[top]ICE MEPHIT

CR 3
HP 13, hd3d8
AC 18 (+1 size, +3 Dex, +4 natural), touch 14, flat-fooded 15
Fort +3, Ref +6, Will +3
Speed 30 ft. (6 squares), fly 50 ft. (perfect)
Initiative +7
Spot , Listen
Standard attacks
BAB +3, Grapple ?1
Attacks
Full attack: 2 claws +4 melee (1d3 plus 1d4 cold)
Special Attacks/Qualities
Breath weapon, spell-like abilities, summon mephit
Damage reduction 5/magic, darkvision 60 ft., fast healing 2, immunity to cold, vulnerability to fire
Skills Bluff +8, Escape Artist +9, Hide +13, Listen +6, Diplomacy +4, Disguise +2 (+4 acting), Move Silently +9, Spot +6, Use Rope +3 (+5 with bindings)
Feats Dodge, Improved Initiative
Str 10
Con 10
Dex 17
Int 6
Wis 11
Cha 15
Alignment Usually neutral,
Environment Elemental Plane of Air,
Organisation Solitary (1), gang (2?4 mephits of mixed types), or mob (5?12 mephits of mixed types)


Ice mephits come from the Elemental Plane of Air.
Ice mephits have a cold, aloof demeanor. Each one is about 4 feet tall and weighs about 30 pounds.
Ice mephits speak Common and Auran.

[top]COMBAT

Breath Weapon (Su): 10-foot cone of ice shards, damage 1d4 cold, Reflex DC 12 half. Living creatures that fail their saves are tormented by frostbitten skin and frozen eyes unless they have immunity to cold or are otherwise protected. This effect imposes a ?4 penalty to AC and a ?2 penalty on attack rolls for 3 rounds. The save DC is Consitution-based and includes a +1 racial bonus.
Spell-Like Abilities: 1/hour?magic missile (caster level 3rd); 1/day?chill metal (DC 14, caster level 6th). The save DC is Charisma-based.
Fast Healing (Ex): An ice mephit heals only if it is touching a piece of ice of at least Tiny size or if the ambient temperature is 32°F. or below.

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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