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The following pages link to this file:
- Chapter one/Character/Magician
- Chapter one/Character/Sorcerer and Wizard
- Chapter two/Blood and regency/Blood ability
- Chapter five/Ruling a domain/Domain action descriptions
- Chapter four/Gods and religion/Torazan
- Chapter four/Gods and religion/Time, seasons, and holidays
- Chapter two/Blood and regency/Bloodline strength
- Chapter four/Gods and religion
- Chapter nine/Creatures/Elven horse
- Chapter four/Gods and religion/Eloéle
- Ranger
- Unit upkeep and Muster cost (Cry Havoc)
- Cosmology of Aebrynis
- Domain turn
- Chapter eight/Outside the lines
- Vos warspear
- Torazan
- Chapter two/Blood and regency/Blood abilities
- Chapter four/Gods and religion/Avani
- Standard creatures
- Wiz
- Chapter six/Armies and warfare/Military units
- Arcane magic
- Chapter five/Ruling a domain/Components of a domain
- Monsters of Cerilia
- Divine Aura
- Train Troops
- Domain event
- Birthright Campaign Setting 3 5
- Chapter one/Character/Elves, Cerilian
- Chapter one/Character/Noble
- Chapter four/Gods and religion/Belinik
- Chapter four/Gods and religion/Ruornil
- Sea Song
- Chapter nine/Creatures/Giant, ice
- Blood hound
- Shadow Guide
- Chapter nine/Creatures/The Ghoul
- Goblin, Cerilian
- Eloéle
- Chapter three/Magic/Arcane magic
- Chapter nine/Creatures/Goblin, Cerilian
- Forest Walk
- Chapter one/Feats/New feat descriptions
- Master Diplomat
- Blooded Scion
- Chapter five/Ruling a domain/Domain expenses
- Creating magic items
- Chapter nine/Creatures/Giant, forest
- Chapter five/Ruling a domain
- Direction Sense
- Bloodbond (Spell)
- Chapter one/Feats
- Detect Illusion
- Detect Life
- Vani
- Ruling a domain
- Table 5-1
- Chapter four/Gods and religion/Haelyn
- Holn
- Goblins
- Create Holding
- Table 1-12: Ranged weapon availability
- Main Page
- Pal
- Bnb
- Military Genius
- Fundamentals of Cerilian magic
- Table 4-8: Non-human deities
- Agitate
- Chapter two/Blood and regency/Bloodline score
- Wizard
- Orogs
- Chapter one/Character/Halflings, Cerilian
- Blood Abilities
- Chapter four/Gods and religion/Kartathok
- Ice giant
- Justice Domain
- War spear
- Shadow sense
- Corruption/Crime
- Religious
- maintenance cost
- Chapter nine/Creatures/Standard creatures
- Decree
- Major Regeneration
- Table 5-5
- Table 1-14: Mount availability
- Haelyn
- Blooded Scion (Feat)
- Components of a domain
- Battle Caster (Feat)
- Marines
- Armies
- Cuiraécen
- Trade route
- The Cold Rider
- Contest Holding
- Table 5-7: Domain turn sequence
- Locate Bloodsilver
- Chapter four/Gods and religion/Cuiraécen
- Rogue
- Non-Cerilian settings
- Mnk
- Laerme
- Chapter four/Gods and religion/The Cold Rider
- Dwarven Artisan (Feat)
- Chapter four/Gods and religion/Erik
- Blood Ability
- Naval unit
- Mebhaighl Sense
- Introduction
- Chapter four/Gods and religion/Kriesha
- Forward
- Bld
- Alenecht
- Master Administrator
- Goddess
- Cutlass
- Seafarer
- Chapter two/Blood and regency/Usurpation
- Karesha
- Lara
- Table 5-11: income collection
- Domain round
- Master Merchant
- New feat descriptions
- Table 5-13: Random monthly events
- Chapter four/Gods and religion/Moradin
- Ruornil
- The domain turn
- Table 4-5: Days of the week
- Table 1-2A: Paladin of Avani
- Chapter nine/Creatures/Dragon, Cerilian
- Chapter six/Armies and warfare
- Shadow Walker
- Table 1-2C: Paladin of Nesirie
- Turn
- No Event
- Table 5-17: Espionage DCs
- Table 1-11: Melee weapon availability
- Bloodform
- Table 5-3: maximum number of regents
- Vorynn bloodline
- Table 5-6
- Religions
- Blood and regency
- Éla
- Lirorn
- Narikja
- Build
- Unrest or Rebellion
- First Strike
- Table 5-10: regency collection
- Create ley line
- Favored region
- Domain asset
- Chapter four/Gods and religion/Nesirie
- Table 1-1: Warrior arms, armor, and feats
- Chapter three/Magic/Divine magic
- Table 5-4: asset maintenance costs
- Daily Blessing
- Month
- Vos
- Blood Focus (Feat)
- Table 5-9: key regent skills
- Lana
- Divine magic
- Chapter three/Magic/Fundamentals of Cerilian magic
- Historic origins
- Table 1-8: Common feats by culture
- Table 1-15: Item availability
- Dwarven Artisan
- Deity
- Playing a Scion
- Table 5-6: effect of domain attitude
- Table 1-10: new Weapons
- Bard
- Table 6-1g: Common elven units
- Sera
- Iraikhan
- Erik
- Lirovka
- Misfortune
- Avani
- Paladin
- Humans, Cerilian
- Ceremony
- Table 4-9: Clerical ranks
- Chapter nine/Creatures/Monsters of Cerilia
- Cavalry
- Ayairda
- Table 4-4
- Brb
- Derivation
- Chapter three/Magic/Spell descriptions
- Berserkers Blood
- Wolfrider
- Table 1-12
- Nesirie
- Barbarian
- Half-elf
- Domain collections
- Domain expenses
- Bloodline ability
- Blood score
- Conqueror
- Saber
- Kriesha
- Halaïa
- Table 1-11
- Table 4-4: Cycle of the year
- Table 5-2: Maximum province level
- Enhanced Sense
- Chapter one/Character/Paladin
- Chapter one/Character/Humans, Cerilian
- Great Heritage template
- Divine Sanctum (Feat)
- Scion class
- Warlord
- Table 5-5: Court levels
- Table 4-2: non-human deities
- Drd
- Chapter one/Character/Monk
- Table 5-15: Income from Ply trade
- Table 2-5
- Main-gauche
- Move troops
- Clerical domain
- Sorceress
- Forward
- Blood ability descriptions
- Bbn
- Pld
- Kirche
- Domain action round
- Table 1-3: Cultural rogue skills
- Plainsrider
- Chapter one/Character/Fighter
- Rgr
- Battlewise
- Rog
- Table 2-3
- Character creation
- Creature
- Born to lead
- Giant, ice
- Rilni
- Chapter one/Character/Anuirean
- Table 4-3: Human deities by class
- Rule Province
- Muster troops
- Kartathok
- Domain action rounds
- Belinik
- Kriestal
- 4e conversion draft
- Chapter five/Ruling a domain/The domain turn
- Chapter one/Character
- Khinasi Trader's Tongue
- Fireform
- Shadow Magic
- Bloodtrait
- Purity of Reason
- Poison Sense
- Adjusting domain attitude
- Monsters or Brigands
- Cleric
- Table 1-4: The magician
- Long Life
- Cast realm spell
- Orog
- Cultural Arms Training (Feat)
- Court action
- Divine Sanctum
- Neira
- Sarma
- Table 1-1:Warrior arms armor and feats
- Bard
- Moradin
- Day of the week
- Mag
- Training
- Chapter nine/Creatures/Varsk
- Forest giant
- Chapter one/Character/Rjurik
- Creatures
- Table 4-1: Human deities by region
- Chapter one/Character/Dwarves, Cerilian
- Plying Trade
- Chapter nine/Creatures/Orog
- Aeric
- Variant level-based RP collection system
- Religion
- Forestdweller (Feat)
- Rogue
- Halflings
- Cleric
- Major Resistance
- Bloodline Prodigy (Feat)
- Chapter one/Skills
- Armour
- Table 1-5: the noble
- Persuasion
- Blood Abilities
- Moonbeam
- Rjurik
- Sor
- Brecht
- Mass Magic Weapons
- The Ghoul
- Elven Artisan
- Chapter two/Blood and regency
- Credits
- Fighter
- Inspiring leader
- Table 1-16: material availability
- Table 1-1: Cultural warrior arms, armor, and feats
- God
- Blood history
- Arcane Sanctum
- Table 6-1a: Common Anuirean units
- Table 5-1: Province Level
- Domain action descriptions
- Giant, forest
- Navy
- Clr
- Scouts
- Blood form
- Standard action
- Table 4-6: Phases of the moon
- Magical Event
- Cerilian Elf
- Improved Shadow Guide
- Table 2-3: Bloodline Score
- Web Play
- Rebellion
- Table 6-1h: Common goblin units
- Berserks
- Rule Holding
- Northerner
- Random event
- Sarimie
- Mask Bloodline
- Disband
- Table 1-9: Birthright feats
- Muster/Train troops
- Intrigue
- Sorcerer
- Night's Embrace
- Military unit
- Nbl
- Elemental Control
- Discipline
- Occupy province
- Table 1-2B:Paladin of Cuiraécen
- Khirdai
- Table 1-1: Warrior arms, armor, and feats
- Chapter nine/Creatures/Caracdír
- Chapter two Blood and regency Usurpation
- Bloodline strength
- Ply trade
- Noble
- Trade Matter
- Bloodline Score
- Table 6-1d: Common Rjurik units
- Table 6-1c: Common Khinasi units
- Research
- BRCS
- Invulnerability
- Ftr
- Ranger
- Table 5-17
- Unrest
- Contest trade route
- Clerical sphere
- Disguise Bloodline
- Infantry
- Elyal
- Domain attitude
- Chapter four/Gods and religion/Laerme
- Table 5-16: Standard travel rates
- Cultural Arms Training
- Palace
- Heresy
- Dragon, Cerilian
- Death Touch
- Divestiture
- Minstrel
- Leira
- Courage
- Finance
- Matter of Justice
- Arcane Sanctum (Feat)
- Table 6-1f: Common Dwarven units
- Berserker?s Blood
- Outside the lines
- Cold Rider
- New gods
- Blood Sense
- Artillery
- Touch of Decay
- Transport via Water
- Domain magic
- Kirken
- Character Reading
- Starry Sky
- BCRS:Web Play
- Table 4-11: church summaries
- Table 6-1i: common foes
- Chapter one/Character/Khinasi
- Favoured Region
- Ruornil's Gift
- Alter Appearance
- Inspire loyalty
- Scout
- Heightened ability
- Light of Reason
- Highlander
- Moon Domain
- Unit morale check
- Table 2-1: bloodline derivation
- Winter Wolves
- Conqueror (Feat)
- Charm Aura
- Challenge
- Halfling
- Cultural Rogue Training
- Beserker's Blood
- Natural Event
- Table 5-14: Event resolution check
- Lady Luck
- Table 4-7: Human deities
- Cleric domains
- Spellsong Mastery
- Sidhelien Bow
- Home Hearkening
- Chapter one/Character/Vos
- Chapter nine/Creatures/The Gorgon
- Great Captain/Heresy
- Hardiness
- Unreadable Thoughts
- Great Leader
- Great Captain
- Create trade route
- Bloodmark
- Fighter
- Table 5-11
- Regent Focus
- Presence
- Realm magic
- Cultural Elite Arms Training (Feat)
- Khinasi
- Table 1-4
- Avanalae
- Detect Lie
- Divine Wrath
- Shadow Portal
- Spymaster
- Warlock
- Shadow Form
- Battle Caster
- Table 5-12: Domain round sequence
- Table 1-13: Armor availability
- Table 2-2
- Wizard
- Table 6.2
- Blood mark
- Elven horse
- Leadership
- Cultural Elite Arms Training
- Wither Touch
- Fury of Winter
- Chapter one/Character/Half-Elves, Cerilian
- Archer
- Elven Artisan (Feat)
- Goblin
- Table 6-2: Standard Naval units
- Nasri
- Cultural Weapon Focus
- Master of the Arcane
- Coordinate
- Table 1-1
- Muster value
- Know Origin
- Chapter three/Magic
- Character construction
- Bloodline Prodigy
- Cultural Arms Focus (Feat)
- Erik
- Magician Spells
- Know Bloodline
- Table 4-10: Ranks of a military order
- Diplomatic Matter
- Sidhe
- Forestdweller
- Linked blood abilities
- Armies and warfare
- Assassination
- Pikemen
- Spell tattoo
- Cover page
- Table 5-8: Adjusting domain attitude
- Gift of Eloéle
- Chapter seven/Realm magic
- Blood Focus
- Bloodbond
- Errata
- Chapter one/Character/Rogue
- Table 6-1b: Common Brecht units
- Druid
- Elven Voice
- Chapter one/Character/Brecht
- Income
- Wilderness Savant
- Table 2-2: Bloodline strength
- Resources
- Cerilian halfling
- Chapter one/Character/Barbarian
- Sabre
- Anuirean
- Cultural Arms Focus
- Paladin
- Cerilian dragon
- Magician
- Scion
- Halfling
- Inscribe War Tattoo
- Spell descriptions
- Table 5-10
- Magical tattoo
- Detect Elven Influence
- State Religion
- Orog
- Chapter two/Blood and regency/fr
- Skills
- Guilder
- Archers
- Cultural Rogue Training (Feat)
- Brd
- Discipline (Feat)
- Table 6-1e: Common Vos units
- Sidhelien
- Introduction/fr
- Leadership (Feat)
- Bloodline derivation
- Main
Created by Last edited by , 10-23-2011 at 12:03 PM 0 Comments, 2,611 Views |
, 05-20-2007 at 02:12 PM
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