Page 1 of 2 12 LastLast
Threads 1 to 20 of 23

Forum: Legacy of Kings

Click here to visit this social group

  1. who are we ?

    Started by Arius Vistoon, 05-15-2009 06:38 PM
    answer, battle, class, classes, computer, current, entry, follow, game, group, heir, night, plan, quality, return, score, scores, time
    • Replies: 1
    • Views: 3,170
    04-21-2010, 06:46 PM Go to last post
  2. Creating a birthright web play

    Started by Dyark, 04-05-2010 02:24 PM
    3 Pages
    1 2 3
    alliance, birmail, borders, building, day, days, discussion, domain, download, downloads, empire, est, future, Gorgon, gorgons, group, guy, guys, handling, hosting, king, kings, legacy, map, maps, pbem, plan, plane, png, register, social, task, time, turns, twilight, typing, version, worship, xml
    • Replies: 29
    • Views: 11,780
    05-07-2010, 11:00 AM Go to last post
  3. Which Edition?

    Started by Mirviriam, 05-07-2010 07:15 AM
    2nd, 2nd edition, battle, brcs, carbon, completely, conclusion, current, d20, developed, domain, edition, formation, game, generator, handling, page, pages, performance, public, random, realm, rule, side, strategic, time, turn, variant, variation, Wizards of the Coast, wondering, wotc
    • Replies: 2
    • Views: 3,387
    05-16-2010, 08:56 AM Go to last post
  4. Collaboration ...

    Started by Mirviriam, 05-19-2010 07:21 AM
    alter, collaboration, download, downloading, guy, guys, mac, night, subversion, system, tool, tools, track, version
    • Replies: 1
    • Views: 7,571
    05-24-2010, 04:28 AM Go to last post
  5. How to help ...

    Started by Mirviriam, 05-24-2010 04:55 AM
    days, expert, experts, formation, haven, king, kings, legacy, lost, map, mapping, member, simple, skill, skills, wiki
    • Replies: 2
    • Views: 7,194
    05-27-2010, 08:15 AM Go to last post
  6. map test

    Started by Arjan, 05-30-2010 12:09 PM
    enhance, enhanced, est, flaw, flaws, generic, limits, map, maps, member, menu, purpose, quality
    • Replies: 2
    • Views: 7,934
    05-31-2010, 08:12 AM Go to last post
    • Replies: 22
    • Views: 19,379
    06-30-2010, 10:35 AM Go to last post
  7. Dyaark: Taxation effect on loyalty

    Started by Mirviriam, 07-12-2010 02:29 AM
    action, adjustment, control, cycle, domain, effect, event, events, function, holding, king, level, loyal, loyalty, modification, player, province, provinces, random, regent, round, rulers, tax, taxation, temporary, turn
    • Replies: 2
    • Views: 5,849
    07-13-2010, 11:44 AM Go to last post
  8. Dyark: paying armies with regency

    Started by Mirviriam, 07-12-2010 02:47 AM
    action, actions, armies, army, campaign, change, coin, edition, food, function, general, heir, influence, level, loyalty, mechanic, moment, money, province, regency, regent, reputation, round, rule, rules, troop, troops, type, typing, unit, units, wondering
    • Replies: 8
    • Views: 6,014
    07-14-2010, 03:56 AM Go to last post
  9. flashtool development

    Started by Arjan, 07-22-2010 08:29 AM
    access, action, actions, alignment, application, building, change, code, column, connect, count, derivation, description, design, dev, formation, free, game, heir, legacy, point, race, regency, request, result, results, run, running, sample, save, small, tool, train, training, utility, vanish, xml
    • Replies: 4
    • Views: 9,602
    07-22-2010, 11:29 PM Go to last post
  10. SQL layout

    Started by Mirviriam, 05-07-2010 10:49 AM
    8 Pages
    1 2 3 ... 8
    • Replies: 75
    • Views: 43,337
    08-29-2010, 11:23 PM Go to last post
  11. Database: Nomenclature

    Started by Mirviriam, 08-18-2010 03:22 PM
    couple, field, guy, guys, model, move, movement, nomenclature, NPC, power, powerful, publication, published, simple
    • Replies: 3
    • Views: 8,205
    09-02-2010, 03:23 AM Go to last post
  12. Game Data: Known poisoned datafields

    Started by Mirviriam, 08-27-2010 04:21 AM
    action, campaign, char, cover, description, display, est, field, fortified, game, guild, guilds, holding, holdings, law, level, poison, poisoned, province, sample, secret, show, source, status, turn, type
    • Replies: 1
    • Views: 7,092
    01-03-2011, 02:50 PM Go to last post
  13. Action System - Database additions - Table/column list

    Started by Mirviriam, 01-06-2011 06:53 AM
    2 Pages
    1 2
    2nd, 3rd, 3rd edition, action, actions, army, campaigns, char, code, dawn, discussion, edition, empire, enforce, envision, force, form, formation, games, general, generic, holding, menu, move, moved, page, pbem, place, player, players, project, purpose, regent, ring, route, rule, run, shadow, shadow world, standard, true, turn, twist, version, world
    • Replies: 10
    • Views: 21,533
    01-07-2011, 11:25 AM Go to last post
  14. DB Design Questions

    Started by Vicente, 01-07-2011 02:38 PM
    2 Pages
    1 2
    actions, admin, advanced, application, asks, box, building, campaign, change, claims, code, complex, contest, design, dnd, effect, envision, experience, games, general, guilds, holding, income, king, law, level, levels, pbem, performance, players, province, purpose, random, regent, request, result, round, route, rule, ruler, rules, shadow, simple, size, skill, speed, trade, trade route, turn, unit, values, world
    • Replies: 11
    • Views: 19,995
    01-10-2011, 12:11 AM Go to last post
  15. Database Import

    Started by Mirviriam, 01-09-2011 07:00 AM
    character, class, code, color, compatibility, computer, content, conversion, copy, domain, entry, import, mac, pages, project, ring, side, source, spider, stats, time, type, unknown, version, wiki, world
    • Replies: 2
    • Views: 9,392
    01-12-2011, 08:09 PM Go to last post
  16. Delays

    Started by Mirviriam, 01-12-2011 08:18 PM
    accept, active, cards, flight, projects, unit
    • Replies: 0
    • Views: 9,429
    01-12-2011, 08:18 PM Go to last post
  17. Inquiring Questions

    Started by Magian, 05-04-2011 09:43 PM
    2 Pages
    1 2
    2nd, allowed, answer, art, campaign, class, classes, company, days, direction, entry, export, familiar, free, game, guess, haven, hosting, inquiring, lieutenants, monster, point, register, rulers, school, side, small, status, time, weak
    • Replies: 17
    • Views: 17,349
    05-07-2011, 12:43 AM Go to last post
  18. Small map demo of future deismaar game

    Started by Dyark, 05-07-2011 02:47 AM
    access, background, browser, building, campaign, contest, country, custom, domain, est, future, game, graphics, holdings, map, page, pbem, png, project, provinces, run, running, small, time, turn, upcoming, war
    • Replies: 8
    • Views: 15,044
    08-16-2011, 11:53 PM Go to last post
  19. Role Playing Birthright

    Started by ebatalis, 07-04-2012 07:18 PM
    advance, blog, brand, discount, domains, ground, group, historical, http, members, pbems, place, players, rising, river, run, running, sign, storyline, timeline, unique, units
    • Replies: 0
    • Views: 7,922
    07-04-2012, 07:18 PM Go to last post

Forum Information and Options

Moderators of this Forum

Thread Display Options

Use this control to limit the display of threads to those newer than the specified time frame.

Allows you to choose the data by which the thread list will be sorted.

Order threads in...

Note: when sorting by date, 'descending order' will show the newest results first.

Icon Legend

Contains unread posts
Contains unread posts
Contains no unread posts
Contains no unread posts
More than 15 replies or 150 views
Hot thread with unread posts
More than 15 replies or 150 views
Hot thread with no unread posts
Closed Thread
Thread is closed
Thread Contains a Message Written By You
You have posted in this thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.