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  1. #1
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    Hi,
    I have a quastion:
    In BR 2nd you had to roll, to choose the Bloodline-Abilities.
    In 3rd Edition BR do you select the Abilities you want? Or did I oversee a big Chapter?

    Thanks for the coming help!
    Written by Florian Wranik

  2. #2
    Birthright Developer irdeggman's Avatar
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    The proposed default will be to choose your blood abilities, this is consistent with the way 3rd ed mechanics work. There will be a proposed variant to allow random rolls for those who wish to maintain that aspect.;)
    Duane Eggert

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    Site Moderator Ariadne's Avatar
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    I'm of the oppinion that random roles still should be used. If you can choose them, the DM's might let you get to much disadvantages (an ECL or something). If you ROLE regenerate, travel or bloodtrait nobody can say something...
    May Khirdai always bless your sword and his lightning struck your enemies!

  4. #4
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    Thanks for the help...
    But where do I find tables to roll on?
    Written by Florian Wranik

  5. #5
    Birthright Developer irdeggman's Avatar
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    This was a "forecast" of the d20 product coming out for review soon. Oops, I wasn't supposed to do that, oh well.

    I can't get you the tables earlier than when the product goes out for review. There are table for 2nd ed stuff in the Book of Regency available as the "free" download.

    Ariadne,
    I too favor random rolls (which is why I kept in the variant randomness), but it is not very 3rd ed like to have player's get random abilities - everything is chosen (skills, feats, etc.) There will be somethings in the Chapter 2 info proposal that will help to keep player's from gaining the most powerful abilities without some kind of balance (enough of the foreshadowing for now).;)
    Duane Eggert

  6. #6
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    I believe, its too much power for the PC's, when they could choose this abilities. Feats und Skillz are one thing. But the Bloodline-Abilities are an other "uncontrolable" thing. A mystic thing, that should not be able to be controlled by the players.

    When does it come out exactly?
    Written by Florian Wranik

  7. #7
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    Hello,

    ----- Original Message -----
    From: "Xerxos" <brnetboard@TUARHIEVEL.ORG>

    > I believe, its too much power for the PC`s, when they could choose this
    abilities. Feats und Skillz are one thing. But the Bloodline-Abilities are
    an other "uncontrolable" thing. A mystic thing, that should not be able to
    be controlled by the players.

    Then players should roll their race, they can´t choose what race they
    are born ;) I think players should be able to choose their blood abilities.
    If they are well balanced, there shoudn´t be any problem. And well, if they
    are also going to include a random table for generating them, better, so
    everyone can choose. Greetings,

    Vicente

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  8. #8
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    I would prefer the random roll system. )


    , but it is not very 3rd ed like to have player's get random abilities - everything is chosen (skills, feats, etc.)
    I think thats not the case at all. Bloodlines should be treated like ability scores, and they are determined randomly. Only the point-b. system would be similar.


    @ Xerxos
    Sei gegruesst von Everlate ;)
    my purpose is now to lead you into the Pallace where you shall have a clear and delightful view of all those various objects, and scattered excellencies, that lye up and down upon the face of creation, which are only seen by those that go down into the Seas, and by no other....

  9. #9
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    It is quite clear that some people want to do this randomly, while others
    awnt to be able to chose. Thus, the rules should allow both varaints. Of
    course, this requires the various blood abilities to be balanced against one
    another.

    I can`t really see the controversy - everyone can get what they want.

    /Carl



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  10. #10
    Birthright Developer irdeggman's Avatar
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    Wait - didn't I say that the default was to choose but that there was to be a variant to allow random rolls? Vicente commented on this too.

    The plan is to include a "default" system for things that have more than one popular method and then to try to include variants (i.e., optional rules like the core rules) that allow the DM to tailor the game to the way he wants to run it, assuming that he wishes to use the stuff we are putting together at all (always the DM's option to disregard anything he /she doesn't like).
    Duane Eggert

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