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    Crusader Kings 2 mod

    Hi, everyone. I've started working on a Birthright mod for Crusader Kings 2. The idea is to cover the whole Cerilia plus Mieres while basing the character info on canon sources first and the wiki and...
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    28,969

    Guys, there's this real misleading thing with...

    Guys, there's this real misleading thing with Python in M&B. You don't script for M&B in Python. You can't write Python code that will execute in the game.

    M&B Module System is written in Python....
  3. Great stuff, Arjan. Never seen those pages...

    Great stuff, Arjan. Never seen those pages before. Cear Deretha is especially pleasing. It's extremely refreshing to see a Birthright map you've never seen before once in a while.
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    Rjurik use longbows. If the bonus should have...

    Rjurik use longbows. If the bonus should have been left out for any archers then it should have been the Vos Archers, but we all know Vos units simply had their stats copied over from the Anuireans....
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    16,112

    Great. Some more feedback: 1) Home page is...

    Great. Some more feedback:

    1)
    Home page is showing only recent threads in the forum in the left column, while forum and wiki are both showing both active threads and active wiki articles. Now...
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    GURPS:Cleric Domains

    Each domain is an advantage that grants an effect and a number of spells which ordinarily are not available for casting with Power Investiture (Cleric). Prerequisites of additional spells may be...
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    I guess the most realistic way would be to allow...

    I guess the most realistic way would be to allow everyone to know all holding owners everywhere as they are at the beginning of the game. Then, when new holdings are created or old ones destroyed,...
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    GURPS:Blood Abilities

    Blood Abilities are advantages granted by Divine Blood power. This power is not granted by any class but may be taken for free by any character with GM's permission. Blood Scion advantage is the...
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    GURPS:New Advantages

    tocleft
    These advantages are conversions of D&D and BRCS feats which cannot be easily represented by existing GURPS advantages, skills or techniques.



    Arcane Sanctum
    Prerequisites:...
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    GURPS:Noble

    Important Attributes: IQ
    Important Skills: all weapon skills, Shield, all knowledge skills, all performance skills, Accounting, Acting, Administration, Animal Handling, Body Language, Carousal,...
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    GURPS:Magician

    Important Attributes: IQ
    Important Skills: Knife, Spear, Staff, Crossbow, Dart, Spear Throwing, Sling, Smallsword, all crafting skills, all knowledge skills, all profession skills, Acting,...
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    GURPS:Wizard

    Racial Restrictions: Elf or Half-Elf or Blood Scion, not Dwarf
    Important Attributes: IQ
    Important Skills: Knife, Crossbow, Staff, all crafting skills, all knowledge skills, all profession skills,...
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    1,291

    GURPS:Sorcerer

    Racial Restrictions: Elf or Half-Elf or Blood Scion, not Dwarf or Halfling
    Important Attributes: IQ
    Important Skills: Knife, Spear, Staff, Crossbow, Dart, Spear Throwing, Sling, all crafting...
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    2,227

    GURPS:Rogue

    Important Attributes: DX
    Important Skills: Knife, Spear, Staff, Crossbow, Dart, Spear Throwing, Sling, Rapier, Bow, Smallsword, all crafting skills, all perform skills, all profession skills,...
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    GURPS:Ranger

    Important Attributes: ST, DX, HT
    Important Skills: all weapon skills, Shield, all crafting skills, all profession skills, Animal Handling, Blind Fighting, Camouflage, Climbing, Diagnostics, First...
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    GURPS:Paladin of Nesirie

    Racial Restrictions: Human or raised by Humans
    Important Skills: all weapon skills, Shield, all crafting skills, all profession skills, Acrobatics, Climbing, Detect Lies, Diagnostics, Diplomacy,...
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    1,329

    GURPS:Paladin of Moradin

    Racial Restrictions: Dwarf or raised by Dwarves
    Important Skills: all weapon skills, Shield, all craft skills, all profession skills, Animal Handling, Detect Lies, Diagnose, Diplomacy, First Aid,...
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    1,094

    GURPS:Paladin of Haelyn

    Racial Restrictions: Human or raised by Humans
    Important Skills: all weapon skills, Shield, all craft skills, all profession skills, Animal Handling, Detect Lies, Diagnose, Diplomacy, First Aid,...
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    1,671

    GURPS:Paladin of Cuiraécen

    Racial Restrictions: Human or raised by Humans
    Important Attributes: ST, HT, IQ
    Important Skills: all weapon skills, Shield, all crafting skills, all profession skills, Animal Handling, Heraldry,...
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    GURPS:Paladin Advantages

    Divine Grace
    Upgrades Charisma advantage so that it applies bonus equal to level to Will, HT and Dodge rolls to avoid hostile effects. Divine Grace includes Charisma so every upgrade of Divine Grace...
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    GURPS:Paladin of Avani

    Racial Restrictions: Human or raised by Humans
    Important Attributes: ST, HT, IQ
    Important Skills: all weapon skills, Shield, all craft skills, all knowledge skills, Animal Handling, Diagnostics,...
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    GURPS:Fighter

    Important Attributes: ST, DX, HT
    Important Skills: all weapon skills, Shield, all craft skills, Animal Handling, Climbing, Hiking, Interrogation, Intimidation, Jumping, Leadership, Riding, Running,...
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    1,607

    GURPS:Druid

    Racial Restrictions: Human or raised by Humans
    Important Attributes: HT, IQ
    Important Skills: Axe/Mace, Knife, Dart, Staff, Broadsword, Spear, Brawling, all crafting skills, all profession skills,...
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    1,548

    GURPS:Cleric

    Racial Restrictions: Not from Elven culture
    Important Attributes: HT, IQ
    Important Skills: Axe/Mace, Knife, Spear, Staff, Crossbow, Dart, Spear Thrower, Sling, Shield, all crafting skills, all...
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    GURPS:Bard

    Racial Restrictions: Human or Elf or Half-Elf or another race with GM permission, but never Dwarf or Halfling
    Important Attributes: DX, IQ
    Important Skills: Knife, Spear, Staff, Crossbow, Dart,...
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