soudhadies
10-23-2002, 12:10 AM
Hello All, It seems this would probably be the apropriate venue for me to annouce my BR project and ask for a couple of suggestions.
I am already fairly far along in making a birthright module. The core principle of this module is that other builders will be able to take the scripts and objects contained therein and use them to implement their own BR modules. For the moment this module concentrates only upon the bloodline aspects of the birthright rules. I find that regency itself would be a pain to implement, not the least because of the AI programming that would be required for NPC domains. (This does not mean to say that a PBeM that uses a persistant world module for a roleplaying forum would not be interesting).
I have decided to implement the bloodline rules of the original rulebook as best as possible. I see it as the most fitting because it layers the aspect of bloodlines onto characters instead of making it an intrinsic part of the characters (such as making them expend a feat to be blooded), and thus making players able to use their characters in birthright and non-birthright modules. (Besides, I'm pretty sure its impossible to design your own feats, even with scripting).
Thus far I have implemented code that can assign a character a bloodline, and roll him/ or her blood abilities according to the tables in the rulebook and based upon the limitations of the bloodabilties (that is distinguishing between derivations and blood ability levels). I have also found an admittedly roundabout way to avoid the fact that characters do not carry local variables with them from one module to another. This means that a character using my implementation of the birthright rules could carry his bloodline information and abilities with him to any other module using the same implementation.
I have yet to implement the effects of the bloodabilities, and am running into questions with several of those, I would appreciate suggestions:
What effects should Battlewise, Detect Illusion, Poison Sense, and Unreadable Thoughts have?
I'm also not sure how to deal with bloodtheft. In a game where a character is permitted to respawn, what effect should bloodtheft have on such a character? I thought perhaps a loss of 1/3 of their bloodline score . Any one else have any suggestions?
Bearcat (Barvas in the NWN community)
I am already fairly far along in making a birthright module. The core principle of this module is that other builders will be able to take the scripts and objects contained therein and use them to implement their own BR modules. For the moment this module concentrates only upon the bloodline aspects of the birthright rules. I find that regency itself would be a pain to implement, not the least because of the AI programming that would be required for NPC domains. (This does not mean to say that a PBeM that uses a persistant world module for a roleplaying forum would not be interesting).
I have decided to implement the bloodline rules of the original rulebook as best as possible. I see it as the most fitting because it layers the aspect of bloodlines onto characters instead of making it an intrinsic part of the characters (such as making them expend a feat to be blooded), and thus making players able to use their characters in birthright and non-birthright modules. (Besides, I'm pretty sure its impossible to design your own feats, even with scripting).
Thus far I have implemented code that can assign a character a bloodline, and roll him/ or her blood abilities according to the tables in the rulebook and based upon the limitations of the bloodabilties (that is distinguishing between derivations and blood ability levels). I have also found an admittedly roundabout way to avoid the fact that characters do not carry local variables with them from one module to another. This means that a character using my implementation of the birthright rules could carry his bloodline information and abilities with him to any other module using the same implementation.
I have yet to implement the effects of the bloodabilities, and am running into questions with several of those, I would appreciate suggestions:
What effects should Battlewise, Detect Illusion, Poison Sense, and Unreadable Thoughts have?
I'm also not sure how to deal with bloodtheft. In a game where a character is permitted to respawn, what effect should bloodtheft have on such a character? I thought perhaps a loss of 1/3 of their bloodline score . Any one else have any suggestions?
Bearcat (Barvas in the NWN community)