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Forum: Legacy of Kings

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  1. who are we ?

    Started by Arius Vistoon, 05-15-2009 06:38 PM
    answer, battle, class, classes, computer, current, entry, follow, game, group, heir, night, plan, quality, return, score, scores, time
    • Replies: 1
    • Views: 3,168
    04-21-2010, 06:46 PM Go to last post
  2. Creating a birthright web play

    Started by Dyark, 04-05-2010 02:24 PM
    3 Pages
    1 2 3
    alliance, birmail, borders, building, day, days, discussion, domain, download, downloads, empire, est, future, Gorgon, gorgons, group, guy, guys, handling, hosting, king, kings, legacy, map, maps, pbem, plan, plane, png, register, social, task, time, turns, twilight, typing, version, worship, xml
    • Replies: 29
    • Views: 11,749
    05-07-2010, 11:00 AM Go to last post
  3. Which Edition?

    Started by Mirviriam, 05-07-2010 07:15 AM
    2nd, 2nd edition, battle, brcs, carbon, completely, conclusion, current, d20, developed, domain, edition, formation, game, generator, handling, page, pages, performance, public, random, realm, rule, side, strategic, time, turn, variant, variation, Wizards of the Coast, wondering, wotc
    • Replies: 2
    • Views: 3,383
    05-16-2010, 08:56 AM Go to last post
  4. Collaboration ...

    Started by Mirviriam, 05-19-2010 07:21 AM
    alter, collaboration, download, downloading, guy, guys, mac, night, subversion, system, tool, tools, track, version
    • Replies: 1
    • Views: 7,552
    05-24-2010, 04:28 AM Go to last post
  5. How to help ...

    Started by Mirviriam, 05-24-2010 04:55 AM
    days, expert, experts, formation, haven, king, kings, legacy, lost, map, mapping, member, simple, skill, skills, wiki
    • Replies: 2
    • Views: 7,181
    05-27-2010, 08:15 AM Go to last post
  6. map test

    Started by Arjan, 05-30-2010 12:09 PM
    enhance, enhanced, est, flaw, flaws, generic, limits, map, maps, member, menu, purpose, quality
    • Replies: 2
    • Views: 7,907
    05-31-2010, 08:12 AM Go to last post
    • Replies: 22
    • Views: 19,352
    06-30-2010, 10:35 AM Go to last post
  7. Dyaark: Taxation effect on loyalty

    Started by Mirviriam, 07-12-2010 02:29 AM
    action, adjustment, control, cycle, domain, effect, event, events, function, holding, king, level, loyal, loyalty, modification, player, province, provinces, random, regent, round, rulers, tax, taxation, temporary, turn
    • Replies: 2
    • Views: 5,839
    07-13-2010, 11:44 AM Go to last post
  8. Dyark: paying armies with regency

    Started by Mirviriam, 07-12-2010 02:47 AM
    action, actions, armies, army, campaign, change, coin, edition, food, function, general, heir, influence, level, loyalty, mechanic, moment, money, province, regency, regent, reputation, round, rule, rules, troop, troops, type, typing, unit, units, wondering
    • Replies: 8
    • Views: 6,003
    07-14-2010, 03:56 AM Go to last post
  9. flashtool development

    Started by Arjan, 07-22-2010 08:29 AM
    access, action, actions, alignment, application, building, change, code, column, connect, count, derivation, description, design, dev, formation, free, game, heir, legacy, point, race, regency, request, result, results, run, running, sample, save, small, tool, train, training, utility, vanish, xml
    • Replies: 4
    • Views: 9,584
    07-22-2010, 11:29 PM Go to last post
  10. SQL layout

    Started by Mirviriam, 05-07-2010 10:49 AM
    8 Pages
    1 2 3 ... 8
    • Replies: 75
    • Views: 43,270
    08-29-2010, 11:23 PM Go to last post
  11. Database: Nomenclature

    Started by Mirviriam, 08-18-2010 03:22 PM
    couple, field, guy, guys, model, move, movement, nomenclature, NPC, power, powerful, publication, published, simple
    • Replies: 3
    • Views: 8,191
    09-02-2010, 03:23 AM Go to last post
  12. Game Data: Known poisoned datafields

    Started by Mirviriam, 08-27-2010 04:21 AM
    action, campaign, char, cover, description, display, est, field, fortified, game, guild, guilds, holding, holdings, law, level, poison, poisoned, province, sample, secret, show, source, status, turn, type
    • Replies: 1
    • Views: 7,082
    01-03-2011, 02:50 PM Go to last post
  13. Action System - Database additions - Table/column list

    Started by Mirviriam, 01-06-2011 06:53 AM
    2 Pages
    1 2
    2nd, 3rd, 3rd edition, action, actions, army, campaigns, char, code, dawn, discussion, edition, empire, enforce, envision, force, form, formation, games, general, generic, holding, menu, move, moved, page, pbem, place, player, players, project, purpose, regent, ring, route, rule, run, shadow, shadow world, standard, true, turn, twist, version, world
    • Replies: 10
    • Views: 21,467
    01-07-2011, 11:25 AM Go to last post
  14. DB Design Questions

    Started by Vicente, 01-07-2011 02:38 PM
    2 Pages
    1 2
    actions, admin, advanced, application, asks, box, building, campaign, change, claims, code, complex, contest, design, dnd, effect, envision, experience, games, general, guilds, holding, income, king, law, level, levels, pbem, performance, players, province, purpose, random, regent, request, result, round, route, rule, ruler, rules, shadow, simple, size, skill, speed, trade, trade route, turn, unit, values, world
    • Replies: 11
    • Views: 19,977
    01-10-2011, 12:11 AM Go to last post
  15. Database Import

    Started by Mirviriam, 01-09-2011 07:00 AM
    character, class, code, color, compatibility, computer, content, conversion, copy, domain, entry, import, mac, pages, project, ring, side, source, spider, stats, time, type, unknown, version, wiki, world
    • Replies: 2
    • Views: 9,378
    01-12-2011, 08:09 PM Go to last post
  16. Delays

    Started by Mirviriam, 01-12-2011 08:18 PM
    accept, active, cards, flight, projects, unit
    • Replies: 0
    • Views: 9,407
    01-12-2011, 08:18 PM Go to last post
  17. Inquiring Questions

    Started by Magian, 05-04-2011 09:43 PM
    2 Pages
    1 2
    2nd, allowed, answer, art, campaign, class, classes, company, days, direction, entry, export, familiar, free, game, guess, haven, hosting, inquiring, lieutenants, monster, point, register, rulers, school, side, small, status, time, weak
    • Replies: 17
    • Views: 17,320
    05-07-2011, 12:43 AM Go to last post
  18. Small map demo of future deismaar game

    Started by Dyark, 05-07-2011 02:47 AM
    access, background, browser, building, campaign, contest, country, custom, domain, est, future, game, graphics, holdings, map, page, pbem, png, project, provinces, run, running, small, time, turn, upcoming, war
    • Replies: 8
    • Views: 15,016
    08-16-2011, 11:53 PM Go to last post
  19. Role Playing Birthright

    Started by ebatalis, 07-04-2012 07:18 PM
    advance, blog, brand, discount, domains, ground, group, historical, http, members, pbems, place, players, rising, river, run, running, sign, storyline, timeline, unique, units
    • Replies: 0
    • Views: 7,911
    07-04-2012, 07:18 PM Go to last post

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