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12-20-2002, 01:22 PM #21
[...] Even so, contraversial nobles who lived in times of greatest risk of assasination (Italian Renaissance, English & French Reformation) endured a high ratio of attempted assasinations to successful ones. [...]May Khirdai always bless your sword and his lightning struck your enemies!
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12-20-2002, 05:39 PM #22
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Gary wrote:
...
> the basis of campaign, let alone a domain action, so turning it into a
> little one or two die roll event strikes me as being a horrible waste.
And players who really got attached to their character will cry out loud
to lose him/her because of 2 dice rolls :-(
> The base success number for an Espionage action is 20 - province
> population
> level of the target province - levels of guild holdings the acting regent
> controls in the target province + levels of law holdings in the target
> province controlled by the assassination target. So two questions:
> 1. What additional modifiers might be applied to that success number for
> attempting to assassinate different kinds of people at the domain
> level? The aforementioned heirs, LTs, family members, advisors, etc.
I would first make certain that a succesful espionage action used for
assasination gives the player
not a dead enemy but only the possibility - it should only give him a
successful attempt which still could fail.
> 2. How might a successful assassination of one of those characters effect
> the domain? That is, if one assassinated the captain of a unit of elite
> infantry for some regent might that unit take "a hit" for a domain
> turn? If one assassinated a regent`s heir might that have an effect on
> loyalty in addition to the obvious loss of his heir? What kinds of
> characters might be assassinated that would have an effect at the domain
> level and what might those effects be?
ITSOD had a rule for assasinating military units:
> <http://www.birthright.dk/itsod/Images/die.gif> New way to use
> Espionage - Espionage may be used in a combination of locate troops
> and assassination. This variation can be used to assassinate the upper
> levels of command in a unit, thus reducing it`s efficiency. The
> mission can target an already know unit (+2 to success), the first
> unit encountered (no modifier), or following a list of targets based
> on priority (-2 penalty). If the mission is successful, the unit
> functions as a lesser unit. knights will become cavalry, cavalry will
> become infantry, elite infantry will become infantry; infantry,
> archers, pikemen, and scouts will get a -1 to all their stats except
> movement. Scouts will also get faulty information when they attempt to
> look for enemy units. Irregulars will become levies (but will not gain
> any more hits). Levies cannot be targeted because their command
> structure is weak to begin with and the people do not have the army
> soldier`s need for a command structure. The effects of this action
> wear off after one full month.
>
The computer game of Sierra allowed assasination to kill one unit of
soldiers when successful on the other hand.
About heirs and wifes being assasinated I would say use the already
existing rules:
p. 48 Rulebook "Losses of Regency" divided into minor, major and
catastrophic losses - they are due for failure to respond to events and
assasination is an event. And the severity is dependant on who is
assasinated, e.g. wife or designated heir killed major loss, lieutenant
or other children than the heir killed minor loss or something like that.
bye
Michael Romes
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12-20-2002, 10:51 PM #23
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The way I did it in a PbEM I was helping with was this : A successful espionage
action would get the assassin close to hisvictim, nothing more. The actual
encounter then proceeded like an adventure. We had a system based on characters`
(and monsters`) experience points, and also several other factors, to determine
how these encounters went (complete success, partial success, etc).
Some Regents were assassinated, but only very few. One assassin (a mage) was
killed by his intended victim. I worked rather well.
Robin
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12-21-2002, 05:21 PM #24
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I've had to give this topic serious consideration as my guys tend to resemble "The Black Hands" from Knights of the Dinner Table. Likewise, they wholeheartedly subscribe to the Sun Tzu/ Machiavellian principle of winning a war by not fighting one and are always looking for that unconventional warfare angle. Mind you, we haven''t started the campaign yet but the topic has come up.
Personally, I have no problem with assasination in general and that of PCs in particular. However, I am treating the idea of domain/regent security in greater detail than the rules do. First of all, you create a spymaster as a lieutenant. That spymaster can either be engaged in active intelligence gathering, insurgency, etc. OR can be wholly on the defensive and occupied with counter-insurgency. You can, of course, create two dedicated lieutenants: one for domestic security and another for foriegn operations (kind of like how the F.B.I. and C.I.A. were intended, in theory, to compliment each other.)
When it comes to the die rolls, the enemy spymaster is trying to overcome the defending spymaster with difficulty modifiers reflecting the province level and defending spymaster's level of skill. At best the enemy will be captured WITH proof of the operation; not as good, the enemy will be intercepted and killed; worse, a plot is identified but the assassin cannot be found/intercepted; finally, worst case scenario, the regent has been cornered and you roleplay the dire deed. In the case of the plot being identified but the assassin is still at large, you roleplay the attempt but allow the regent PC to stipulate certain placement conditions (reflecting the fact that he or she was on alert status.)
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