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  1. #1
    Special Guest (Donor) morgramen's Avatar
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    Nice work Arjan!

    I really like the format! There are a few spots to be polished (I noticed several pages have the main text body in the center of the page/cell instead of at "top" for example) but over all this is allready an amazing site!

    Let me know if you need any help with stuff. As you know, I'm not much proficient with databases and PHP, but I'll give it a whirl!

    Nice work! Looking forward to an active BR.net once again!

    Morg
    "You need people of intelligence on this mission... quest... thing."

  2. #2
    Moo! Are you happy now? Arjan's Avatar
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    Yup i know about the centered texts instead of the top.

    these text are in sections that do not have any entries yet.

    they will disappear when there are new entries

    Arjan
    Te audire non possum. Musa sapientum fixa est in aure.

  3. #3
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    Good work Arjan!
    I've often been on the old BR.net site and loved it (though i never contributed anything (sorry)).
    Nice to see BR ressurected again :)

    Sir Perhelion
    Alice laughed. `There's no use trying,' she said: `one CAN'T believe impossible things.'
    `I daresay you haven't had much practice,' said the Queen. `When I was your age, I always did it for half-an-hour a day. Why, sometimes I've believed as many as six impossible things before breakfast'

    -- "Through the Looking Glass", Lewis Caroll

  4. #4
    Moo! Are you happy now? Arjan's Avatar
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    It is always nice to hear compliments :) although i dont contribute that much myself either ;) , i am glad i can contribute in a different way.
    Te audire non possum. Musa sapientum fixa est in aure.

  5. #5
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    Its fast as hell. And easy on the eyes. Thumbs up! Wish Wizards would have a board this fast.
    __
    O.

  6. #6
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    Great site. I hope I can contribute with some writers guild stuff!
    Lord Eldred
    High Councilor of the
    United Provinces of Cerilia
    "May Haelyn bring justice to your realm"

  7. #7
    Senior Member Lawgiver's Avatar
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    To use an infamous quote by the man in black: "Impressive... Most impressive..."

    Its still in the early stages, but the growth rate has serious potential. I've had fair success in finding what I need... if the database stays up and running.
    Servant of the Most High,
    Lawgiver

    Isaiah 1:17
    Learn to do good; Seek justice, Rebuke the oppressor; Defend the fatherless, Plead for the widow.

  8. #8
    Moo! Are you happy now? Arjan's Avatar
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    In the early stage (two years ago) BRnet had over 450 visits per day, a year later BRnet was "dead" (still 175 visits per day though)

    And now BRnet's rebirth is a great succes! over 310 visits per day avarage....and still rising)



    Orginally posted by Lawgiver

    To use an infamous quote by the man in black: "Impressive... Most impressive..."

    Its still in the early stages, but the growth rate has serious potential. I've had fair success in finding what I need... if the database stays up and running.
    Te audire non possum. Musa sapientum fixa est in aure.

  9. #9
    Site Moderator geeman's Avatar
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    At 04:43 PM 9/9/2003 +0200, Osprey wrote:



    > I agree with most of what was said. Myers-Briggs alignments? Now

    > that`s funny! :D



    I think the D&D alignment is a goofy game mechanical expression of a not

    very clearly defined concept, liberally borrowed from a few fantasy authors

    (and badly misunderstood from those sources at that) and then used as the

    basis of a lot of silly extrapolation into the game. In my experience it

    really does wind up being a sort of short-hand for role-playing. While

    there are many permutations of personality types possible under the banner

    of "lawful good" characters, I`m sure we`ve all seen the stereotypical

    version of that alignment played out with requisite smarm. Similarly, the

    number of "chaotic evil" characters that wind up being played out as

    utterly psychotic, remorseless murderers with a death wish that makes a

    Kamikaze pilot look like Jain monk. That`s not 100% the fault of the

    alignment system, since people have a tendency to go "lowest common

    denominator" when it comes to both good/evil and characterization. It is,

    however, an amazingly simplistic description of morality and IMO lends

    itself to shallow interpretation.



    I haven`t implemented this yet, but I really like the idea of a point based

    "allegiance" system rather than the alignments of D&D. Basically one has a

    point value (based on character level) that one assigns to various

    DM-outlined concepts, organizations, gods, etc. A character might have (to

    continue the M/B analogy) Extrovert 2, Feeling 3, Judging 5 as his

    allegiance. I like this better than alignments for BR in particular since

    we have all those nice nations and organizations that characters can

    dedicate themselves to.



    Gary

  10. #10
    Site Moderator geeman's Avatar
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    OK, let me try this again. I managed, somehow, to hit that odd combination

    of keys that not only undid several of my points on this subject, but

    actually sent the post.... Sneezing and keyboarding don`t mix.



    At 04:43 PM 9/9/2003 +0200, Osprey wrote:



    > I agree with most of what was said. Myers-Briggs alignments? Now

    > that`s funny! :D



    I think the D&D alignment is a goofy game mechanical expression of a not

    very clearly defined concept, liberally borrowed from a few fantasy authors

    (and badly misunderstood from those sources at that) and then used as the

    basis of a lot of silly extrapolation into the game. In my experience it

    really does wind up being a sort of short-hand for role-playing. While

    there are many permutations of personality types possible under the banner

    of "lawful good" characters, I`m sure we`ve all seen the stereotypical

    version of that alignment played out with requisite smarm. Similarly, the

    number of "chaotic evil" characters that wind up being played out as

    utterly psychotic, remorseless murderers with a death wish that makes a

    Kamikaze pilot look like Jain monk. That`s not 100% the fault of the

    alignment system, since people have a tendency to go "lowest common

    denominator" when it comes to both good/evil and characterization. It is,

    however, an amazingly simplistic description of morality and IMO lends

    itself to shallow interpretation.



    I haven`t implemented this yet, but I really like the idea of a point based

    "allegiance" system rather than the alignments of D&D. Basically one has a

    point value (based on character level) that one assigns to various

    DM-outlined concepts, organizations, gods, etc. A 10th level character

    might have (if one were playing the Meyer`s/Briggs D20 game) Extrovert 2,

    Feeling 3, Judging 5 as his allegiance values. I like this better than

    alignments for BR in particular since we have all those nice



    1. It provides an answer to the question "how evil?" that is occasionally

    asked in gaming as it is no where else in the omniverse. That is, with a

    point value assigned doing something as ubiquitous as detecting for evil

    can be more intelligently done.



    2. It allows for more areas of morality than law/chaos and good/evil.



    3. It provides a system of loyalty to things like nations, religious

    organizations, etc. Many people view "good" or "evil" as what is good or

    bad for the organization they support which is, in effect, a

    morality. It`s often a twisted and childish morality, but it`s a morality

    nonetheless, and an allegiance system would reflect that kind of person.



    4. It can be used as the basis of prereqs for prestige classes. A

    blackguard might have to have `evil 5` in his allegiances, a "patriarch"

    prestige class might have to have points in allegiance to that organization

    amongst his allegiances, etc.



    5. Using this sort of thing as a shorthand for role-playing is pretty much

    inevitable, so a more articulated system at least gives players a broader

    range of themes to express.



    Gary

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