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Thread: No monks?

  1. #1
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    Why are the monks cut out of the game? In the text you say that monks are not defined in the Birthright game - of course not, monks are 3. Edition ! (well, 1. Edition, but....). IMO monks are an essential addition to the 3. Edition D&D and should be included. Don't see them oriental, more like normal middle-age-monks.
    If you take a look in "Book of Magecraft" some monks are quoted.
    my purpose is now to lead you into the Pallace where you shall have a clear and delightful view of all those various objects, and scattered excellencies, that lye up and down upon the face of creation, which are only seen by those that go down into the Seas, and by no other....

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    I think it's important to remember there are two different kinds of monks. The first monk will actually be an expert or noble class. He is devoted to living his life in a monastary, dedicated to strict vows like poverty and chastity in the name of his religion. These monks will certainly still exist throughout Cerilia.

    The second monk is the monk character class. It can be easily argued that these monks exist, particularly in Khinasi lands and in Aduria. I argued these monks shouldn't be taken out of the game. I lost. LOL.

    Whatever you do don't confuse one monk with the other.

    Mike Spehar

  3. #3
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    So here is one vote to include the monks in the game, since they are an elementary part of the 3. Edition !
    my purpose is now to lead you into the Pallace where you shall have a clear and delightful view of all those various objects, and scattered excellencies, that lye up and down upon the face of creation, which are only seen by those that go down into the Seas, and by no other....

  4. #4
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    You guys can always add them to your adventures. :)

    I'm not a huge fan of the Monk Class being in the game they don't seem to fit with me. Just create a Fighter/Monk with feats.
    Ken 'Ulairi' Johnson
    Associate Editor, IGN Vault Network
    http://rpgvault.ign.com
    http://www.ign.com

  5. #5
    Administrator Green Knight's Avatar
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    You can have a vote from me too.

    I can`t think of a reason not to include them; arguing along the lines of "not in the original material" excludes sorcerers, barbarians etc.

    They may not be the most common class, but they deserve to be included.
    >
    > Fra: Azrai <brnetboard@TUARHIEVEL.ORG>
    > Dato: 2003/02/05 Wed PM 02:55:26 CET
    > Til: BIRTHRIGHT-L@ORACLE.WIZARDS.COM
    > Emne: Re: No monks? [36#1261]
    >
    > This post was generated by the Birthright.net message forum.
    > You can view the entire thread at: http://www.birthright.net/read.php?TID=1261
    >
    > Azrai wrote:
    > So here is one vote to include the monks in the game, since they are an elementary part of the 3. Edition !
    >
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    Cheers
    Bj°rn

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  6. #6
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    Green Knight wrote:

    >You can have a vote from me too.
    >
    >I can`t think of a reason not to include them; arguing along the lines of "not in the original material" excludes sorcerers, barbarians etc.
    >
    >
    Not really ... barbarians were very much in the original material as an
    idea i.e. Vos, Goblins, Rjurik etc...
    Sorcerers fit the description of the elf magic-users perfectly, and as
    such was also in the books...
    Monks with extreme unarmed combat powers and some semi-mystical KI
    powers (which IMHO
    opinion points to eastern influence) are not descriped anywhere in
    Cerilia. In aduria maybe but then
    why not simply include them in your campaign as is...

    >They may not be the most common class, but they deserve to be included.
    >
    >
    >
    >
    >>Fra: Azrai <brnetboard@TUARHIEVEL.ORG>
    >>Dato: 2003/02/05 Wed PM 02:55:26 CET
    >>Til: BIRTHRIGHT-L@ORACLE.WIZARDS.COM
    >>Emne: Re: No monks? [36#1261]
    >>
    >>This post was generated by the Birthright.net message forum.
    >> You can view the entire thread at: http://www.birthright.net/read.php?TID=1261
    >>
    >> Azrai wrote:
    >> So here is one vote to include the monks in the game, since they are an elementary part of the 3. Edition !
    >>
    >>************************************************ ****************************
    >>The Birthright Homepage: http://www.birthright.net
    >>Birthright-l Archives: http://oracle.wizards.com/archives/birthright-l.html
    >>To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM
    >>with UNSUB BIRTHRIGHT-L in the body of the message.
    >>
    >>
    >>
    >
    >Cheers
    >Bj°rn
    >
    >
    >
    Sindre

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  7. #7
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    There's certainly an arguement that can be made that they have no place in the campaign setting. Those individuals wishing Monks toting religious books in monastaries is one thing. Monks throwing off 10 unarmed strike attacks and falling from 50 story buildings and taking no damage is another. Those wishing to preserve a more Arthurian campaign world will probably not like the monk, else you probably enjoy it.

    Mike Spehar

  8. #8
    Senior Member ryancaveney's Avatar
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    I loathe monks. I`m thrilled they`re not included.


    Ryan Caveney

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  9. #9
    Administrator Green Knight's Avatar
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    Well...I`m pretty sure the Rjurik could be rangers and the Vos fighters; and the elves fitting the sorcerer "perfectly"? Why is that; they were wizards in 2E (to me they always seemed more like druids than sorcerers anyway) same as other users of true magic.

    Still, I suppose that the monk is a little less easily incorporated in BR, but it can be done; and to good effect. If you just forget the word `ki` the class is quite cool. Why can`t there be Monk of Rilni practicing their mystical arts in the great temple, guarding it against those who would see the Five Oaths destroyed. Or wandering dervishes, roaming the Tarvan Waste and beyound, worshipping their godess by thempering their bodies under Her harsh gaze. Well, these are just two ideas. Give the monk a chance :-)

    >
    > Fra: Sindre Cools Berg <cobos@SAERS.COM>
    > Dato: 2003/02/05 Wed PM 04:00:05 CET
    > Til: BIRTHRIGHT-L@ORACLE.WIZARDS.COM
    > Emne: Re: Sv: Re: No monks? [36#1261]
    >
    > Green Knight wrote:
    >
    > >You can have a vote from me too.
    > >
    > >I can`t think of a reason not to include them; arguing along the lines of "not in the original material" excludes sorcerers, barbarians etc.
    > >
    > >
    > Not really ... barbarians were very much in the original material as an
    > idea i.e. Vos, Goblins, Rjurik etc...
    > Sorcerers fit the description of the elf magic-users perfectly, and as
    > such was also in the books...
    > Monks with extreme unarmed combat powers and some semi-mystical KI
    > powers (which IMHO
    > opinion points to eastern influence) are not descriped anywhere in
    > Cerilia. In aduria maybe but then
    > why not simply include them in your campaign as is...
    >
    > >They may not be the most common class, but they deserve to be included.


    Cheers
    Bj°rn

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  10. #10
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    On Wed, 5 Feb 2003, Azrai wrote:
    > Why are the monks cut out of the game? In the text you say that monks
    > are not defined in the Birthright game - of course not, monks are 3.
    > Edition ! (well, 1. Edition, but....). IMO monks are an essential
    > addition to the 3. Edition D&D and should be included. Don`t see
    > them oriental, more like normal middle-age-monks.

    Ah, yes, along with scribing, gardening, and manuscript illuminating, the
    Dominicans, Jesuits, and various Irish monasteries were noted for their
    kata practice and proficiency with the kama, nunchuck, and ki strike.

    Give me a break.
    --
    Communication is possible only between equals.
    Daniel McSorley- mcsorley@cis.ohio-state.edu

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