I`ve been thinking about a house rules about saving throws for a while, but I`m not yet sure if this is really workable. The argument goes like this:

Often, saves represent quite a bit of movement and effort. For example, a warrior trying to avoid a fireball effect or a dragon`s breath weapon has to jump out of harm`s way or at least he has to duck. As a result, I`m considering a rule to declare saves as actions. Using this rule, the warrior would have to decide whether he wanted to take the heat, forfeiting a save to be able to still attack during the round or to duck out of harm`s way with the result that he uses his action for the round to escape damage.

I guess this rule (I have not playtested it ) would make combat run slightly longer and would make magic and special abilities more lethal.

Another question is whether all effects would require the subject to use an action to be eligible for a save or just same. Reflex saves would probably require an action nearly all the time, but what about resisiting poison or a charm spell? I guess one could argue in both directions in this case. Maybe a save against a charm spell would require so much of an effort on the subject`s part that he could take no other action besides moving during a round, but this does not have to be necessarily the case.


Has anyone experimented with a rule like this? Is it worth the bother? What do you think?

Christoph

************************************************** **************************
The Birthright Homepage: http://www.birthright.net
Birthright-l Archives: http://oracle.wizards.com/archives/birthright-l.html
To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM
with UNSUB BIRTHRIGHT-L in the body of the message.