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Forum: Legacy of Kings

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  1. who are we ?

    Started by Arius Vistoon, 05-15-2009 06:38 PM
    answer, battle, class, classes, computer, current, entry, follow, game, group, heir, night, plan, quality, return, score, scores, time
    • Replies: 1
    • Views: 3,166
    04-21-2010, 06:46 PM Go to last post
  2. Creating a birthright web play

    Started by Dyark, 04-05-2010 02:24 PM
    3 Pages
    1 2 3
    alliance, birmail, borders, building, day, days, discussion, domain, download, downloads, empire, est, future, Gorgon, gorgons, group, guy, guys, handling, hosting, king, kings, legacy, map, maps, pbem, plan, plane, png, register, social, task, time, turns, twilight, typing, version, worship, xml
    • Replies: 29
    • Views: 11,743
    05-07-2010, 11:00 AM Go to last post
  3. Which Edition?

    Started by Mirviriam, 05-07-2010 07:15 AM
    2nd, 2nd edition, battle, brcs, carbon, completely, conclusion, current, d20, developed, domain, edition, formation, game, generator, handling, page, pages, performance, public, random, realm, rule, side, strategic, time, turn, variant, variation, Wizards of the Coast, wondering, wotc
    • Replies: 2
    • Views: 3,382
    05-16-2010, 08:56 AM Go to last post
  4. Collaboration ...

    Started by Mirviriam, 05-19-2010 07:21 AM
    alter, collaboration, download, downloading, guy, guys, mac, night, subversion, system, tool, tools, track, version
    • Replies: 1
    • Views: 7,549
    05-24-2010, 04:28 AM Go to last post
  5. How to help ...

    Started by Mirviriam, 05-24-2010 04:55 AM
    days, expert, experts, formation, haven, king, kings, legacy, lost, map, mapping, member, simple, skill, skills, wiki
    • Replies: 2
    • Views: 7,175
    05-27-2010, 08:15 AM Go to last post
  6. map test

    Started by Arjan, 05-30-2010 12:09 PM
    enhance, enhanced, est, flaw, flaws, generic, limits, map, maps, member, menu, purpose, quality
    • Replies: 2
    • Views: 7,895
    05-31-2010, 08:12 AM Go to last post
    • Replies: 22
    • Views: 19,335
    06-30-2010, 10:35 AM Go to last post
  7. Dyaark: Taxation effect on loyalty

    Started by Mirviriam, 07-12-2010 02:29 AM
    action, adjustment, control, cycle, domain, effect, event, events, function, holding, king, level, loyal, loyalty, modification, player, province, provinces, random, regent, round, rulers, tax, taxation, temporary, turn
    • Replies: 2
    • Views: 5,836
    07-13-2010, 11:44 AM Go to last post
  8. Dyark: paying armies with regency

    Started by Mirviriam, 07-12-2010 02:47 AM
    action, actions, armies, army, campaign, change, coin, edition, food, function, general, heir, influence, level, loyalty, mechanic, moment, money, province, regency, regent, reputation, round, rule, rules, troop, troops, type, typing, unit, units, wondering
    • Replies: 8
    • Views: 5,998
    07-14-2010, 03:56 AM Go to last post
  9. flashtool development

    Started by Arjan, 07-22-2010 08:29 AM
    access, action, actions, alignment, application, building, change, code, column, connect, count, derivation, description, design, dev, formation, free, game, heir, legacy, point, race, regency, request, result, results, run, running, sample, save, small, tool, train, training, utility, vanish, xml
    • Replies: 4
    • Views: 9,579
    07-22-2010, 11:29 PM Go to last post
  10. SQL layout

    Started by Mirviriam, 05-07-2010 10:49 AM
    8 Pages
    1 2 3 ... 8
    • Replies: 75
    • Views: 43,231
    08-29-2010, 11:23 PM Go to last post
  11. Database: Nomenclature

    Started by Mirviriam, 08-18-2010 03:22 PM
    couple, field, guy, guys, model, move, movement, nomenclature, NPC, power, powerful, publication, published, simple
    • Replies: 3
    • Views: 8,184
    09-02-2010, 03:23 AM Go to last post
  12. Game Data: Known poisoned datafields

    Started by Mirviriam, 08-27-2010 04:21 AM
    action, campaign, char, cover, description, display, est, field, fortified, game, guild, guilds, holding, holdings, law, level, poison, poisoned, province, sample, secret, show, source, status, turn, type
    • Replies: 1
    • Views: 7,078
    01-03-2011, 02:50 PM Go to last post
  13. Action System - Database additions - Table/column list

    Started by Mirviriam, 01-06-2011 06:53 AM
    2 Pages
    1 2
    2nd, 3rd, 3rd edition, action, actions, army, campaigns, char, code, dawn, discussion, edition, empire, enforce, envision, force, form, formation, games, general, generic, holding, menu, move, moved, page, pbem, place, player, players, project, purpose, regent, ring, route, rule, run, shadow, shadow world, standard, true, turn, twist, version, world
    • Replies: 10
    • Views: 21,447
    01-07-2011, 11:25 AM Go to last post
  14. DB Design Questions

    Started by Vicente, 01-07-2011 02:38 PM
    2 Pages
    1 2
    actions, admin, advanced, application, asks, box, building, campaign, change, claims, code, complex, contest, design, dnd, effect, envision, experience, games, general, guilds, holding, income, king, law, level, levels, pbem, performance, players, province, purpose, random, regent, request, result, round, route, rule, ruler, rules, shadow, simple, size, skill, speed, trade, trade route, turn, unit, values, world
    • Replies: 11
    • Views: 19,963
    01-10-2011, 12:11 AM Go to last post
  15. Database Import

    Started by Mirviriam, 01-09-2011 07:00 AM
    character, class, code, color, compatibility, computer, content, conversion, copy, domain, entry, import, mac, pages, project, ring, side, source, spider, stats, time, type, unknown, version, wiki, world
    • Replies: 2
    • Views: 9,371
    01-12-2011, 08:09 PM Go to last post
  16. Delays

    Started by Mirviriam, 01-12-2011 08:18 PM
    accept, active, cards, flight, projects, unit
    • Replies: 0
    • Views: 9,404
    01-12-2011, 08:18 PM Go to last post
  17. Inquiring Questions

    Started by Magian, 05-04-2011 09:43 PM
    2 Pages
    1 2
    2nd, allowed, answer, art, campaign, class, classes, company, days, direction, entry, export, familiar, free, game, guess, haven, hosting, inquiring, lieutenants, monster, point, register, rulers, school, side, small, status, time, weak
    • Replies: 17
    • Views: 17,294
    05-07-2011, 12:43 AM Go to last post
  18. Small map demo of future deismaar game

    Started by Dyark, 05-07-2011 02:47 AM
    access, background, browser, building, campaign, contest, country, custom, domain, est, future, game, graphics, holdings, map, page, pbem, png, project, provinces, run, running, small, time, turn, upcoming, war
    • Replies: 8
    • Views: 15,007
    08-16-2011, 11:53 PM Go to last post
  19. Role Playing Birthright

    Started by ebatalis, 07-04-2012 07:18 PM
    advance, blog, brand, discount, domains, ground, group, historical, http, members, pbems, place, players, rising, river, run, running, sign, storyline, timeline, unique, units
    • Replies: 0
    • Views: 7,906
    07-04-2012, 07:18 PM Go to last post

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