I`ve tweaked my AC system a bit. I`ve always been interested in having AC
improve as one gains in level. Without a satisfying mechanism, I just
relied on feats like Dodge to reflect this. Finally, I think I have a
decent way to calculate AC improvement. You gain a +1 class bonus (all AC
class bonuses stack) to AC when you gain an additional attack according to
the BAB table. So, no matter what your class, when your BAB goes to +6/+1,
you get an AC bonus. And, again at +11/+6/+1, and so forth. This nicely
ties in to existing mechanisms, reflects the fact that the best defense is a
good offense, and grants higher level players better defensive bonuses
without the proliferation of magic armor and shields of ever greater power.

----- Original Message -----
From: "Kenneth Gauck" <c558382@EARTHLINK.NET>
Sent: Tuesday, June 12, 2001 3:47 PM


> My calculation goes like this:
> AC=10+armor bonus+shield bonus+class bonus+Dex mod+size mod
>
> Armor Bonus is modified and Class Bonus is new.
>
> Armor Bonus:
> Light Armor has a bonus of +2
> Medium Armor has a bonus of +3
> Heavy Armor has a bonus of +4
>
> Class Bonus:
> Classes who recieve no armor proficiency get a Class Bonus of +0
> Classes who recieve light armor proficency get a Class Bonus of +1
> Classes who recieve med armor proficiency get a Class Bonus of +2
> Classes who recieve hvy armor proficiency get a Class Bonus of +3
>
> In addition:
> Light Armor has no damage reduction
> Medium Armor has -/1 damage reduction
> Heavy Armor has -/2 damage reduction

Kenneth Gauck
kgauck@mchsi.com

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