D20:Psion Discipline Powers Rules


[top]PSION DISCIPLINE POWERS

[top]EGOIST (PSYCHOMETABOLISM) DISCIPLINE POWERS

[top]KINETICIST (PSYCHOKINESIS) DISCIPLINE POWERS

[top]NOMAD (PSYCHOPORTATION) DISCIPLINE POWERS

[top]SEER (CLAIRSENTIENCE) DISCIPLINE POWERS



[top]SHAPER (METACREATIVITY) DISCIPLINE POWERS

[top]TELEPATH (TELEPATHY) DISCIPLINE POWERS

[top]POWER LIST

An Aappearing at the end of a power?s name in the power lists denotes an augmentable power. An Xdenotes a power with an XP component paid by the manifester.
Power Chains: Some powers reference other powers that they are based upon. Only information in a power later in the power chain that is different from the base power is covered in the power being described. Header entries and other information that are the same as the base power are not repeated. The same holds true for powers that are the equivalents of spells, only the way the power varies from the spell is noted, such as power point cost.
Order of Presentation: In the power lists and the power descriptions that follow them, the powers are presented in alphabetical order by name?except for those belonging to certain power chains and those that are psionic equivalents of spells. When a power?s name begins with ?lesser,? ?greater,? ?mass,? or a similar kind of qualifier, the power description is alphabetized under the second word of the power description instead. When the effect of a power is essentially the same as that of a spell, the power?s name is simply ?Psionic? followed by the name of the spell, and it is alphabetized according to the spell name.
Manifester Level: A power?s effect often depends on the manifester level, which is the manifester?s psionic class level. A creature with no classes has a manifester level equal to its Hit Dice unless otherwise specified. The word ?level? in the power lists always refers to manifester level.
Creatures and Characters: ?Creatures? and ?characters? are used synonymously in the power descriptions.
Augment: Many powers vary in strength depending on how many power points you put into them. The more power points you spend, the more powerful the manifestation. However, you can spend only a total number of points on a power equal to your manifester level, unless you have an ability that increases your effective manifester level.
Many powers can be augmented in more than one way. When the Augment section contains numbered paragraphs, you need to spend power points separately for each of the numbered options. When a paragraph in the Augment section begins with ?In addition,? you gain the indicated benefit according to how many power points you have already decided to spend on manifesting the power.

System Reference Document -> Character Classes (SRD)
 
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The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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