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  1. #11
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    Milos Rasic wrote:

    >>>One of my players want to drain a swamp, and I have no idea how to
    >>>handle it. Any suggestions?
    >>>
    >>Windmills? :-)
    >>The Netherlands with their drainage system gaining land from
    >>where lakes or marshes where could be a fine example for
    >>this. bye Michael
    >>
    >
    >Yes, I know about that, but when did this start in Netherlands?
    >
    >BTW, if there are any Dutch here, the nature is going to strike back
    >sooner or later. Beware! :-)
    >
    I was on holiday in the Netherlands this year, in Schoorldam and visited
    the Museum at near Alkmaar - there they had maps about old netherlands
    and how the windmills continually pumped the water to gain more land.

    I don´t remember a year, but it began before the battle at alkmaar
    sometime during the 30years war (german) or 80jahrigeorloog(dutch) when
    the people rebelled against the spanish overlord.

    You could take a look at
    www.alkmaar.nl
    bye
    Michael Romes
    (Bannier Andien)

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  2. #12
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    On Thu, 12 Dec 2002, Kenneth Gauck wrote:

    > In either case, maintaining the land requires constant effort and labor.

    Most certainly. That land is swampy not because some water once got into
    it and just stayed a while -- it is swampy because it continually has more
    water flowing into (and out of) it than the soil can hold. In order to
    keep the land from turning back into a swamp again, you must keep pumping
    water out faster than it comes in. Since continuously pumping is a
    continuous effort and expenditure, projects like dikes and land-raising
    are necessary to reduce the input of water to the system, just as the
    windmills and other pumping devices increase the output to the river/sea.
    If you try to drain an inland swamp, since the water cannot go directly to
    the ocean, you are likely not to eliminate the swamp but just move it over
    into the next province downstream.

    On Fri, 13 Dec 2002, Peter Lubke wrote:

    > I`d argue that draining a swamp province is beyond the capabilities of
    > Cerilian technology. Especially if it`s near a large river or ocean.

    I agree that it is beyond their tech. Whether it is beyond their magic is
    a separate question -- a realm spell requiring several very large sources
    working in concert and huge amounts of RP could probably do it.


    Ryan Caveney

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  3. #13
    Site Moderator kgauck's Avatar
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    I`m not sure that its beyond Cerilian technology, but I will concede that
    the pace of such technology will take decades to convert a province from
    swamp to plains. The Romans did it well before Renaissance tech, and the
    Dutch began shortly afterwards. I`ve been unable to find Roman data on time
    scale, but if I find some I`ll pass them along.

    Kenneth Gauck
    kgauck@mchsi.com

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  4. #14
    Site Moderator geeman's Avatar
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    Land reclamation is as old as agriculture (in fact, the distinction between
    the two might be a bit vague at a certain point) though admittedly that
    reclamation wasn`t as sophisticated as a system of dikes and windmills to
    pump whole regions dry until relatively recently. More modest (but still
    impressive) reclamation projects have been possible for ages, however, so
    I`d argue that an attempt to modify the terrain of a swampy province isn`t
    beyond Cerilian technology.

    Essentially such projects are meant to make more land viable for habitation
    or cultivation. Actually draining a swamp entirely and turning the whole
    region into productive farmland or generally a region pleasant for human
    habitation probably is beyond technology that isn`t equivalent to around
    that of Europe in the 18th century or so, but I think there`s maybe a bit
    too much focus on the player`s description of his project being "drain the
    swamp." What I suspect he`s really just after is a way to raise the
    population of the province above that normally available for a province
    with that type of terrain by a few levels. That kind of thing can be
    accomplished as easily as saying for a cost of ?GB construction the
    population maximum is raised by +X. One could assign a maintenance cost
    for that construction if one wanted, but it was be just as easy to assume
    that its cost was factored into the overall revenue increase from the
    higher population level. Does that mean the regent has "drained the
    swamps?" Not necessarily. It could be given a more mild description as
    having drained some of the swamps, constructed a few jetties to reduce
    flooding and making more area viable for agriculture, establishing bridges
    or transport to relatively dry regions in the swamp where a population can
    be supported and remain in contact with that of the rest of the province.

    With the exception of deforestation, having the technology to actually
    change the terrain type of a province would more than likely accompany
    population densities higher than the level 10 standard in the BR domain rules.

    Gary

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  5. #15
    Site Moderator kgauck's Avatar
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    After invading Britain in AD 43, the Romans investigated the steamy swampy
    spot in the Avon valley that was so revered by the local people.

    In the space of 30-40 years, Roman efficiency and engineering ingenuity had
    drained the marsh, controlled and contained the water in a reservoir and
    built a temple and Britan`s first health hydro. They called their city Aquae
    Sulis (Sulis` Waters) and dedicated their temple to Sulis Minerva, their own
    goddess of healing.

    When the Romans left Britain in AD 410, the natives lacked the necessary
    expertise to cope with the problems of silting and flooding. The site
    rapidly returned to its original state - a marsh. Masonary sunk and
    collapsed into it. Yet the principal hot spring still gushed and monks ran a
    healing centre around what remained. Even through its obscure days, visitors
    still came to drink and bath.

    Rome itself was built on a swamp (well, originally the seven hills that
    surrounded a wetland of the Tiber). A summer market was established on the
    floodplain, but it was flooded and remained under water in spring.
    According to tradition, the Tarquins (Etruscan kings of Rome) built a canal
    drainage system which converted the market place into a permenant market.
    That place became known as the Forum. This sewer, known as the Cloaca
    Maxima, collected the waters of three meandering streams and channeled them
    to the Tiber via the Forum and a part of central Rome known as Velabrum.
    Velabrum was swampy area in which it was possible to float small boats. The
    construction of the Cloaca Maxima drained this swamp and it became a center
    of industry and commerce, esp for oil and wine.

    http://www.ku.edu/history/index/europe/anc...er/Places/Europ
    e/Italy/Lazio/Roma/Rome/.Texts/PLATOP*/Cloaca_Maxima.html

    This web link covers the Cloaca Maxima, and its worthwhile (for those who
    have gone this far) to click the link and scroll down to the image of the
    sewer. Today it carries somewhere around one million cubic meters of water
    per day.

    It appears that one of the common Roman strategies was to build large
    reservoirs and chanels to manage urban water which otherwise would settle,
    rather than drain. In rural areas, they dug ponds, enlarged lakes, and
    created lakes by building dams and dikes.

    Other notable efforts were accomplished in the drainage of land for farming.
    In 280 BC Manius Curius Dentalus drained the marshes of Rieti by cutting a
    2,624-foot-long canal which was led deliberately to a precipice, forming a
    dramatic waterfall. In 109 BC work on reclaiming the Po Valley was begun
    under the direction of Aemilius Scaurus for the purpose of settling veteran
    soldiers as farmers. This was done by cutting a system of canals through the
    valley which were also used for navigation. The reclamation in this
    previously uninhabitable area went on for hundreds of years. This fertile
    area, known as Cisalpine Gaul, became the "cockpit of creativity in the
    western world."

    One notable project involving roman reclamation efforts can be found in the
    Facinus Emissarium. This was a project ordered by Emperor Claudius which
    involved lowering the level of the Lacus Fucinus in order to gain
    approximately 38,000 acres (almost 60 sq miles) of new farmland. This
    project required the digging of a 3.5 mile long tunnel through rock. The
    tunnel was completed after 30,000 men labored for 11 years.

    Medieval drainage projects took place as well. Major reclamation after
    donations of marshland were executed by the abbeys of Fulda in Germany,
    Saint Rémy from Reims in France, Saint Panthaleon in Cologne, Saint Amand in
    Tournai, Sint Baafs and Sint Pieter in Ghent, and the Flemish Cistercian
    monks of Ter Doest and Ter Duinen who became famous for their hydraulic
    engineering projects in Zeeland. One of the earliest recorded reclamations
    was in 1103 when Frederick, Bishop of Bremen, had the Wilster Marsh, a huge
    area east of the River Elbe, drained and cultivated. Hand in hand with the
    authority of the count, monastic orders were the only organised power, able
    to recruit and to mobilise whole populations. One of the interesting
    professions that come from this is the dredger, a laborer who would dredge
    chanels to maintain the outflow by collecting silt and selling (!) it to
    farmers at a handsome price.

    Kenneth Gauck
    kgauck@mchsi.com

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  6. #16
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    In a message dated 12/12/02 10:56:59 PM Eastern Standard Time,
    peterlubke@OPTUSNET.COM.AU writes:
    On Fri, 2002-12-13 at 10:02, Milos Rasic wrote:
    > One of my players want to drain a swamp, and I have no idea how to
    > handle it. Any suggestions?
    << A normal small swamp?

    Or a swamp province?

    Draining the area for the Brisbane domestic airport took 8 years and
    modern machinery and earth moving equipment (I can`t remember the exact
    tonnage of sand they moved but it was lots). They had to raise it up as
    well. >>


    The city of Seattle`s waterfront was heavily modified from its natural
    state using only one man, one wheelbarrow, and the waste from a sawmill (i.e.
    sawdust), ca.1850-1880. The sidewalks are still a little crooked today.
    (source: "Sons of the
    profits" William C. Speidel, pp.219-220)
    I`d say a small swamp is certainly within the technical reach of
    Cerilians. A province might need the resources of the whole Empire. The
    Romans certainly could have done it.

    Lee.

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  7. #17
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    Excellent research, Kenneth! Many thanks for sharing it.

    I am persuaded that terrain changes are in principle possible, but they
    are very far indeed from easy, cheap or quick.

    On Fri, 13 Dec 2002, Kenneth Gauck wrote:

    > When the Romans left Britain in AD 410, the natives lacked the
    > necessary expertise to cope with the problems of silting and flooding.
    > The site rapidly returned to its original state - a marsh.

    Which confirms that such projects, even when possible, require continual
    maintenance. Thus if max province level is increased by some method,
    there should be some sort of corresponding increase in GB (and RP?) upkeep
    costs for the province. It`s not about changing the terrain type once and
    for all, it`s about paying every turn to keep the increase above the
    normal maximum for the (unchanged, at the province level) base terrain.

    > This sewer, known as the Cloaca Maxima,

    The special concern of perhaps the most ironically amusing aspect of the
    goddess of love -- Venus Cloaquina!

    > lowering the level of the Lacus Fucinus in order to gain approximately
    > 38,000 acres (almost 60 sq miles) of new farmland. This project
    > required the digging of a 3.5 mile long tunnel through rock. The
    > tunnel was completed after 30,000 men labored for 11 years.

    Aha! Numbers! 44 domain turns (132 action rounds) to clear just 4-6% of
    a BR province, using the equivalent of 150 units of troops (or roughly the
    entire adult population of a half-dozen province 3s, if you think level
    equals people). Admittedly, a 3.5 mile tunnel through rock doesn`t sound
    likely to be a typical part of this sort of endeavor, but the figures do
    at least express that the clearing of even a minute amount of land (at the
    BR scale) is an astonishingly immense undertaking.

    > One of the earliest recorded reclamations was in 1103 when Frederick,
    > Bishop of Bremen, had the Wilster Marsh, a huge area east of the River
    > Elbe, drained and cultivated.

    How long did this take? Less than a year, or did it merely start (or end)
    in 1103? I suspect at the BR scale, actually changing terrain type would
    be the work not of months, but of generations. At least part of this we
    know from the elves` complaints against the humans -- 2,000 years ago,
    nearly all of Cerilia was one big forest.

    > a laborer who would dredge chanels to maintain the outflow by
    > collecting silt and selling (!) it to farmers at a handsome price.

    It makes darn good fertilizer, and even daily maintenance must create jobs
    or it wouldn`t happen and all these products would revert to marsh. With
    respect to my earlier comment about maintenance costs to the regent, what
    they are meant to represent is not to claim that swamp 10s aren`t better
    than swamp 4s (they clearly are), but rather that swamp 10s aren`t better
    than plains 10s.


    Ryan Caveney

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  8. #18
    Site Moderator kgauck's Avatar
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    > lowering the level of the Lacus Fucinus in order to gain
    > approximately 38,000 acres (almost 60 sq miles) of new farmland.

    Since I use 6 mile hexes, this amounts to two hexes. I guess that you could
    add around 10,000 people if the farm land you aquired by drainage was of
    good quality. If you want to be consistant with the BR population
    densities, divide by 10.

    BTW, I don`t think I mentioned it at the time, but Starfox`s assesment, "A
    summary of my take on this is that the population figures are URBAN
    population only," is very interesting, because it ends up producing a very
    similar number that I get from a different means. I assume that population
    figures are roughly 10 times the stated figures, but since I also assume
    that 10% of the population is urban, we do effectivly get the same result.
    (see Province level vs population [2#1128])

    I have to wonder roughly what percentage of a marsh province would be marsh
    and what percentage would be swamp. A swamp is seasonally flooded, and has
    a fair proportion of woody plants. A marsh is usually under water and has a
    more aquatic range of flora. While I`m here, a bog has standing water on
    top of a rich mixture of decayed matter (often peat) and moss which is why
    it has a reputation for ground that won`t support your wieght. I mention
    this because converting a swamp to agricultural land really only requires
    improving drainage by cutting some deep channels for water to flow. Farmers
    will have some flooding, but depending on the deposition, that`s not
    neccesarily a bad thing. A little fill and/or some dikes will even
    eliminate flooding and deposition if it is. Converting a marsh to
    agricultural land will require the construction of larger earthworks (both
    channels and dikes) and pumps to keep the water from just seeping up from
    below. You probably will also have to dig some lakes or ponds to collect
    the water. Anyway, the differences between improving swamps and marshes is
    considerable. The names Sunken Lands and Bogs, combined with the fact that
    they`re at the coast tell me that we`re talking about marsh, possibly even
    salt marsh. On the other hand, the water in Hope`s Demise might be
    evacuated down the river that finds its source in that province. Some of it
    might be pumped or drained (depending on elevation) to Ansien and
    Caudraight, whose large populations could benefit from irrigation. Moving
    the water of Hope`s Demise downstream will make the water table in the
    downstream marsh (Bogsend, Sunken Lands, &c) rise. The city of Ruorven
    might not like that at all. On the other hand, Ruorven might very well be
    on a tall hill or some other outcropping that would allow the city to see a
    temporary increase in water level without harm. Especially if that increase
    were engineered to take place in late summer.

    Kenneth Gauck
    kgauck@mchsi.com

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  9. #19
    Site Moderator geeman's Avatar
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    At 07:08 PM 12/16/2002 -0600, Kenneth Gauck wrote:

    >I assume that population figures are roughly 10 times the stated figures,
    >but since I also assume
    >that 10% of the population is urban, we do effectivly get the same result.

    How are you defining urban? That is, what size community qualifies as an
    urban environment?

    Gary

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  10. #20
    Site Moderator kgauck's Avatar
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    ----- Original Message -----
    From: "Gary" <geeman@SOFTHOME.NET>
    Sent: Monday, December 16, 2002 8:39 PM

    > How are you defining urban? That is, what size community qualifies as an
    > urban environment?

    The settlement is not primarily a food producing settlement. People have
    specialization in craft and profession skills. While they do gather in
    urban places, I`m really counting not precisely urban, but non-agricultural.

    Kenneth Gauck
    kgauck@mchsi.com

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