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    Andrew, agreed, except that my point about...

    Andrew, agreed, except that my point about unblooded rulers was that there is a gap in the original system and explanation. Your proposed system and explanation recognizes that RP is very important...
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    :) Yes, you're game would be more interesting,...

    :) Yes, you're game would be more interesting, Kenneth. I'd love to be a player at your table.

    I posit, however, that it is not the game that was originally designed. As you observed, the use...
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    Perhaps I haven't been very clear. The...

    Perhaps I haven't been very clear. The homogenizing effect I was really talking about had to do with the interchange of RP from Sources to more people-based holdings, and from other holdings to...
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    I've read some from the other sourcebooks, but...

    I've read some from the other sourcebooks, but haven't found much of a need to get into them much further--nor the time to do it in.

    By "common game system" I mean any system in common...
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    Under current rules, elves need bloodlines to...

    Under current rules, elves need bloodlines to gain RP. Realm spells need RP to be cast. Unless we create rules exceptions, it follows that elves could not cast realm spells before Deismaar.

    Do...
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    What is the "BRRB?" I'm familiar with few books...

    What is the "BRRB?" I'm familiar with few books beyond the core boxed set.

    I agree that the most explicit guidance given about RP is related to rulership. I have just made the case that I think...
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    Irdeggman and Kgauck, you are elaborating on an...

    Irdeggman and Kgauck, you are elaborating on an explanation for rulers gathering power from their subjects. These have not well explained or captured:
    1. RP gained from Sources (mebhaigl-based)
    2....
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    As you point out, RP IS a precious commodity. ...

    As you point out, RP IS a precious commodity. Especially when you consider how short on it wizards are in most areas of Cerilia, and that their realm spells cost enormous amounts of it. If you have...
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    You use a much too narrow definition of RP that...

    You use a much too narrow definition of RP that does not account for all the sources of RP. If RP were what you suggest, it should vary primarily with Loyalty. It does not and never have.
    ...
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    Yeah, 2e did allow you to gain XP for doing...

    Yeah, 2e did allow you to gain XP for doing things appropriate to your class. 3e was a regression in magic item theory (in terms of proliferation as just mechanical boosters and in XP cost, though...
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    Remember that items still require caster level...

    Remember that items still require caster level minimums to create; those minimums in and of themselves control what is created and what is not pretty well. Thus those 100k items aren't going to come...
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    Who's working on the Regent's Guide? ETA? This...

    Who's working on the Regent's Guide? ETA? This is the first I've heard of it.

    You must promote a very low magic game if +2 is rare. The basic assumption in BRCS is that magic items are rare in...
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    I don't understand what you're trying to say...

    I don't understand what you're trying to say here. I like the suggestion of using solely RP to create a magic item, though, because of the reasons you have stated, and considering that mundane items...
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    Magic Item Creation

    See:http://www.birthright.net/brwiki/index.php/BRCS:Chapter_three/Magic/Creating_magic_items



    What was the reasoning behind this variant? It sounds arbitrary and like it errs way too much on...
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