[top]SQUID, GIANT

Huge (Animal (Aquatic))
CR 9
HP 72, hd12d8+18
AC 17 (?2 size, +3 Dex, +6 natural), touch 11, flat-fooded 14
Fort +9, Ref +11, Will +5
Speed Swim 80 ft. (16 squares)
Initiative +3
Spot , Listen
Standard attacks
BAB +9, Grapple +29
Attacks
Full attack: 10 tentacles +15 melee (1d6+8) and bite +10 melee (2d8+4)
Special Attacks/Qualities
Constrict 1d6+8, improved grab
Ink cloud, jet, low-light vision
Skills Listen +10, Spot +11, Swim +16
Feats Alertness, Diehard, Endurance, Toughness (2)
Str 26
Con 13
Dex 17
Int 1
Wis 12
Cha 2
Alignment Always neutral,
Environment Temperate aquatic,
Organisation Solitary


These voracious creatures can have bodies more than 20 feet long and attack almost anything they meet.

[top]COMBAT

An opponent can attack a giant squid?s tentacles with a sunder attempt as if they were weapons. A giant squid?s tentacles have 10 hit points each. If a giant squid is currently grappling a target with the tentacle that is being attacked, it usually uses another limb to make its attack of opportunity against the opponent making the sunder attempt. Severing one of a giant squid?s tentacles deals 5 points of damage to the creature. A giant squid usually withdraws from combat if it loses five tentacles. The creature regrows severed limbs in 1d10+10 days.
Constrict (Ex): A giant squid deals 1d6+8 points of damage with a successful grapple check.
Improved Grab (Ex): To use this ability, a giant squid must hit an opponent of any size with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. *A giant squid has a +4 racial bonus on grapple checks.
Ink Cloud (Ex): A giant squid can emit a cloud of jet-black ink 20 feet high by 20 feet wide by 20 feet long once per minute as a free action. The cloud provides total concealment, which the squid normally uses to escape a losing fight. All vision within the cloud is obscured.
Jet (Ex): A giant squid can jet backward once per round as a full-round action, at a speed of 320 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.
Skills: A giant squid has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
SEE WIKIPEDIA ENTRY: Giant Squid

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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