR setting rulebook.

    However...

    I do think that something along the lines of the following should be included into the header of the class section and the Monk entry removed entirely from the rulebook:

    ----- This is my suggestion -----
    The following classes are presented to reflect those normally found in Cerilia. Through history, exploritory trade from Cerilia into the unknown, and the occassional visits from far away lands, have brought individuals with strange and unusual customs. Players wishing to run classes outside the normal scope of the setting should consult with their GM to determine if additional options are available. It should be noted, however, that individuals from the lands beyond the sea will cannot be blooded.
    ----- End of my suggestion -----

    Just a thought.

  4. #74
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    IMHO, some people here has made some wrong statements.
    First: Barbarians did exist in 2ed cerilia. They were a kit (from complete figther book) that most rjurik players took.
    Second: There is no way to introduce monks in 3e cerilia. BUT there is a clear way to ADAPT them. They could be Whirling Dervish, will adapt well to the arab settings of cerilia and will need only minor changes (such as changing the weapons for jambiyas or the like). But in a Brectur, Rjurik, vos or Anuirean setting, they simply dont belong. Imho, as i said.
    Its nice to be important, but it is more important to be nice

  5. #75
    Site Moderator geeman's Avatar
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    At 10:45 PM 3/9/2003 +0100, triqui wrote:

    >IMHO, some people here has made some wrong statements.
    >
    >First: Barbarians did exist in 2ed cerilia. They were a kit (from complete
    >figther book) that most rjurik players took.

    Barbarians fit into the themes of the setting. Personally, I think there
    should be a couple of changes to the class for Cerilian purposes. The 3e
    barbarian combines what I would break up into at least two classes; the
    "native warrior" and the "berserker." The specific class features of the
    3e barbarian, however, may not be really the issue here. The descriptions
    of at least two human races (not to mention orogs, goblins and gnolls) are
    apt for that class.

    >Second: There is no way to introduce monks in 3e cerilia. BUT there is a
    >clear way to ADAPT them. They could be Whirling Dervish, will adapt well
    >to the arab settings of cerilia and will need only minor changes (such as
    >changing the weapons for jambiyas or the like). But in a Brectur, Rjurik,
    >vos or Anuirean setting, they simply dont belong. Imho, as i said.

    A couple of people have pointed out that if one wanted to do this kind of
    thing in BR it could be done with the combination of feats that allow for
    non-melee weapon combat. IMO, such a character would be a better
    reflection of such non-oriental monk than an adaptation (using Western
    terms and weapons) in place of those in the 3e monk character class write-up.

    Gary

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  6. #76
    Site Moderator kgauck's Avatar
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    ----- Original Message -----
    From: "triqui" <brnetboard@TUARHIEVEL.ORG>
    Sent: Sunday, March 09, 2003 3:45 PM


    > But in a Brectur, Rjurik, vos or Anuirean setting, they simply
    > dont belong.

    This depends on your idea of what is essential (mechanically, not in terms
    of flavor) to the monk. The monk can be viewed as just a specialist in
    hand-to-hand combat. With some adjustment (and much renaming of class
    features) a brawler type character fits in fine in BR.

    Kenneth Gauck
    kgauck@mchsi.com

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  7. #77
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    > This depends on your idea of what is essential (mechanically, not in terms
    > of flavor) to the monk. The monk can be viewed as just a specialist in
    > hand-to-hand combat. With some adjustment (and much renaming of class
    > features) a brawler type character fits in fine in BR.

    You could have a brawler type character. It would be a fighter with unarmed
    combat feats. The mystical magical Ki wielding monk does not belong ANY
    WHERE in Cerilia. None of the cultures are geared to create the mentality
    and mindset that defines the monk. If you take away the background concept
    of a monk then aren`t you just trying to have a fighter with smack new Ki
    skills that should not be there?

    -Anakin Miller
    -------------------------
    "What was sundered, shall be remade.
    What was stolen, shall be avenged. "
    - Engraved on the Crown of Diemed

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    Who are you to speak to me of loneliness, you who have not suffered as I have suffered. My father was lord of the Andu, ruler of a million souls, but not once did he ever claim me as his son. All those years I waited for a single word from him, a simple acknowledgment of my birthright. But, not even on his death bed did he claim me as his. So do not speak to me of your loneliness, you who have never been as alone as I have been all my life.

    - Prince Raesene Andu, -2 HC.

  8. #78
    Site Moderator kgauck's Avatar
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    ----- Original Message -----
    From: "Atarikid" <atarikid@CHARTER.NET>
    Sent: Monday, March 10, 2003 10:48 AM


    > If you take away the background concept of a monk then aren`t
    > you just trying to have a fighter with smack new Ki skills that
    > should not be there?

    Ki? Vikings belived that every weapon had its own spirit, and when you
    found that spirit and learned to work with it (rather than against it), you
    became a powerful warrior. Does this mean a bonus to hit? Penetration
    against damage reduction? An extra damage die? Every warrior culture
    describes some spirit of the warrior, or an inner power. Prior to WWI, the
    French called it elan. Sure, if the monk is designed as an Asian character
    type, the word "ki" makes sense, but I could just as well rename any and all
    ki powers to reflect Anuire, or any other Cerilian culture. Bonuses are
    just mechanics, and a rose by any other name smells just as sweetly.

    Kenneth Gauck
    kgauck@mchsi.com

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  9. #79
    Site Moderator geeman's Avatar
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    At 01:20 PM 3/10/2003 -0600, Kenneth Gauck wrote:

    > > If you take away the background concept of a monk then aren`t
    > > you just trying to have a fighter with smack new Ki skills that
    > > should not be there?
    >
    >Ki? Vikings belived that every weapon had its own spirit, and when you
    >found that spirit and learned to work with it (rather than against it), you
    >became a powerful warrior. Does this mean a bonus to hit? Penetration
    >against damage reduction? An extra damage die? Every warrior culture
    >describes some spirit of the warrior, or an inner power. Prior to WWI, the
    >French called it elan. Sure, if the monk is designed as an Asian character
    >type, the word "ki" makes sense, but I could just as well rename any and all
    >ki powers to reflect Anuire, or any other Cerilian culture. Bonuses are
    >just mechanics, and a rose by any other name smells just as sweetly.

    All of which does rather beg the question, where are the Western unarmed
    martial arts based monks that equate to the D&D monk character class? If
    the animist thinking of Vikings equates to the Oriental concept of ki why
    didn`t they punch and flip their way through Europe rather than hack and
    slash? Why didn`t Joan of Arc kick (literally) the English out of France?

    Personally, I don`t get the same vibe from the animism and other
    interpretations of esprit/elan that I get from the concept of ki and
    oriental philosophy that leads to the monk. However, the problem with
    Cerilian monks isn`t really the animist/spiritual aspect. That kind of
    thing is a commonality of human experience, every culture has some aspect
    of that in it. One can come at that from several different angles, and
    reinterpret things so as to allow for a monk-like character class in just
    about any culture, no matter how much less extensively the real life
    analogy was emphasized in that culture. More often than not that would
    lead me to the conclusion that a Western (and Cerilian) version of the
    unarmed martial arts would be better reflected using the fighter and
    unarmed combat feats rather than a separate, crypto-religious class like
    the monk, but that`s largely a matter of taste and interpretation. I guess
    one really need not even have a spiritual interpretation of the monk. One
    could interpret most of his abilities in a sci-fi kind of way, ignoring ki
    entirely.

    The big issue to me is that there is no wide-spread, rigorously enforced
    (socially and/or legally) restriction on military weapons that leads to the
    centuries long development of an extensive tradition of unarmed (or crudely
    armed) martial arts. There could certainly be a few individuals breaking
    boards with their fists rather than axes, but that doesn`t really equate to
    the extent of effort and energy that went into the development of the
    oriental martial arts traditions. Ki then represents the extensive
    development and effort into the concept that exists in all cultures, but is
    more greatly emphasized due to various cultural conditions. One could, of
    course, include such a system of weapon restrictions on a Western society
    and have it develop its own version of the monk, but by and large I think
    that really just shifts the culture away from the Western paradigms they
    were intended to represent in the first place.

    There is also a bit of a stutter IMO in that martial arts are generally
    developed for humans to use on other humans. In a D&D setting one has many
    opponents with vastly different anatomical arrangements than is typical of
    a martial art`s emphasis. The ability to hit hard and fast is, of course,
    always useful in a fight and would, I suppose, be generally useful against
    any opponent, but the idea of a man punching a stone giant somewhere around
    the lower thigh... well, it just strikes me as humorous in a way that
    stabbing that same stone giant just doesn`t. It might just be me. YMMV.

    As an aside: I do recall many years ago an article in a martial arts
    magazine (_Black Belt_, IRRC) that described how one might use various
    standard martial arts kicks and punches against dogs or other animals,
    including diagrams and photographs with guys in martial arts poses next to
    animals that sometimes looked bewildered but more often somewhat
    bemused. It was one of the funnier things I`ve ever seen, and set me to
    giggling so much I couldn`t hardly perform a kata that day.... While I
    guess there`s no technical reason why someone`s Monkey style kung-fu
    wouldn`t actually work if used against real monkeys it just seems a strange
    thing to want to role-play in a Western campaign setting.

    The *real* question, though, is whether or not such a character class
    should be included in the BRCS. To me the monk would be useful if one was
    purposefully doing a sort of BR/OA crossover. I did at one point play out
    some adventures in a OA continent on the opposite side of Aebrynis from
    Cerilia, so it`s not like the game mechanics can`t or won`t work. That it
    seems more apt to a crossover or alternate continent campaign, however, is
    pretty good evidence for why it should not go into the core BRCS text.

    Gary

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  10. #80
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    On Mon, 10 Mar 2003, Gary wrote:
    > All of which does rather beg the question, where are the Western unarmed
    > martial arts based monks that equate to the D&D monk character class? If
    > the animist thinking of Vikings equates to the Oriental concept of ki why
    > didn`t they punch and flip their way through Europe rather than hack and
    > slash? Why didn`t Joan of Arc kick (literally) the English out of France?

    The same reason they didn`t do these things in east Asia. Warriors there
    went armed and armored, just as they did in Europe. Asians soldiers
    learned to kick and punch, too, but you couldn`t show me a knight in
    Europe who didn`t know how to throw a punch or apply steel boot to ass.

    Yeah, various Asian cultures were at times oppressed, and forbidden to use
    weapons, so they worked with what they had, and developed a wide variety
    of unarmed techniques, but overall, if you go to war, you take a weapon.
    What nobody mentions in this history of unarmed combat is that for most of
    Asian history, China had the biggest army, and Korea and Japan and Okinawa
    depended on China`s goodwill. Then the Japanese got the best army, and
    China and Korea and Okinawa, with their ancient traditions of mystical
    martial arts, were mostly Japanese provinces right up until 1945, or for
    Okinawa, modern times. Must be something to that armed-combat stuff.

    The reason we westerners ascribe magic powers to martial arts is because
    it`s exotic, and we`re gullible. We don`t think boxers and Greco-Roman
    wrestlers have special powers, so why do we think that ninjas and Buddhist
    monks do?
    --
    Communication is possible only between equals.
    Daniel McSorley- mcsorley@cis.ohio-state.edu

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