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10-09-2018, 12:33 PM
Thread: Birthright Open world mmo
by Sorontar- Replies
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Talked to my other half and I found was confused...
Talked to my other half and I found was confused with why they chose Unreal. The major thing was that the programming development interface was easier to work with than that for Unity. Unreal also...
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10-08-2018, 09:44 AM
Thread: Birthright Open world mmo
by Sorontar- Replies
- 28
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- 18,384
My other half is working on a game of their own...
My other half is working on a game of their own and had to choose between Unity and Unreal. They found that Unity looked great but Unreal was easier to work with and had cheaper entity libraries, so...
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07-10-2018, 12:23 AM
Thread: Birthright Open world mmo
by Sorontar- Replies
- 28
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- 18,384
Looks nice. Good luck with it.
Looks nice. Good luck with it.
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09-26-2017, 01:04 AM
Thread: Birthright Open world mmo
by Sorontar- Replies
- 28
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- 18,384
I am not familiar with the code side of Unity but...
I am not familiar with the code side of Unity but try to keep in mind a few things from the start when you design:
* you are designing for multiplayer, but people might like to play single player
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09-25-2017, 10:43 AM
Thread: Birthright Open world mmo
by Sorontar- Replies
- 28
- Views
- 18,384
At the moment I am watching the really bad...
At the moment I am watching the really bad management of the development of Wild West Online, a game based on an engine with a really bad reputation (partially due to it previously making bad games...
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