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The following pages link to this file:
- Chapter four/Gods and religion/Time, seasons, and holidays
- Chapter two/Blood and regency/Bloodline score
- Table 5-3: maximum number of regents
- Chapter four/Gods and religion/Haelyn
- Agitate
- Chapter three/Magic/Fundamentals of Cerilian magic
- Muster troops
- Avani
- Table 1-1
- Domain action round
- Playing a Scion
- Detect Lie
- Table 1-12: Ranged weapon availability
- Chapter nine/Creatures/The Ghoul
- Chapter two/Blood and regency/Bloodline strength
- Character Reading
- Chapter four/Gods and religion/Moradin
- Chapter three/Magic/Cleric domains
- Build
- Chapter four/Gods and religion/Ruornil
- God
- Chapter nine/Creatures
- Éla
- Chapter one/Character/Magician
- Mnk
- Karesha
- Table 5-6: effect of domain attitude
- Spell descriptions
- Religion
- Chapter nine/Creatures/Monsters of Cerilia
- Holn
- Chapter one/Character/Noble
- Chapter nine/Creatures/Orog
- Cover page
- Domain asset
- Chapter nine/Creatures/Giant, ice
- Table 5-2: Maximum province level
- First Strike
- Chapter two/Blood and regency/Blood ability descriptions
- Chapter four/Gods and religion/Cuiraécen
- Vorynn bloodline
- Disband
- Chapter nine/Creatures/Elven horse
- Chapter six/Armies and warfare/Military units
- Table 4-6: Phases of the moon
- Table 1-11: Melee weapon availability
- Table 1-1: Warrior arms, armor, and feats
- Rogue
- Ruornil
- Bloodbond (Spell)
- Chapter nine/Creatures/Standard creatures
- Table 1-1: Cultural warrior arms, armor, and feats
- Table 1-14: Mount availability
- Chapter four/Gods and religion/Laerme
- Create ley line
- Chapter five/Ruling a domain
- Discipline
- Bloodline Score
- Sorceress
- Chapter one/Character/Humans, Cerilian
- Monsters of Cerilia
- Vani
- Chapter nine/Creatures/Goblin, Cerilian
- Chapter four/Gods and religion/Nesirie
- Ruling a domain
- Alter Appearance
- Halaïa
- Table 5-1
- Cleric
- Create Holding
- Table 1-11
- Chapter five/Ruling a domain/Domain action descriptions
- Chapter three/Magic/Spell descriptions
- Cutlass
- Unit upkeep and Muster cost (Cry Havoc)
- Introduction
- Diplomatic Matter
- Chapter four/Gods and religion/Belinik
- Ayairda
- Nesirie
- Battle Caster (Feat)
- Linked blood abilities
- Month
- Chapter five/Ruling a domain/Adjusting domain attitude
- Cultural Rogue Training (Feat)
- Ice giant
- Research
- Chapter six/Armies and warfare
- Halflings
- Iraikhan
- Haelyn
- Wiz
- Blood hound
- Decree
- Guilder
- Home Hearkening
- Touch of Decay
- Standard creatures
- Cold Rider
- Blooded Scion (Feat)
- Main Page
- Cuiraécen
- The Cold Rider
- Table 5-7: Domain turn sequence
- Locate Bloodsilver
- Improved Shadow Guide
- The Ghoul
- Sea Song
- Adjusting domain attitude
- Chapter two/Blood and regency/Blood ability
- Chapter nine/Creatures/Giant, forest
- Table 1-16: material availability
- Blood Abilities
- Rogue
- Chapter one/Character/Cleric
- Chapter two/Blood and regency/Playing a Scion
- Marines
- Chapter four/Gods and religion/Kriesha
- Table 5-5: Court levels
- Favored region
- Bloodbond
- Train Troops
- Kriestal
- Sabre
- Table 1-2A: Paladin of Avani
- Chapter one/Character/Paladin
- Lirorn
- Armies
- Unreadable Thoughts
- Forward
- Chapter four/Gods and religion/Faiths of worship
- Master Administrator
- Chapter nine/Creatures/Blood Hound
- Chapter two/Blood and regency/Blood abilities
- Chapter five/Ruling a domain/The domain turn
- Detect Illusion
- Chapter nine/Creatures/Dragon, Cerilian
- Cosmology of Aebrynis
- Aeric
- Cleric
- New feat descriptions
- Table 4-8: Non-human deities
- Alenecht
- Magician
- Heightened ability
- Chapter one/Character/Bard
- The domain turn
- Chapter one/Character/Ranger
- Muster/Train troops
- Turn
- Chapter three/Magic/Magician Spells
- No Event
- Table 5-11: income collection
- Erik
- Table 4-5: Days of the week
- Chapter one/Skills
- Orogs
- Sera
- Justice Domain
- Table 5-6
- Religions
- Chapter eight/Outside the lines/Non-Cerilian settings
- Bloodform
- Domain event
- Birthright Campaign Setting 3 5
- Historic origins
- Religious
- Wizard
- Contest Holding
- Chapter one/Equipment
- Blood history
- Table 1-12
- Mag
- Table 5-10: regency collection
- Direction Sense
- Bnb
- Goddess
- Table 5-4: asset maintenance costs
- Chapter five/Ruling a domain/Domain expenses
- Vos
- Blood Focus (Feat)
- Table 5-9: key regent skills
- Cultural Arms Focus
- Pal
- Great Heritage template
- Nbl
- Spymaster
- Table 1-8: Common feats by culture
- Chapter four/Gods and religion/Torazan
- Dwarven Artisan
- Major Regeneration
- Components of a domain
- Deity
- Know Origin
- Blooded Scion
- Corruption/Crime
- Khirdai
- Spell tattoo
- Table 1-15: Item availability
- Brb
- Lirovka
- Occupy province
- Cavalry
- Master Merchant
- Chapter one/Character/Fighter
- Kriesha
- Domain round
- Kartathok
- Table 6-1b: Common Brecht units
- Mebhaighl Sense
- Vos warspear
- Sorcerer
- Half-elf
- Table 5-17: Espionage DCs
- Misfortune
- Master Diplomat
- Arcane magic
- Bloodline ability
- Table 4-4: Cycle of the year
- Lana
- Chapter four/Gods and religion/Avani
- Chapter one/Character/Rogue
- Minstrel
- Divine Sanctum (Feat)
- Scion class
- Warlord
- Divine Aura
- Intrigue
- Fundamentals of Cerilian magic
- Ranger
- Ftr
- Trade route
- Chapter one/Character/Barbarian
- Clerical domain
- Table 1-2B:Paladin of Cuiraécen
- Forward
- Blood ability descriptions
- Table 4-2: non-human deities
- Noble
- Table 1-3: Cultural rogue skills
- Armies and warfare
- Battlewise
- Table 6.2
- Shadow Walker
- Giant, forest
- Realm magic
- maintenance cost
- Giant, ice
- Table 4-3: Human deities by class
- Dwarven Artisan (Feat)
- Table 5-5
- Unrest or Rebellion
- Chapter one/Character/Druid
- Domain action rounds
- Belinik
- Character construction
- 4e conversion draft
- Bloodline Prodigy
- Table 5-12: Domain round sequence
- Chapter seven/Realm magic
- Humans, Cerilian
- Ceremony
- Character creation
- Bld
- Chapter five/Ruling a domain/Domain action rounds
- War spear
- Table 1-10: new Weapons
- Bbn
- Monsters or Brigands
- Courage
- Narikja
- Table 2-3
- Great Leader
- Domain collections
- Bloodtrait
- Creating magic items
- Table 4-1: Human deities by region
- Rule Province
- Orog
- Outside the lines
- Cultural Arms Training (Feat)
- Berserkers Blood
- Bard
- Shadow sense
- Elyal
- Chapter two/Blood and regency/Usurpation
- Table 1-4
- Cultural Arms Training
- Arcane Sanctum
- Chapter nine/Creatures/Varsk
- Forest giant
- Rgr
- Creature
- Domain action descriptions
- Plying Trade
- Move troops
- Orog
- Cast realm spell
- Chapter one/Character
- Brd
- Detect Life
- Saber
- Berserks
- Wolfrider
- Poison Sense
- Goblin
- Forestdweller (Feat)
- Paladin
- Inspire loyalty
- Table 4-9: Clerical ranks
- Bloodline Prodigy (Feat)
- Rilni
- Laerme
- Neira
- Cultural Rogue Training
- Persuasion
- Court action
- Leira
- Chapter one/Character/Anuirean
- Rjurik
- Sor
- Divine magic
- Resources
- Conqueror
- Chapter one/Character/Elves, Cerilian
- Long Life
- Blood Ability
- Purity of Reason
- Moonbeam
- Training
- Chapter two/Blood and regency/Bloodline derivation
- Table 2-5
- Born to lead
- Variant level-based RP collection system
- Mask Bloodline
- Table 2-2
- Sarma
- Barbarian
- Bard
- Mass Magic Weapons
- Seafarer
- Chapter four/Gods and religion/The Cold Rider
- Table 5-1: Province Level
- Table 1-5: the noble
- Table 1-4: The magician
- Magical Event
- Table 1-1:Warrior arms armor and feats
- Divestiture
- Create trade route
- Navy
- Chapter five/Ruling a domain/Components of a domain
- Rebellion
- Table 5-8: Adjusting domain attitude
- Table 6-1h: Common goblin units
- Chapter one/Character/Monk
- Plainsrider
- Standard action
- Northerner
- Random event
- Sarimie
- Daily Blessing
- Brecht
- Scouts
- Domain turn
- Table 2-1: bloodline derivation
- Enhanced Sense
- Blood Sense
- Torazan
- Wizard
- Table 1-1: Warrior arms, armor, and feats
- Trade Matter
- Blood form
- Chapter two Blood and regency Usurpation
- Table 2-3: Bloodline Score
- Table 6-1g: Common elven units
- Chapter nine/Creatures/Caracdír
- Military Genius
- Domain attitude
- Goblins
- Magical tattoo
- Elemental Control
- Chapter three/Magic/Creating magic items
- Table 6-1a: Common Anuirean units
- Chapter one/Character/Dwarves, Cerilian
- Table 1-9: Birthright feats
- Unrest
- Fighter
- Clerical sphere
- Berserker?s Blood
- Divine Sanctum
- Infantry
- Major Resistance
- Cultural Elite Arms Training
- Bloodmark
- Invulnerability
- Cerilian Elf
- Disguise Bloodline
- Challenge
- Heresy
- Dragon, Cerilian
- Death Touch
- Credits
- Chapter nine/Creatures/Historic origins
- Khinasi Trader's Tongue
- Kirche
- Table 5-14: Event resolution check
- Table 5-16: Standard travel rates
- Chapter one/Character/Rjurik
- Spellsong Mastery
- Arcane Sanctum (Feat)
- Table 6-1f: Common Dwarven units
- Table 6-1d: Common Rjurik units
- Kirken
- Beserker's Blood
- Table 5-17
- Palace
- Table 1-2C: Paladin of Nesirie
- Artillery
- Forest Walk
- Avanalae
- Clr
- BRCS
- Domain magic
- Elven Artisan (Feat)
- Blood Abilities
- Matter of Justice
- Armour
- BCRS:Web Play
- Ranger
- Bloodline strength
- Starry Sky
- Table 6-1i: common foes
- Chapter one/Character/Khinasi
- New gods
- Table 4-11: church summaries
- Blood score
- Scout
- Winter Wolves
- Favoured Region
- Elven Artisan
- Ply trade
- Light of Reason
- Unit morale check
- Charm Aura
- Moon Domain
- Master of the Arcane
- Naval unit
- Table 5-15: Income from Ply trade
- Halfling
- Contest trade route
- Natural Event
- Fireform
- Lara
- Moradin
- Lady Luck
- Finance
- Ruornil's Gift
- Cleric domains
- Great Captain
- Day of the week
- Chapter one/Character/Vos
- Non-Cerilian settings
- Great Captain/Heresy
- Blood and regency
- Inspiring leader
- Table 5-11
- Khinasi
- Chapter nine/Creatures/The Gorgon
- Presence
- Regent Focus
- Shadow Form
- Web Play
- Warlock
- Divine Wrath
- Shadow Portal
- Bloodline derivation
- Cultural Elite Arms Training (Feat)
- Hardiness
- Table 1-13: Armor availability
- Drd
- Magician Spells
- Rule Holding
- Sidhelien Bow
- Pld
- Battle Caster
- Elven horse
- Transport via Water
- Income
- Chapter one/Character/Halflings, Cerilian
- Shadow Guide
- Fury of Winter
- Highlander
- Archer
- Nasri
- Table 6-2: Standard Naval units
- Blood mark
- Table 4-4
- Night's Embrace
- Wither Touch
- Military unit
- Muster value
- Chapter three/Magic
- Table 4-7: Human deities
- Coordinate
- Cultural Arms Focus (Feat)
- Table 5-13: Random monthly events
- Erik
- Table 4-10: Ranks of a military order
- Sidhe
- Forestdweller
- Leadership
- Assassination
- Pikemen
- Gift of Eloéle
- Chapter four/Gods and religion/Cosmology of Aebrynis
- Blood Focus
- Chapter two/Blood and regency
- Elven Voice
- Cultural Weapon Focus
- Druid
- Goblin, Cerilian
- Chapter three/Magic/Divine magic
- Cerilian halfling
- Chapter four/Gods and religion/Eloéle
- Chapter one/Character/Brecht
- Rog
- Anuirean
- Table 6-1c: Common Khinasi units
- Paladin
- Chapter one/Character/Half-Elves, Cerilian
- Cerilian dragon
- Errata
- Wilderness Savant
- Table 2-2: Bloodline strength
- Shadow Magic
- Halfling
- Inscribe War Tattoo
- Table 5-10
- Fighter
- Conqueror (Feat)
- Detect Elven Influence
- State Religion
- Chapter two/Blood and regency/fr
- Skills
- Archers
- Creatures
- Scion
- Domain expenses
- Discipline (Feat)
- Eloéle
- Table 6-1e: Common Vos units
- Introduction/fr
- Main-gauche
- Derivation
- Sidhelien
- Leadership (Feat)
- Know Bloodline
- Main
Created by Last edited by , 10-23-2011 at 12:03 PM 0 Comments, 2,613 Views |
, 05-20-2007 at 02:12 PM
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