I`ve recently restarted my Anuire campaign and am curious about a couple of
things.

In BR campaigns yall have played or DMed, how did the campaign start, and
what did you have in mind as the eventual goal? How did your campaigns end?

When a DM starts a normal campaign, he generally has an idea of who the
Main Bad Guy is and what the stages of the campaign will be like. For
instance, the campaign is about gathering 7 Magical Things before the Bad
Guys do, and preventing them from Putting Together the 7 Magical Things to
form the Super-Evil Artifact Thing. The final adventure might be that you
barely fail to stop them from forming the Evil Artifact Thing, and you have
to challenge it in a Final Epic Battle to keep it from destroying the world.

I get the impression that the designers felt that you could `win` the game
once you reunite the Empire (or kill the Gorgon, as if he`s some sort of
`end boss`). I don`t agree with this as an absolute, because I think BR is
different from a Civilizations type game where you build up, expand, and
conquer.

My problem is that my campaign has no direction. It`s not really about
anything. My players have a lot of fun, running their domains and
adventuring and dealing with problems that come up and all, but there`s no
overarching theme or goal. Should I have reunification of the Empire as the
final goal of my campaign? Another problem is that my players don`t really
have well-defined goals either. One of them wants to build a flying castle,
but to what end I don`t know.

My campaign is set in the classic Southern Coast. PCs include Roesone,
Ilien, Aerenwe, Medoere, Port of Call Exchange, Spider River Traders, and
HMA sources. There`s no shortage of antagonists: Diemed, Hermedhie, Orthien
Tane, Ghoere, Sword Mage, Spider, Mieres, Mhistecai, Eloele of Mieres,
Ghaellie Sidhe, etc.

Beyond the day-to-day problems that come up with ruling a realm, like
invasions, crop failures, assassinations, etc, what kind of things could a
campaign like this be about? What direction should I take it in? One of the
major events in my campaign is the discovery of a new trade route to
Djapar. Should the campaign be about the struggle to control this lucrative
trade route?

I`d like to hear what people on the list have done in their campaigns, how
the storylines have played out, and how they ended.

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